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@joeC10 my opponents flip over its pretty fun watching them but you gotta be in 3-1 place to see them flip thats when it happens the most for me.
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Oh this platform again? GREAT.... Honestly, why buy a new car when its the same as upgrading an old one? You should be able to buy a new car that is better and then be able to upgrade it more than that.
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i hate this stupid game it is way way way too easy to flip over and once you do (whitch you will) everyone overtakes you and funny enough your opponents dont flip over. ever.
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The cars seem very difficult to control. Rollovers are hard to prevent. Also, explanations are missing as for what effects tire size, ride height, and such will have; please don't assume that the player knows these things. Finally, the last few races are way too strict in requiring first place. 3/5
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one of the random tips that pop up at the beginning of levels: "you lose speed rapidly when in the air." that means that using nitros in mid-air is ESSENTIAL to winning!
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wow, this game went from 4 stars to 1 star REAL quick seeing as i had to downgrade my car from the hummer to the bullit to beat the last level..... stick to cyclomaniacs, at least the "rules" make sense in those games.
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why is the car i ugraded from 4 levels back so much faster than the nukem mobile? a litttle consistanct goes a loooooong way.
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the boost, is it Nitro or a jet engine? The car behaves like it were a jet engine, you know the power of the nitro is still being transferred through the wheels and not like a propulsion engine
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Also, try to use your back wheels to hit the ground first after falling unless you're falling onto a down slope in which case try to land with the front. Landing even in most cases will result in a loss of speed.
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Ideal build is (once you unlock the car of course): 50 Ride height in the back, and 25 Ride height in the front. 100 wheel size for both and 0 spring stiffness for both. Max all upgrades and use the bullit.
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I played it up until I unlocked the Jambogini... Got to a flat straight bit of road and was overtaken by a 'Monte Carlo'. I had 50% on all mods and was fully upgraded. Hell, I was even using Nitro and it still overtook me.
Crap game... It really is. Had a lot of potential.
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For those having trouble on last level, i used the nuke cruiser with following specs (from right to left) : 35 0 39 39 49 100...
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The interface is ineffectively designed. The car lot screen should have a highlighting car choice, and should have a next button to advance, preferably on the lower right corner, as is common among games. The back button should be on the left of the screen to more closely replicate a left-right progression, where right is forward, and left is backwards (seen in books, platformers, and other media).
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entirely too easy to flip, and as a result... possibly a little too hard... cars always want to do wheelies (even while stopping at some points)
just my $0.02
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The classic beetle is a rear engine car btw so having an air scoop for a supercharger come out of the hood is inaccurate lol
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good start but lot of flaws. worst thing is the flipping over.it's killing me i finished second in many races where i should have been first but i flipped over under strange circumstances
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here are so tips i got:
1.Try not to make your car's front to high cause it can result in a wheelie and make you turn upside down.
2.When in air DO NOT USE NITRO or you will lose control.
3. Do not make your car look like a monster truck with weak suspension in a bumpy course you will lose control.
4.Make your car a low rider with weak suspension.[NOTE: sometimes your car will lose control.
5.[this one is only for people who fully upgraded your car]Try to make your car have huge tires and make you springs setting 0 it will help in bumpy places.
6 and last.If you want to make your car a "Monster truck" make the back of your car a bit taller than the front. pls + this if it helped so other people can see it
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I love the game. Besides the whole car flipping over and not accurately giving players the information they need it's great. However I do have one major concern. I have seen a lot of comments saying that this game is just like cyclomaniacs. And while that is an undoubtedly great game you are in a sticky situation. I mean, do you really want every game you published to be compared to cyclomaniacs? Is that really how you wish to be remembered? Just some of my thoughts.
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I am not sure how you worked the turning and weight balance on the car but it would be awesome if you could have something where the game could show where the center of balance on the car is.
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it would be helpful if the tips given in the first few races were in the workshop rather than in race... i remember reading one of them and realizing i had the complete opposite of what i should. all I could do was go 'oh ._.' and the cars flip too easily. It would be nice to see if the NPC cars use nitro as they no doubt do but for younger users it would help them see where is best to nitro where not too given the fact the NPC's usually get it right. However except for these issues the game is very good and finely polished.