Under rating threshold (hideshow)
Macbook Pro 8GM RAM, quality: low, programs running - safari only.
Still can't handle it when the enemy decides "THROW ALLLLL THE UNITS AT HIM!"
Under rating threshold (hideshow)
So i started playing this game and noticed one card in my starterdeck: Parting gift = While in effect any unit killed deals 1 damage to its enemy's portal. Based on that i made a new deck containing 10 Goldmines, 4 Crystal mines, 1 Parting Gift and 10 Peasant cause they are the weakest. I won every game without a problem just putting out my goldmines as fast as possible drawing cards to get all cards out in my hand and then basicly start sending out peasants. They die so fast and the enemy just kills itself. All you need to do is send 100 peasants out. They reach the portal or they die and the enemy portal take a point in damage. Like if you found this to be usefull!
Under rating threshold (hideshow)
Despite all my efforts, ironically the best build was to let the enemy kill me. Use Kamikaze/Parting Gift, Portal Growth/Siege Engine, and a ton of peasants. Losing your forces quickly will force the enemy's portal to fail.
Under rating threshold (hideshow)
I think a lot of my losses against Martoo The Sinner lv3 are due to the Global Enchantment. Causes way too much lag and makes it impossible to hit portals.
Under rating threshold (hideshow)
I've been able to defeat entire armies of enemies by just letting them kill me. All I needed is a Kamikaze card, 3 damage to the enemy portal for every unit lost and vica verca, 5 peasant cards, and a whole crapton of gold mines. After those are all in play, defeating the enemy is easy, as the more they kill of your piss-weak peasants, the more damage they do to themselves. You can substitute Kamikaze for the Paladin-standard Parting Gift, but it's not as effective, as it only does 1 damage per lost unit.
Under rating threshold (hideshow)
killed the first 5 no one comes out enemy portal - literally nothing happens at all until i draw knew chars and see - there are new enemies - pfft - anyways is the reason of a portal meeting on a undefined battlefield? for what? one portal bad guys come you defend or attack - thats it bad game
Under rating threshold (hideshow)
I reallylike this game, but i can't play it now bcuz everytime i try to challenge someone, i cant select a deck. any suggestions?
Under rating threshold (hideshow)
How about some sort of in-game manual? And tool-tips when you mouse over things would great -- especially units you have "played" in your 5 summoning slots. Once you play them you lose visibility to their stats. The playing experience is very mushy, touchy-feely. I would like more explanation and definition of what is going on. What do all the symbols on the cards mean, for example? Some are intuitive to me but others are not. What's the deal with the global enchantments? Is only one allowed at a time, do they overwrite each other (last played stands?), is there any other way to remove them other than playing a new one? A manual (in addition to the in-game tutorial) would have been welcome here.
Under rating threshold (hideshow)
This game is made too easy with kamikaze. All you have to do is spam skeletons and the faster the enemy kills them, the faster he dies. This is made easier by having no minimum to the number of cards in my deck. The kamikaze deck ruins any enjoyment at the variation of the enemy decks because it simply does not matter what strategy the enemy uses.
Under rating threshold (hideshow)
This game is the perfect example for "The AI is a cheating bastard", my enemy used a card which uses up souls ... at the start of the round, he didn't even took time to gather the 50 Diamonds and the 20 souls for it and instantly threw out like 12 Bandits, 8 swordsmen and 4 archers ... seems Legit :D
Under rating threshold (hideshow)
How the heck are you meant to beat Elder Gornash the third time around? Huge numbers of powerful units, including beholders are summoned when I can barely produce more than a group of skeletons.
Under rating threshold (hideshow)
"Let's see... and right click, low quality, much better!" I believe this game would've got maybe a 4.1 rating if extra option in the top comments
Under rating threshold (hideshow)
This game would be about 10x funner if you started with 500 gold. Starting with 100 is YYYYYYYYAAAAAAWN for a few minutes.
Under rating threshold (hideshow)
Another great sort option would be to sort by "Newest." That way I could quickly see the cards I just bought, to tear them up or investigate them further without having to sort through all the cards.
Under rating threshold (hideshow)
And please note the following glitch: When drawing a card during battle, the amount of gold resets to 1. It awards the proper amount but it is a bit disconcerting, to those unused to the game to see that improperly displayed for whatever reason.
Under rating threshold (hideshow)
Oh, and a note for those who have cards with the 'inspiration' ability: Put out units with this ability AFTER all those troops you want to get the damage boost! Any troops released after the 'inspiring' one, will not receive it though they are on the field at the same time.
Under rating threshold (hideshow)
Use your opponents effect cards against them (if 'royal training' or 'velocity' are in play, put out royal troops or archers). Or carry some effect cards of your own to take their place.
Under rating threshold (hideshow)
Yes the sort could be better. Even an option in the deck view to swap cards would work for me, so I could move cards in my deck, (as there is only the lacking sort for the extras, not the deck). Then I could swap so archers were with archers, scouts with scouts, etc. TIPS~ Clump units together so they can hit together; staggered units are easier to take out. Pay attention to speed of movement! Send scouts last in a large group, if you have slower units. They'll catch up and help that mob effect. Don't do this and they'll stagger even if you send them out at the same time! And only send small groups to dispatch oncoming enemies in the beginning. Use gold to draw from your deck til you have at least 11/sec. Then when you have enough, wait until the enemy is at your portal, then send a massive group, so units automatically clump together, giving them the best chance to reach the other portal.
Under rating threshold (hideshow)
I agree w/ similar comments -- good game with a lot of potential. But the emphasis on gold makes it very difficult. I've engaged in quite a few battles now, but I've only won one... it seems I'll never have enough to buy new cards. And it is true, if you don't have a gold mine in your hand, your basically screwed. In fact, you really do need several of them to be of any real use.
Under rating threshold (hideshow)
I enjoy it a lot. It doesn't seem it would be too hard to improve, and it could definitely use a few improvements. Resource regen could be tweaked to take some emphasis off gold so crystals and iron would serve a better purpose. Some card tweaks such as the base repair to full is OP - Spend over 2 whole minutes just getting ready once you start your wave pop the base repair and max that gold at the end. Changing around some of the soul costs would be nice, as a lot of the legendary units I do not even consider using - Anything 30 or over is never used (takes up a spot in hand until I can get the souls, the rare +25 soul card isnt even enough to cast it). As it is the +150 gold card and the +2 gold production are hands down the most looked for cards by me. I don't think it would be too hard for this game to be a lot more popular with just a few touch ups.
Under rating threshold (hideshow)
Full Moon Global Card- WHAT THE ACTUAL F*? It lags my game just when I got the enemy to lower hp and I just need the time to kill. Ugh. Does Undefined ever check how laggy certain features can be? Other than that, other levels I think are okay