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Alright, so please explain to me why I have the "+100% hit chance sword," my heavy hit is at 66% (which should be at least 1 in 3) and it takes me SEVEN swings to make contact with the enemy??? Doesn't quite seem like the game is set up properly in some aspects.
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Sorry I just realized something I wrote doesn't sound right. I meant the recipes for the potions, not the potions themselves.
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Why are all of the recipes 552 gold and decreasing concurrently? Is that a bug? Because some guide I was just looking at has them listed at different prices starting at 30 gp. Also, the potions shouldn't be able to be bought again. Once you have them, it would be better if they didn't constantly pop up and take up space in the shop. I've seen the barrel 4 times, the minor healing and plain healing and mana potions more times than i can count (in two places) but I still haven't seen the bottom half of the bed. Is there a system, here, or is it just random?
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change defend from defending a single attack to defend until life points are at some number or lower, and have it fast forward all attacks and increases in skills until that point. would greatly improve the grind
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This game could be improved if my best strategy wasn't spending 3 hours hitting the defend button against low level magic users to get my magic defense up
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I don't understand how demons can look to the heavens and have their health replenished by little red crosses, it's some sort of heavenly blessing isn't it?
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1) Great game, going to finish it before I start part 2. PLEASE make more! 2)Who noticed the game of pong on the starting screen?
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Would be awesome if you could cast heal out of battle. Almost a waste to use it during battle, since the enemy just hits you back negating some of the healing effects.
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Man, I wonder why there's a bunch of birkenstock wearing college students trying to protect all these spells.
ah well, might as well kill them.
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tips:if your heavy or regular attack misses it misses for the most of the round tip 2:if your heavy or regular attacks do low dmg at first they will miss at one point
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Let me see if I understand the protection rating system. The base rate from armor stacks, so if you have body armor worth 5 and gloves worth 5, your base rate is 10. But bonus protection from magical items does not stack, so if you have a ring with a bonus of 3 and an amulet with a bonus of 2, your bonus rate is only 3 because it overrides the 2. Am I right?
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Bug find: Placing a Terror Mask (Any face-based item probably would have the same effect) onto a lizard (ie, the one you get from that one early quest) makes it placed onto in the human shape, while their snout still goes through.
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Just made to the final Dungeon of Mystery's level... a LOT of gold, A LOT of red and gold chests and a LOT of fel stones... i mean... a LOOOOT... :o
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talk about tailoring... despite having a skill of 300 in artistry and 52 in tailoring i still dont have even a 1% chance of crafting a wise hat while i have 55% for an abbrax staff and i dont even have any blacksmithing skills...
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most excellent game here. This truly captures the spirit of D&D without all of the tedious dice rolling and table checking! Three thumbs up ;)
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This game is great! Just like the Protector series is fantastic! I personally don't really like the Defense Quests very much. I am much more of a dungeon crawler myself. But that is a minor complaint. This is an awesome game! 5/5
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This is a great game just like the other games by this developer!
There are some minor things that could be improved upon but it's still a very awesome game!
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oh cool! my sword has 7d4! ... Wait. OMG he twisted dimensions to create a 4 sided die!!!! It's the end of the world!!
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What is going on? I entered a dungeon, started to press the arrow keys to move, and the game just crashed. I loaded the game again, and I lost the money that I paid to enter the dungeon. It's happened a couple times so far.
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So I go through the rift to confront the final boss, a demon, in hell. And to the left and right of his throne are...teddy bears?