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Has there been a sequal to this game, as far as any of you know?
Also, why not have a "Put back in the Deck" function? In other words, if you get cards you can't use, rather than throw them away just put them back in the deck!
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good game, but no developer response to any of the 2k+ rated comments, which I also plussed. I would really like to see cards stacked, and more balanced resource usage. Also, it would be nice to see more information on your opponent, like in other CCG types.
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I agree that this game is great it is way too short for me though and I have same problem trying to find cards no good sorting in the game. I beat the game in a few hours and only lost a few times. Also I find that while legendary cards are good and all they cost way to much to use then summon the prices are outrageous for many cards. I also agree that gold is a bit unbalanced. What I think is that you shouldn't have to use the card for a price then summon the units for a price. I think that using the card should be free and summoning the unit is what costs money. That would make the game way more fun. Hope that people read the feedback and make the game better.
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My strategy: make a deck without iron. No iron. Then you can get a lot of gold mines in your deck, and the game is way easier.
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Best technic for badges :
- start with paladin deck
- remove every card then put 10 gold mines 2 crystal mines 10/12 peasant and the parting gift card wich is the most important.
-then start the fight by putting all the gold mine you can then the crystal mine then sacrifice 2 peasant and cast parting gift then manage to be kill but not kill if possible, with the parting gift, the ennemy portal will be destroyed.
-For later, when the ennemy start to put card that dispell parting gift you need another one or kamikaze card, you can also add dwarven boon and portal damaging spell. + if it helps
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Legendix187, while that is a good strategy, there's a rare card called kamikaze that does 2 damage to enemy portal per killed unit. Hypothetically, that would make your battles twice as fast.
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Game just glitched, my blue ninja met with opposing forces right at the enemy portal, then both sides started turning into all the other characters at less than a second intervals. Why, pray tell?
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Macbook Pro 8GM RAM, quality: low, programs running - safari only.
Still can't handle it when the enemy decides "THROW ALLLLL THE UNITS AT HIM!"
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So i started playing this game and noticed one card in my starterdeck: Parting gift = While in effect any unit killed deals 1 damage to its enemy's portal. Based on that i made a new deck containing 10 Goldmines, 4 Crystal mines, 1 Parting Gift and 10 Peasant cause they are the weakest. I won every game without a problem just putting out my goldmines as fast as possible drawing cards to get all cards out in my hand and then basicly start sending out peasants. They die so fast and the enemy just kills itself. All you need to do is send 100 peasants out. They reach the portal or they die and the enemy portal take a point in damage. Like if you found this to be usefull!
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Despite all my efforts, ironically the best build was to let the enemy kill me. Use Kamikaze/Parting Gift, Portal Growth/Siege Engine, and a ton of peasants. Losing your forces quickly will force the enemy's portal to fail.
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I think a lot of my losses against Martoo The Sinner lv3 are due to the Global Enchantment. Causes way too much lag and makes it impossible to hit portals.
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I've been able to defeat entire armies of enemies by just letting them kill me. All I needed is a Kamikaze card, 3 damage to the enemy portal for every unit lost and vica verca, 5 peasant cards, and a whole crapton of gold mines. After those are all in play, defeating the enemy is easy, as the more they kill of your piss-weak peasants, the more damage they do to themselves. You can substitute Kamikaze for the Paladin-standard Parting Gift, but it's not as effective, as it only does 1 damage per lost unit.
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killed the first 5 no one comes out enemy portal - literally nothing happens at all until i draw knew chars and see - there are new enemies - pfft - anyways is the reason of a portal meeting on a undefined battlefield? for what? one portal bad guys come you defend or attack - thats it bad game
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I reallylike this game, but i can't play it now bcuz everytime i try to challenge someone, i cant select a deck. any suggestions?
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How about some sort of in-game manual? And tool-tips when you mouse over things would great -- especially units you have "played" in your 5 summoning slots. Once you play them you lose visibility to their stats. The playing experience is very mushy, touchy-feely. I would like more explanation and definition of what is going on. What do all the symbols on the cards mean, for example? Some are intuitive to me but others are not. What's the deal with the global enchantments? Is only one allowed at a time, do they overwrite each other (last played stands?), is there any other way to remove them other than playing a new one? A manual (in addition to the in-game tutorial) would have been welcome here.
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This game is made too easy with kamikaze. All you have to do is spam skeletons and the faster the enemy kills them, the faster he dies. This is made easier by having no minimum to the number of cards in my deck. The kamikaze deck ruins any enjoyment at the variation of the enemy decks because it simply does not matter what strategy the enemy uses.
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This game is the perfect example for "The AI is a cheating bastard", my enemy used a card which uses up souls ... at the start of the round, he didn't even took time to gather the 50 Diamonds and the 20 souls for it and instantly threw out like 12 Bandits, 8 swordsmen and 4 archers ... seems Legit :D
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How the heck are you meant to beat Elder Gornash the third time around? Huge numbers of powerful units, including beholders are summoned when I can barely produce more than a group of skeletons.
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"Let's see... and right click, low quality, much better!" I believe this game would've got maybe a 4.1 rating if extra option in the top comments