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Awesome chilled out game. Only major complaint is that doing anything in my inventory is like playing whack-a-mole the way it jumps around.
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By the gods, please don't pick the bow as your main weapon.
Tome or sword gives out high end item in later stages but not the bow.
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Guys, sometimes the hit percentage seems higher than it should be. That's because, even if you have a hit % of 80 and hit, the enemy may block or dodge your attack. The game rolls the dice for the attack, then the enemy rolls the dice to see if they block or evade. lrn2tabletop
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If in the next chapter of the Arkandian Story you could fix the slow response times, and add to the Tactical Missions (I loved them by the way) that'd be great. I've loved My Pet Protector and the Arkandian Series, but the lag is just something that keeps coming back.
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I like this game but OMG waiting for that stupid chest to drop every fight is annoying! Most of the time there's not much good inside anyway!
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And a battle log type thing. Like a little magic box that tells you "Player struck with ---- damage" then "Enemy ----- struck but missed" or something.
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If you were to make a fourth chapter, could you perhaps add a progress counter for achievements? Like how close you are to completing the achievement?
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You hit.
Come on, one more HP left, don't heal yourself, don't you dare do it, don't you freaking dare, don't freaking heal youself...
Enemy healed: 11.
F***
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Apparently the spelunker achievement doesn't work (one for going down 50 floors in the unfinished dungeon I went down to floor 53 and didn't get it). Also anyone else think that the first 45 floors seems vastly underpowered for this dungeon being an end game dungeon?
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In response to my last comment i auto attacked with 95% and failed to hit the opponent for 12 straight turns before i died. Come on that would have a probability of 0.0000000000000244140625% chance of happening. REALLY!?!?!?!?!?!?!?!?!?!?!?!?!?
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i am tired of having a weapon at 80% hit rate that doesnt even hit 50%of the time if you are going to make a percentage based attack game PLEASE MAKE THE PERCENT OF ATTACK BE THE PERCENT OF ATTACK.
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save deleted for the 3rd time even if kong is in exception and never deleted a save in all the games i ve played. fix this or i can't play this game.
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i was thinking about this game and i would say its the best of its kind, although i think i would be nice if instead of moon-walking every time, i could pick what my character does after a battle.
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I think, a mute button in the game screen would be really nice. I know there is one in the main menu, but it is not possible to get to main menu everytime, especially when you are in a fight or in a dungeon. Hope you see this comment and add one :) Great game and great series.
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Please add an option which allows me to place multiple walls of the same kind (e.g. keeping the selection while shift is pressed or such)
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Maybe in the next game there could be some function to the house that makes it worth spending all the money to steal furniture and walls? Like something that can only be done in the house? (like some kind of portal or training?)
Also, Ive noticed that I cant walk on some floors..is it supposed to be this way? And when you put down furniture, it should be a barrier like it is in dungeons. It annoys me when I can walk through my crates but not some of my floors