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The targeting system for ranged weapons is kind of BS...maybe I'm just really early in the campaign...but who was the genius who made bows that can't shoot straight? =(
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These guys in the barracks are the most disciplined troops in history, they even accept to go into battle unarmed wearing pyjamas.
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Somehow, using the Undefined glitch makes the game even more fun, despite the game already being a blast. Been playing this game for years, and having a 4D10 weapon from the start plus impossibly high accuracy makes the first few dungeons a breeze, so you can get to your favorite meat of the game easily.
Honestly, it's one of the few flash games to hold up.
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This game is probably the best RPG I've ever played. One thing I don't understand: Why does my progress keep deleting itself? Other than that, 10/10.
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On the concept of demon-forces, they are powered by two things: Will, and Power. Killing them and joining them prove you are strong, you culled the weak, and you are willfully joining them. So ya, no big to them.
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Easy way to do the 3 weapon achieves....finish most of the game except the LAST map encounter, then just go through the ran-gen dungeon, eventually you will single-shot anyone with any weapon
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Your character kills a whole bunch of demon worshippers. 2 seconds later, you join them, and they don't put up a fight. WHAAAAAAAAAAAA???
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The man asked for any inspiring words. I said that this game is cool. They said that its wise words indeed, altough not knowing what is it.
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It would be great if 85% hit chance meant you actually hit 85% of the time. I did a little study, comparing claimed hit rate vs. actual hit rate over 10 dungeons, which was 87 battles. Over the course of those dungeons, I counted how many times I used an attack and how often it hit. My normal attack hit chance increased from 76% at the beginning to 95% by the end (against most enemies; it was slightly lower for some). My heavy attack went from 58% to 71% (again, slightly lower against some enemies). My normal attack actually hit 47% of the time, and my heavy attack hit only 32%. In two instances, I recorded eight heavy attack misses in a row. Statistically, according to the given hit rates, the chance of missing eight times in a row was 1 in 4000. And it happened twice within 87 battles. Very messy, very unfair, and very aggravating combat system. It basically ruined the whole thing for me. 3/5 for being otherwise playable.
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I still wonder. How did i walked to a dungeon thats seems to be SOOO long from me, and i got no parasites on my feet. Is Arkanadia parasita-free? IS YOU THE LUCKIEST ONE IN WORLD BECASUE I ACCIDENTALY SAID I WAS HUNGRY, then they said that they are wise words indeed.
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Would it be possible to have the option to USE an item via the prize collection page? That way, instead of having to toss a potion I could use it instead.
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Alright, so please explain to me why I have the "+100% hit chance sword," my heavy hit is at 66% (which should be at least 1 in 3) and it takes me SEVEN swings to make contact with the enemy??? Doesn't quite seem like the game is set up properly in some aspects.
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Sorry I just realized something I wrote doesn't sound right. I meant the recipes for the potions, not the potions themselves.
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Why are all of the recipes 552 gold and decreasing concurrently? Is that a bug? Because some guide I was just looking at has them listed at different prices starting at 30 gp. Also, the potions shouldn't be able to be bought again. Once you have them, it would be better if they didn't constantly pop up and take up space in the shop. I've seen the barrel 4 times, the minor healing and plain healing and mana potions more times than i can count (in two places) but I still haven't seen the bottom half of the bed. Is there a system, here, or is it just random?
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change defend from defending a single attack to defend until life points are at some number or lower, and have it fast forward all attacks and increases in skills until that point. would greatly improve the grind
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This game could be improved if my best strategy wasn't spending 3 hours hitting the defend button against low level magic users to get my magic defense up
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I don't understand how demons can look to the heavens and have their health replenished by little red crosses, it's some sort of heavenly blessing isn't it?
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1) Great game, going to finish it before I start part 2. PLEASE make more! 2)Who noticed the game of pong on the starting screen?