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Comments for Hordes of Hordes

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archerv123

Feb. 02, 2012

Under rating threshold (show) There's an issue with the pathing math. On the first level if i were to block the path then sell the barricade that blocked the path, the path is not the same as the one before i put the barricade. I understand the recalculation if i were to block the path, but once i remove the block the path should be the same as it were before, not another new path. This completely throws any strategy you had out the window.

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hivenst

Feb. 02, 2012

Under rating threshold (show) and 2 seconds after i posted i found it >.<

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mmwmmw

Feb. 02, 2012

Under rating threshold (show) rain causes the game to crash... it would be nice if you had an option to turn off the graphics on this

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NyghtShaden

Feb. 02, 2012

Under rating threshold (show) I like it. needs work but it definitely has potential!

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Craxim

Feb. 02, 2012

Under rating threshold (show) Seemed to be a fun little game, but the change path keeps turning itself off and i keep changing the path without knowing it. -.-

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LordPegasus

Feb. 02, 2012

Under rating threshold (show) Too neolithic an interface for me :/

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reece

Feb. 02, 2012

Under rating threshold (show) aahhhhh... the satisfaction of completely decimating a unit-walk wave with a screen sized maze filled with bombs.

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uglybartender

Feb. 02, 2012

Under rating threshold (show) i waited for that game on KONG. its a effective strategie to use only warriors, midas traps and spears.

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hainsay

Feb. 01, 2012

Under rating threshold (show) hahahahaha, try casting slow a few times, it reverses their movement, but they don't turn corners, they go off the screen

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eyeoftheTigger

Feb. 01, 2012

Under rating threshold (show) nicely designed hordes/monsters but the interface kinda...sucks. i find it very boring...3/5 :/

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FaerieNoir

Feb. 01, 2012

Under rating threshold (show) Too many waves per battle, not enough rewards getting for winning the battle :( I hope it's balanced better before badges hit

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haegele

Feb. 01, 2012

Under rating threshold (show) where were the fresh new ideas I've seen all this in other games before

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ShoesAreNotToys

Feb. 01, 2012

Under rating threshold (show) Awesome game but a few things i think would be nice. A restart button so you dont have to leave the level every time. Also show the route change before placing crates or at least allow us to resell crates for full price if we dont like the route change.

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mupopy

Feb. 01, 2012

Under rating threshold (show) @ devilgurr666 you can see the waves and all the info in the pause screen of the battle.

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Flakdragon

Feb. 01, 2012

Under rating threshold (show) Auto send please!

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joemama1512

Oct. 27, 2012

Under rating threshold (show) Ok, these wraiths (unhittable by ANY of your units, only the worthless traps can hurt them), are some total BULLSHIT. What a terrible terrible idea, and not even a spell or unit to deal with it in any way. No good direct damage spells either. Bad design.

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Ressiero

Mar. 02, 2014

Under rating threshold (show) wave 73 and 50 lives on endless mode, then pluggin crash... i think i'm going to kill myself now, bye

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HeftyWeather

Feb. 06, 2012

Under rating threshold (show) The idea that I'm defending my pumpkin patch kiiiiinda ruins the fun, like learning that an awesome-tasting cereal is healthy.

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Muzk

Feb. 02, 2012

Under rating threshold (show) like all of your other games, this shit takes too long to complete... ggets fuggin boring.

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tyg538

Feb. 01, 2012

Under rating threshold (show) NEEDS BADGES!!

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frogspit

May. 12, 2012

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sysy

Feb. 15, 2012

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JulianoC5

Oct. 31, 2013

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Satanus666

Feb. 02, 2012

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Dudenator2

Aug. 05, 2012

Under rating threshold (show) this is the first tower defense game I've seen with a path that the enemies defy.

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MYSTICWOLFZOMBIE

May. 20, 2013

Under rating threshold (show) Dear, GOD... i wish for a faster forward button amen ''/\''

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Beegum

Jul. 25, 2012

Under rating threshold (show) I did note a critical point of slowness as the level numbers crept up. I don't think that that would make a much faster throttle undesirable even if it had little impact in the late game. Also, perhaps some setting could exist to make the computer think faster. However, this is only likely to work if the problem is graphic... which, I suppose it could be in some cases... rather than mathematical...

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AielGaidin

Jul. 15, 2015

Under rating threshold (show) 1. Target priority, 2. Target Priority, 3. Cheevo rewards, 4. Show unit range on selection, 6. Restart, & 5. "Unit Immune" is B.S.

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Sumimasen

Feb. 12, 2012

Under rating threshold (show) If it weren't for the unit ignore enemies, you could pretty much just build levels full of snipers ftw... as it is, you need snipers + holy traps on every square. Everything else is fun to play with but kind of unnecessary...

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Vexxtal

Feb. 05, 2012

Under rating threshold (show) I pressed show path and built to match that, then sent wave and the path decided to change..... i lost on wave 1 and decided to just close the game.

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Steaming

Feb. 03, 2012

Under rating threshold (show) minor bug to report: traps don't reset between levels automatically. Other than that, bug-free :)

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JtM25

Dec. 13, 2015

Under rating threshold (show) UM why is the game last for a split sec then it turns into a ! screen?

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MadHatter26th

Feb. 02, 2012

Under rating threshold (show) To everyone complaining about not knowing what upcoming waves do, or even how many to expect, all that information is available from the pause menu. It shows upcoming waves, what their stats are, and any special abilities. That being said, it doesn't change any of the other problems mentioned in the game, or the fact that it becomes very tiresome to have to pause and check wave abilities every few waves.

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Voydwalker

Jun. 26, 2013

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ptdgames

Feb. 01, 2012

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chronian

Mar. 22, 2013

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crazyani

Aug. 12, 2012

Under rating threshold (show) Was it me... or was there a group of monsters that can't be damaged?... none of my units attack them, they just run right through the path... lost 30 Life in an instant... can't do a thing, not even Spells work...

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MoreGamesPlease

Feb. 02, 2012

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Weretrout

Feb. 20, 2014

Under rating threshold (show) Barricades are way too expensive.

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weeweeboy2

Mar. 14, 2012

Under rating threshold (show) boring

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GenomX

Nov. 24, 2012

Under rating threshold (show) wipe data button not needed. my data was wiped automatically by refreshing the browser -.-

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skeatz

Mar. 25, 2012

Under rating threshold (show) wow i had to play for almost 5 minutes per map... too much grinding...

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Xenos_Paradox

Feb. 07, 2012

Under rating threshold (show) YAAAAAY!!!! I got 6 items from beating the city streets flawlessly,let me just say archers are the bomb Ive just been upgrading them with my papers, I make a strip of archers with mages on each end and frosties behind the archers but archers seem to be key though

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Steaming

Feb. 04, 2012

Under rating threshold (show) Try this: 2/3 less enemies. 3x the gold for the remainder. This way you keep the gameplay balance and get rid of the boring parts.

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habeus

Feb. 03, 2012

Under rating threshold (show) Good, entry-level TD. Terrible graphics. Everything is too busy, too small. Soften the "floor" so the enemies don't get lost in it.

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Inja

Feb. 02, 2012

Under rating threshold (show) lvl1 endless Wave 78 units can't target, ok I've got the whole room filled with traps, the mobs take only half damage and kill me, complete horse shit. "Try harder next time!" really? how?

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Heartvain

Feb. 02, 2012

Under rating threshold (show) I see that everyone seems to like Sanityfairies comment but the game is designed to build up your defenses in a way that changes enemy tracking and coming up with your own path over a period of time. Making the game short would screw up the whole theme and idea of the game. It is to be enjoyed the way it is.

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pg12justus

Feb. 02, 2012

Under rating threshold (show) thanks undefined for makeing good game 5/5

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JackM30

Jun. 12, 2012

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Lassander

Mar. 31, 2012

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