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There's an issue with the pathing math.
On the first level if i were to block the path then sell the barricade that blocked the path, the path is not the same as the one before i put the barricade.
I understand the recalculation if i were to block the path, but once i remove the block the path should be the same as it were before, not another new path. This completely throws any strategy you had out the window.
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Seemed to be a fun little game, but the change path keeps turning itself off and i keep changing the path without knowing it. -.-
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hahahahaha, try casting slow a few times, it reverses their movement, but they don't turn corners, they go off the screen
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Too many waves per battle, not enough rewards getting for winning the battle :( I hope it's balanced better before badges hit
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Awesome game but a few things i think would be nice. A restart button so you dont have to leave the level every time. Also show the route change before placing crates or at least allow us to resell crates for full price if we dont like the route change.
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Ok, these wraiths (unhittable by ANY of your units, only the worthless traps can hurt them), are some total BULLSHIT. What a terrible terrible idea, and not even a spell or unit to deal with it in any way. No good direct damage spells either. Bad design.
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The idea that I'm defending my pumpkin patch kiiiiinda ruins the fun, like learning that an awesome-tasting cereal is healthy.
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I hear a lot of complaints... the game is not perfect. SO WHAT. Life is not perfect. Suck it up and get on with it. This game has a lot going for it: here is a tower defense game where YOU GET TO CREATE THE ENEMY'S PATH OF ATTACK. That's kinda new.
A lot of the complaints I hear are from people who don't yet understand the game basics. Sorry, but if it was easy, it would be boring. This game rewards a thoughtful approach.
So here is MY challenge for you wannabe heros: I, FROGSPIT (The Mighty Conqueror), am the holder of the All Time Combined Top Score. Let me see you beat it. Come-on, I dare you. I know for a fact, that there is potential to improve my top score.... I even promise that I won't boost my score until September 1st, 2012. Just to give you a fair shot.
Well... what's it gonna be ???
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i cant play this game because when i am at 30wave on second stage, my bronswer stop grrr. This game could be puted on low graffic too!!! please
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I did note a critical point of slowness as the level numbers crept up. I don't think that that would make a much faster throttle undesirable even if it had little impact in the late game. Also, perhaps some setting could exist to make the computer think faster. However, this is only likely to work if the problem is graphic... which, I suppose it could be in some cases... rather than mathematical...
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1. Target priority, 2. Target Priority, 3. Cheevo rewards, 4. Show unit range on selection, 6. Restart, & 5. "Unit Immune" is B.S.
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If it weren't for the unit ignore enemies, you could pretty much just build levels full of snipers ftw... as it is, you need snipers + holy traps on every square. Everything else is fun to play with but kind of unnecessary...
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I pressed show path and built to match that, then sent wave and the path decided to change..... i lost on wave 1 and decided to just close the game.
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To everyone complaining about not knowing what upcoming waves do, or even how many to expect, all that information is available from the pause menu. It shows upcoming waves, what their stats are, and any special abilities.
That being said, it doesn't change any of the other problems mentioned in the game, or the fact that it becomes very tiresome to have to pause and check wave abilities every few waves.
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Too glitchy to enjoy. Occasionally towers go dormant and stop firing, allowing the entire wave to pass without a single hit.
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Was it me... or was there a group of monsters that can't be damaged?... none of my units attack them, they just run right through the path... lost 30 Life in an instant... can't do a thing, not even Spells work...
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YAAAAAY!!!! I got 6 items from beating the city streets flawlessly,let me just say archers are the bomb Ive just been upgrading them with my papers, I make a strip of archers with mages on each end and frosties behind the archers but archers seem to be key though
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Try this: 2/3 less enemies. 3x the gold for the remainder. This way you keep the gameplay balance and get rid of the boring parts.
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Good, entry-level TD. Terrible graphics. Everything is too busy, too small. Soften the "floor" so the enemies don't get lost in it.
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lvl1 endless Wave 78 units can't target, ok I've got the whole room filled with traps, the mobs take only half damage and kill me, complete horse shit. "Try harder next time!" really? how?
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I see that everyone seems to like Sanityfairies comment but the game is designed to build up your defenses in a way that changes enemy tracking and coming up with your own path over a period of time. Making the game short would screw up the whole theme and idea of the game. It is to be enjoyed the way it is.