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This game is less about hit chance but more about timing. The game consists of a random number generator to determine the number your hit chance is opposed to. If you want to hit all heavy attacks, time your shots instead of spraying, since the number generator counts by intervals of 1, until it reaches 100, and comes back down.
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Ever wonder about those shemales with the boobs and the beards? I've wondered about those skeletons with the 'assumed breasts' and wonder, "maybe they're related like, these guys are just male evolutionary failures with mutated rib cages as evidence to these skeletons with 'breasts'".......
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Still play this game 6 years later, love everything about the original, give it 6/5 for being posted on my birthday :D
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i need to tell u and this is kinda important tedious but helpful when u die before the death screen appears close the tab. then reopen it. if u do u don't lose any stats. of course u did just waste about 3 minutes of your life between doing that one time and reading this.congrats.
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To accomplish the campaigns it’s only a question of endurance/time, there's no actually tactical/strategy involved.
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It would be nice if, when you hover over an item in your inventory, the stats of the item you are currently wearing is shown next to the item in your inventory.
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I just looked at my crafting fame and this is what I saw, "Crappy McRuinsthings". Nice to know that the academic community appreciates my contributions.
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I've heard "learning" actually had the opposite effect and made you gain skills more slowly. Any word on the truth to this/whether or not it was fixed?
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I would like to point out that the Burn skill reduces the enemies max hp rather than their current hp, making it seemingly useless, other than that I enjoyed this game.
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1. Defense missions are impossible. Only have beaten the tutorial level and i have been playing for about 2.5 hours now.
2. Items are decently easy to come by, but they are by not likely to be useful.
3. This is a game about endless grinding. Some people like that. I do not. The story is lacking, and the 'mini game' you get with this game (defense) is a damn joke. i have 5-6 enemies moving across the map that i may (if i am lucky) kill one or two of them, and it only takes one on your BACK LINE for you to lose, because you can ONLY attack in front. If they get to your back line, game over. And its too expensive to get ANY recruits out, and by the time you get close to having enough gold to get ONE out, you've already been swarmed.
-As much potential that this game has, this is hardly a game. It is a frustrating piece of grind-work, and with only a lightly interesting story line from the start.
-1.5/5 stars. (Hoping for the next one to be better. Looking forward to a better sequel)
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It seems that not all of the ingredient drops from won defence missions get added into your materials inventory properly. I've had Amphibian Feet (frog legs) drop several times now and tallied among the collected drops in the defence debriefing screen, but I didn't see the increase in the available alchemy materials.
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to get the achievement for the 60+ armor gain armor with high protection rating base, then add armor that has additional protection properties and upgrade your mysticism skill. This will increase the maximum additional protection you can add
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for those of u that think there are no reason to train skills combat wise other than magic and your main attack type if u use a combat type u stink with against stronger creatures your tactics are more likely to increase
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This game is awesome! Definitely a 10/10. They should add a dungeon maker so you can make your own dungeons! I think that'd be really cool, with player made dungeons and such.
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Hi everyone. Check the Wikia for this game. I'm trying to improve it, maybe this will help the developer in a way to make more of these great games