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I should get more bonus nitro for doing more flips. A double loop doesn't get 2x nitro, it just gets 1x nitro :(. Also, bonus money for tricks, eh?
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Air resistance is very high on this game. Thats the only thing that makes me mad is when I am in 1st and then I flip over and go back to 6th
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Please put an option to turn off background animations. Flash runs so badly on Macs that I can't even play Tokyo Bonus.
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Is it only for me the game stops or actually never starts directly after the TurboNuke "ad" (you know what I mean... I hope xD)?
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I dont know what everyones talking about, If you use a setting like 100 100 15 50 26 45 and just control your car, you can take any terrain at any speed while holding X the entire time... And all this in the first car.
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@joeC10 my opponents flip over its pretty fun watching them but you gotta be in 3-1 place to see them flip thats when it happens the most for me.
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Oh this platform again? GREAT.... Honestly, why buy a new car when its the same as upgrading an old one? You should be able to buy a new car that is better and then be able to upgrade it more than that.
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i hate this stupid game it is way way way too easy to flip over and once you do (whitch you will) everyone overtakes you and funny enough your opponents dont flip over. ever.
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The cars seem very difficult to control. Rollovers are hard to prevent. Also, explanations are missing as for what effects tire size, ride height, and such will have; please don't assume that the player knows these things. Finally, the last few races are way too strict in requiring first place. 3/5
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one of the random tips that pop up at the beginning of levels: "you lose speed rapidly when in the air." that means that using nitros in mid-air is ESSENTIAL to winning!
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wow, this game went from 4 stars to 1 star REAL quick seeing as i had to downgrade my car from the hummer to the bullit to beat the last level..... stick to cyclomaniacs, at least the "rules" make sense in those games.
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why is the car i ugraded from 4 levels back so much faster than the nukem mobile? a litttle consistanct goes a loooooong way.
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the boost, is it Nitro or a jet engine? The car behaves like it were a jet engine, you know the power of the nitro is still being transferred through the wheels and not like a propulsion engine
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Also, try to use your back wheels to hit the ground first after falling unless you're falling onto a down slope in which case try to land with the front. Landing even in most cases will result in a loss of speed.
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Ideal build is (once you unlock the car of course): 50 Ride height in the back, and 25 Ride height in the front. 100 wheel size for both and 0 spring stiffness for both. Max all upgrades and use the bullit.
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I played it up until I unlocked the Jambogini... Got to a flat straight bit of road and was overtaken by a 'Monte Carlo'. I had 50% on all mods and was fully upgraded. Hell, I was even using Nitro and it still overtook me.
Crap game... It really is. Had a lot of potential.
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For those having trouble on last level, i used the nuke cruiser with following specs (from right to left) : 35 0 39 39 49 100...
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The interface is ineffectively designed. The car lot screen should have a highlighting car choice, and should have a next button to advance, preferably on the lower right corner, as is common among games. The back button should be on the left of the screen to more closely replicate a left-right progression, where right is forward, and left is backwards (seen in books, platformers, and other media).
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entirely too easy to flip, and as a result... possibly a little too hard... cars always want to do wheelies (even while stopping at some points)
just my $0.02
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The classic beetle is a rear engine car btw so having an air scoop for a supercharger come out of the hood is inaccurate lol