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needs minigame at start when you shoot the monsters that pop up just like other games to keep you entertained will loading.
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ptdgames, if you actually read up, it was supposed to be a lengthened expirience... and yes, these are the guys who did protector I, II, III, IV, V, and V.V. but they also did a number of great games INCLUDING this one, it just needs a couple of bug fixes and it's done and over with. so stop yapping your mouth where it doesn't belong!
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You should be able to completely block off enemies with barricades, and enemies should be able to smash through them. Also, enemies in a given wave should not all take the same path. There should be three paths that enemies split up and take: the shortest one (barricades and defenses be damned), the quickest one (avoid barricades as much as possible), and the safest one (avoid soldiers and traps like the plague). This way, instead of creating defenses that would only succeed against a retarded gibbon, you have to create thorough, field-encompassing defenses that will catch every enemy no matter what he tries. (And for this reason, everything should be at least three times cheaper.)
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on occasion your game glitches out and your units refuse to attack mobs... Patch it please so I can stop dying on wave 2
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Just a hint for tthose who are playing about the in-battle upgrade costs and effects
it goes somewhere around these lines for all units:
cost att Charge Time Total Cost
1,0x 1x 1,0x 1,0x
1,2x 2x 1,0x 2,2x
1,5x 3x 0,9x 3,7x
2,0x 4x 0,8x 5,7x
just multiply those for the units base values and voilà !
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I am probably missing something, but there are critters that I cannot hit. How do I hit them? I have yet seen any type of "see invisible" or what not. Yes, I have archers, mages, and warriors, none hit.
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Using some tactics isn't crucial, and the missing non-stop-wave-option gets on my nerves too.
Lost my temper after 2 levels. Definitely just one star from me...
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Possibly done to prevent exploiting like on the old "Madness Tower Defense" games, but, not being able to place barriers during combat is lame. Also, barrier placement in general is a really lame mechanic. Give us hte path, the spots we can build on, and let us decide how to best defend. It is tried & true. Not a bad game, but way under its potential. 3/5 to be generous.
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This game has an annoying glitch, on the tutorial when I selected the archer, I pushes escape and I was unable to select it again and had to refresh the tab.
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I think it may have frozen during the loading screen... I've waited five minutes and it is stuck at 40%... Wait no it just went up to 41%... ok there needs to be a warning stating that this game takes upwards of 15 minutes to load.
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whoever created this game is a tard, are we supposed to play the first stage 1000 - 5000 times in order to defeat the other stages? FU !!!
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SO THIS IS THE 3RD TIME I'VE OPENED THIS WINDOW TO PLAY THE GAME AND ALSO THE 3RD TIME THAT IT TOLD ME I WAS NEW AND NEEDED THE TUTORIAL. Why isn't it saving??
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i upgraded hammer guy fully and he disapeard, and no i didnt sell him lol, btw guys saying this is unripe i dont know if i understand you correctly but wtf lol what is ur prob did u realy play the game or just play a couple of level's this game is great aand has good idea's put into it, go play a game type that you like and dont attack and make games look bad when there realy not. there's a lot of stuff here to explore if you have tthe brains to look.
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This game is way 2 easy!!! They havent gotten to the pumpkins yet and this is my first time playing this game and im on wave 13!!!!
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there was me putting traps on the road,then send wave
Then they got out a cave and arrived at the end without difficult
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I was doing endless waves and it took forever to reach wave 41 but than i died because my warriors didnt hit the black ghost guys i died instantly wtf
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What the rules of this game demonstrate is bad strategy. Good strategy: make it so the enemy CAN'T reach your base. Bad strategy: leave a hole in your defenses so they can.