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4) You could merge the defense quests with the campaign quests..I think that would make the game less repetitive..
5) When equipping an item, it would be cool to be able to compare what we're wearing with the item we're seeing....
Anyway, I know this is free and that I'm the one who chose to play it...so still, thank you for your efforts.
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I feel this game could be SO much better. I think you tried to build a long history with a lot of side quests and forgot about making the game user-friendly. Despite playing a lot of games, this was the one that irritated me the most and I think that just by changing some things it could improve a lot:
1) Why do I have to click to open chests? Just open it already...the game is already way too long and I still have to click every and each one of them after the battles and in the map..that could be avoided..
2) Being able to use keyboard shortcuts to attack would be so much easier and helpful too..this with the chests and all the repetition made my fingers hurt..
3) Fix the probability of hitting. You already change it depending on the strenght of the monster we're facing. So if it says 80%, I should be able to hit it 8 times out of 10...and not 5 times...it is often misleading..
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naked on floor 13 of mystery dungeon and I am still punching them more often then they hurt me... so much for using 100 health pots.
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@quindraco, you are playing it wrong then. use the "infinite" dungeon to get gold, and keep at least 250 gold when you buy things.
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I used to like these games, but the combat is so tedious. Either make a faster animation, or stop animating it at all. Also, is it only possible to use my bow on enemies who are diagonal from me, or was I just having bad luck with the guy directly in front of me?
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It reminds me of adventure quest, but with a ridiculously evil rng. Also it is nearly impossible to judge dungeon difficulty until you walk into one and die. Which, what is with losing max health after death? "Oh, you just died, here let me make it even harder for you!" Because that makes a lot of sense... loss of inventory items, equipment, and money would make it plenty hard enough without making it feel like it's pointless to keep trying after death. Also the crafting system is not very intuitive, I would've never figured out some recipes without google.
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For those of you who don't know, "D" means dice. So 1D18 means they roll one 18 sided dice, giving you a chance of 1-18. 3d6 is better, because they roll three SIX sided dice, giving you a chance of 3-18
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I'm a ginger. I'm (hopefully) understandably frustrated when a game doesn't let me make a character with my hair colour.
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I'm sorry if this is a stupid question but how to know which weapon has higher damage? I don't understand the way the stat is shown for weapon. For example, which one is stronger: a 2D10 bow and a 3D4 bow, and how to know?
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Zero the Undying... thank you for posting a link that explains what I just said.
"...These two words can cause a lot of confusion: many people are uncertain about whether or not to use an apostrophe. These are the rules to remember:
•its (without an apostrophe) means ‘belonging to it’:
The dog wagged its tail.
Each case is judged on its own merits.
•it’s (with an apostrophe) means ‘it is’ or ‘it has’:
It’s been a long day.
It’s cold outside.
It’s a comfortable car and it’s got some great gadgets..."
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Ad3ross... the apostrophe in "it's" is showing possession. Here's a reference for you. It's information should prove useful. http://www.oxforddictionaries.com/us/words/apostrophe
Now you won't look foolish throughout the rest of the internet.
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"to end it's (it is) reign of evil". Why not "two end it's rain of evil"? That way, it's more obvious that you failed English.