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How is time calculated in this game. My ball dropped at the 42 second mark, the last guy's ball drop at the 58 second mark and my round time was 65 seconds???
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It is really frustraiting. The opponents can see when the ball will hit the hole even with iron and the player can't. A very unfair game.
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what will add to total time on a hole? I will finish a hole in 53 seconds, then it adds 20 seconds, for a total of 73. Why is this?
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Edit: apparently you have to manually click powerups. Needs more instructions. And sometimes I click on random links etc when I'm aiming and it goes offscreen.
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Okay, so the 'END NOW' button doesn't really end now, I still have to watch the animations so I don't get screwed over. Also, how do I change powerup when I've bought 3?
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For the "Hard Badge": Using powerups - after touch, power swing and super stop make getting the badge very easy! And I used the "Tiger Woods" look alike for fairway power. You'll have plenty of seconds to spare using these.
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Wait.........so there isn't some kind of amazing super reward for getting a hole in one? :(
Also...on the same hole one of my opponents gets stuck on a loop trying to putt uphill with no power. 1 swing vs 19 (after clicking end turn) lol
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a tip for those who has hard time getting hard badge try getting max tee power then save up about 2k and when u do level and fail u can click exit button then go back and start over again this helped getting hard badge
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One thing I've always hated is when the statistics are faulty. If gray really is 90% your shots shouldn't have such a profound difference regardless of what you hit. It's more like 70% or 60%, 95% is more like 80% and 110 is more like 120%
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Hole 7. Lumpy, I POWERSWING the tee shot, then I AIRBOOST it just after the top of the arc, just happen to hit the corner of the bounce pad and go flying backwards. In the end my first shot ended up 3 yards from where it started.
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Having trouble with the hard achievement, use POWER SWING on the tee shot, then AIR BOOST at the top of the arc. Then instead of aiming for the hole aim past it and use SUPER STOP to drop it in.
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This would be a lots easier to play and a lot less frustrating of the line that showed up when putting actually had something to do with where the ball would go.
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If ever considereing a new one, have a round that is accumulateled time over the round instead of points per hole. would be good to have one that was over all nine (even if the extra time for every shot is added every hole, just base it off the time only)
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Surely accurately calculating the game post END NOW doesn't take up anynear as much processing time as you can drop all the rendering.