Under rating threshold (hideshow)
This game is pretty good at the start, but when you beat the campaign you suddenly find out that there is nothing else to do! I suggest adding a multiplayer option if it would be possible, because the game would become much more interesting then.
Under rating threshold (hideshow)
It's true!,Magical1ne...I wanted to learn how it works and the tutorial got to the point where it asked me to play a card and then...nothing!...my char's went across the map and did nothing,and that was that! It did nothing to explain the card types or the features of the systems at the bottom of them-and where is the advisary?,how do I make a decision when there is no reaction?? overall,my interest in this offering(although it looks smashing)is inevitably...nothing.
Under rating threshold (hideshow)
Thanks, undefined, for another wonderful game. Also, damn you for failing to do an organized inventory in EVERY ONE OF YOUR GAMES. I really love them though...
Under rating threshold (hideshow)
Not sure if it is just me, but when you send out a attack of all your cards, the game losses frames instantly when you past ten units. Maybe its just chrome, I've had games just lag only on chrome before.
Under rating threshold (hideshow)
BUG FOUND!! When two units with Reactive Armor collide (rival Wolfpack Priest + own Blue Ninja) the game goes crazy! Please, you must solve this in the sequel!
Under rating threshold (hideshow)
The Deck that Ruled All Decks: "Kamikaze"(2) - you can try using "Parting Gift" as a substitute, "Reapers Bounty" saves you sacrificing a bunch of souls, "Peasant"(5), "Gold Mine"(8), "Crystal Mine"(2). This deck can easily & quickly beat all levels. You have to play normally until you get the kamikaze cards but then you're home free. Best place to look for them is from the Rare Pack.
Under rating threshold (hideshow)
I can't pick a deck to do combat with. It just stays gray so i can't really play the game past making your first lot of cards in the starter pack.
Under rating threshold (hideshow)
This game would be 500x less boring if you started each game with 500g. Not to mention please fix the cheating CPU: bringing out cards that cost 40 souls on round one... c'mon at least try to make a non cheating computer.
Under rating threshold (hideshow)
this game is pretty fun but alittle boring. i beat this game in1 day, dmn i need to get a life. anyway a simple guide for your deck, 1) have 15 gold producing cards 2) 4 of the other two structures. next into gameplay. at the start don play any summon, concentrate on drawing card and playing structures( for gold 4, rest 1 each). if the enemy comes just let them be. until are gold production reach 11per sec. then start your summoning. if there is no enemy unit just send one of as summon over, the enemy will start spam. only when the enemy's summon is very near your base then your spam, your unit with crump together and att together oko anything.
Under rating threshold (hideshow)
I had three times a weird error : units were quickly twinkling and changing types and the game was stopping? What a hell is that?
Under rating threshold (hideshow)
Has there been a sequal to this game, as far as any of you know?
Also, why not have a "Put back in the Deck" function? In other words, if you get cards you can't use, rather than throw them away just put them back in the deck!
Under rating threshold (hideshow)
good game, but no developer response to any of the 2k+ rated comments, which I also plussed. I would really like to see cards stacked, and more balanced resource usage. Also, it would be nice to see more information on your opponent, like in other CCG types.
Under rating threshold (hideshow)
I agree that this game is great it is way too short for me though and I have same problem trying to find cards no good sorting in the game. I beat the game in a few hours and only lost a few times. Also I find that while legendary cards are good and all they cost way to much to use then summon the prices are outrageous for many cards. I also agree that gold is a bit unbalanced. What I think is that you shouldn't have to use the card for a price then summon the units for a price. I think that using the card should be free and summoning the unit is what costs money. That would make the game way more fun. Hope that people read the feedback and make the game better.
Under rating threshold (hideshow)
My strategy: make a deck without iron. No iron. Then you can get a lot of gold mines in your deck, and the game is way easier.
Under rating threshold (hideshow)
Best technic for badges :
- start with paladin deck
- remove every card then put 10 gold mines 2 crystal mines 10/12 peasant and the parting gift card wich is the most important.
-then start the fight by putting all the gold mine you can then the crystal mine then sacrifice 2 peasant and cast parting gift then manage to be kill but not kill if possible, with the parting gift, the ennemy portal will be destroyed.
-For later, when the ennemy start to put card that dispell parting gift you need another one or kamikaze card, you can also add dwarven boon and portal damaging spell. + if it helps
Under rating threshold (hideshow)
Legendix187, while that is a good strategy, there's a rare card called kamikaze that does 2 damage to enemy portal per killed unit. Hypothetically, that would make your battles twice as fast.
Under rating threshold (hideshow)
Game just glitched, my blue ninja met with opposing forces right at the enemy portal, then both sides started turning into all the other characters at less than a second intervals. Why, pray tell?
Under rating threshold (hideshow)
Macbook Pro 8GM RAM, quality: low, programs running - safari only.
Still can't handle it when the enemy decides "THROW ALLLLL THE UNITS AT HIM!"
Under rating threshold (hideshow)
So i started playing this game and noticed one card in my starterdeck: Parting gift = While in effect any unit killed deals 1 damage to its enemy's portal. Based on that i made a new deck containing 10 Goldmines, 4 Crystal mines, 1 Parting Gift and 10 Peasant cause they are the weakest. I won every game without a problem just putting out my goldmines as fast as possible drawing cards to get all cards out in my hand and then basicly start sending out peasants. They die so fast and the enemy just kills itself. All you need to do is send 100 peasants out. They reach the portal or they die and the enemy portal take a point in damage. Like if you found this to be usefull!