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Byere

Feb. 03, 2012

Under rating threshold (show) *sigh* Ok, so just gotten a ways into an Endless, got 6 metal and a manual. I got the manual, but wasn't given the metals. These bugs really need to be fixed...

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(4)

Space_Hunter

Feb. 03, 2012

Under rating threshold (show) i really liked the game but i stood almost half an hour for 1 wave just to get mana cores, i wanted to buy new units and i couldn`t `cause the wave didn`t give me any manuals...

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(4)

EvoGeek

Feb. 03, 2012

Under rating threshold (show) One more idea. Show the Next Wave somewhere without having to pause the game.

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(4)

EvoGeek

Feb. 03, 2012

Under rating threshold (show) You've got a good base for a TD game here. A lot of people have already mentioned the items here that need be to adjusted for playability and balance. I really want to play this game but with how long each round takes I usually pass it up to play something else unless I have a large chunk of time available. I check back daily to see if there have been any updates. Get an update out to address play speed quickly so you don't lose players permanently. Then address some of the balancing/logic issues. One I haven't seen mentioned here: I setup my pathing so that monsters will path past a row of warriors twice. Problem is, if there are still monsters on the entrance side the warrior will not attack the monster closer to the exit. My pathing is completely moot at that point. They only time they turn around and attack is if there are no more new monsters (end of the wave).

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(4)

sports0887

Feb. 03, 2012

Under rating threshold (show) Can you please update the game. It is a great concept and all you would have to do is put a x5 button, fix it so a wave can not get by without being hit, and an auto wave button. you a mediocre game right now, but those few minor changes would make it a great game.(i can not play again until changes are made it is too frustrating)

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(4)

Karma_Cat

Feb. 02, 2012

Under rating threshold (show) I found the secret END to Endless mode ... at about wave 130 it crashes and you lose all your progress!!!

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(4)

Toastmaster

Feb. 02, 2012

Under rating threshold (show) Please allow seeing new enemy paths before placing barricades. I keep placing barricades that change paths to avoid my old barricades. Or at least allow selling barricades for full value before starting wave 1.

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(4)

Yaochnov

Feb. 02, 2012

Under rating threshold (show) It would be nice to see what the upgrades do before purchasing them...

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(4)

FusionPickle

Feb. 02, 2012

Under rating threshold (show) I guess I expected too much from such an esteemed developer. I won't bother resaying the speed up and auto wave suggestions because I figure if you don't listen to all the top comments shouting it at you, one more little comment won't make any difference. Despite being a demo, Defender's Quest beats this into the dust. A disappointed 3/5 from me.

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(4)

Servatis

Feb. 02, 2012

Under rating threshold (show) since when do time boms not explode when time runs out? skill says. "turns all enemies into ticking time bombs". so I thought.. hey, they are getting past my defenses. activate the time bombs.. *click* little death heads start ticking over their heads. i'm sitting there anxiously awaiting the explosion. nothing happens. turns out they only explode when you kill them.. WHY CALL THEM TIME BOMBS?! they are just plain bombs.. not time bombs.

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(4)

Boffo

Feb. 02, 2012

Under rating threshold (show) Well the top ranked comment from sanityfaerie says what there is to be said. So much active effort required for almost no progress results in sucking the fun out of any redeeming feature. Sure there's interesting mechanics like the classes and pathing, but meh..... too much boring effort.

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(4)

Xervicx

Feb. 02, 2012

Under rating threshold (show) I'm on the first level, on wave 21.... Please tell me the waves don't increase with each level -___-

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(4)

MeatShield

Feb. 02, 2012

Under rating threshold (show) I refuse to play this game until there are faster speed buttons, I gave up on an endless run last night because of how slow it was going after 60 or 70 waves. Rewards should be better for endless. Also, making a no hit unit with 60 or more numbers on only the second level? You force us to replay the first level and grind on it to get new units, very sad. This game has potential.

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(4)

meuqy

Feb. 02, 2012

Under rating threshold (show) needs a restart button to restart a lvl

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(4)

XMb1Pb

Feb. 02, 2012

Under rating threshold (show) Add auto-send button and 20x speed please. Playing 100500 waves each level is not fun at this speed. The path could be shown all the time as well.

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(4)

eladinbar5

Feb. 02, 2012

Under rating threshold (show) I think that you should get a full refund on your purchases before you click the "Send Wave" button in order to experiment what is best and where, its absence certainly makes you think harder!

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(4)

perigirin

Feb. 02, 2012

Under rating threshold (show) Wish the sprite or battle animation would change when I level up my troops. :)

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(4)

ChriXXX

Feb. 02, 2012

Under rating threshold (show) acutally it is a really nice game, but please shortn the waves or speed it up !!!

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(4)

EquusAlbus

Feb. 02, 2012

Under rating threshold (show) Would be great if you added option to adjust target for each troop (closest to exit, strongest, armoured, weakest, etc).

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(4)

onelostchicken

Feb. 02, 2012

Under rating threshold (show) omg... how many waves did you put on the first mission... not being able to see what's left is a critical flaw in the game..

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(4)

xdustx

Feb. 02, 2012

Under rating threshold (show) So yeah, play level 1 10 times so you can pass the final wave on level2. Oh and btw on level2 the last wave is bs, way to hard compared to the others and you get nothing for wasting so much time on that level.

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(4)

AznChuDawg

Feb. 02, 2012

Under rating threshold (show) A couple things that are kind of nit-picks, but that bother me enough to warrant posting. First I wish that there was a simple "retry" button in each stage so I wouldn't need to quit to the main menu and click everything again to start over. Second, what's with all the bouncing when menus fly onto the screen? It's annoying already that I need to click through everything, but can the button just not show up instead of hopping about for a few seconds?

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(4)

Zoma

Feb. 01, 2012

Under rating threshold (show) Seems to be an issue with not actually getting the resources you earn in endless. It said I recieved several of each resource (2-3 each) but when I went to go unlock units I had found it only had given me Mana Cores.

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(4)

arceus213

Feb. 01, 2012

Under rating threshold (show) I survived 54 waves on endless and it said I got 6 metal but when I went to upgrade my traps I only had 1.

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(4)

retardonice

Feb. 01, 2012

Under rating threshold (show) need x10 cuz this game takes too long

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(4)

Pantothenate

Feb. 01, 2012

Under rating threshold (show) Pretty good, for the most part, but the targeting is abysmal. Many TD games let you manually set the targeting (highest life, fastest, etc), or at least defaults to target 'closest to base'. I'll constantly have near-dead monsters waltzing to the end while my archers are too busy firing at someone at the start of my maze.

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(4)

Kimaster

Feb. 01, 2012

Under rating threshold (show) For all he people complaining about "unit ignore" There IS a spell that allows you to see them, it is the second to last spell, making them hit traps ALSO lets them be selected. I thought the freeze spell when upgraded works wonders, because after around level 5ish it sticks enemies faster than they can melt, effectively "keeping" enemies on the same tile until you get to it. Warriors are the way to go, high damage, fast rate, low cost. With these strategies I sailed through the levels, just focus on upgrading freeze

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(4)

PineappleRage

Feb. 01, 2012

Under rating threshold (show) Suits the game's name. Hordes of Hordes - Endless Hordes - Endless Waves even in NORMAL mode.

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(4)

tchoco

Mar. 09, 2013

Under rating threshold (show) in late game, i noticed when the fields stats getting full of towers, some placed towers dissappear, and the barrier becomes non-responsive/unusable.

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(4)

Draconis72000

Feb. 10, 2013

Under rating threshold (show) it would be nice if there was a low resource setting as well, every time I try to use "rain" on a wave over 25 my flash player crashes. I wouldn't mind so much, but I need the spell to pass wave 30 on the second map without losing any lives. :(

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(4)

bulbaswat

Nov. 05, 2012

Under rating threshold (show) Does any one else think there is a very steep difficulty curve? I played up to wave 106 in endless on level 1, but everything else feels impossible now. I can't even get past wave 30 on level one now.

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(3)

IemoIkidI

Jul. 28, 2012

Under rating threshold (show) Just a small thing, but trap cooldowns should be reset each time the "Send Wave" button is hit.

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(9)

MordredofFairy

Feb. 06, 2012

Under rating threshold (show) My experience with this game: * First level: Quite long, but fun. Small reward, but hey. That will get better, hu? * Second level: Wow, the better archers work quite well. Hu? Unit Ignore? WTF? * Second level restart: This is taking quite long...oh well, my traps plus archers will take care of stuff....90+ lives on final wave: OH, regenerating enemies with more armor than my damage value, and more than 100 of them to F*** me up good no matter how well i did before. Screw this. Same problem as protector had as of late: If i have to "analyze" the enemy list 1 by 1 for any immunities and adapt my unit list accordingly, then there is no "freedom" to speak of. I don't have a liberty to use units/traps/magics any way i want. I need to do EXACTLY what is expected to have a chance. So i need traps and high-damage units for level 2. Great. If i wanted ranged units and magic i'm pretty much screwed.

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(14)

LordBucket

Feb. 01, 2012

Under rating threshold (show) Second map, 20 minutes of play to get to the final few waves, suddenly get monsters that are apparently immune to everything I have in play with no indication of what or why or what will affect them. Lose because of it despite have a perfect game up to that point. Leaving me to either start over to do another 20 minute match to try something else and hope they're not immune, or just stop playing. Going to stop playing. Not enough fun to go through the tedium.

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(14)

JadeStern

Jun. 03, 2012

Under rating threshold (show) I would love if there was an 'undo last barrier placement' button. Right now you have to guess how a barrier would affect the path and not all of us are good at solving optimisation problems in our heads.

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(9)

Chaafii

Feb. 07, 2012

Under rating threshold (show) I'd settle for a 3X button. Heck, at this point, I'd settle for some word from the developer...even if it's just, "&*#% you, this is the game I meant to make."

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(9)

mikdoralpee

Feb. 09, 2013

Under rating threshold (show) really hate ancient temple. the paths are not at all symmetrical, even after you put barricades on the same place on the other side as you did the first.

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(3)

Francis737

Nov. 15, 2015

Under rating threshold (show) What?! The game crashs after loading...

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(3)

Tripiticus

Feb. 01, 2012

Under rating threshold (show) Biggest flaw, and the reason I won't play again is that I can get all the way to the last wave (which at the speed allowed seems to be an investment of 10-15 minutes) only to lose and gain...NOTHING!. Needs a consolation prize, credit for time spent.

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(12)

TheNagual

Feb. 04, 2012

Under rating threshold (show) The idea of this game is great, but the upgrades is too boring and too hard, the levels are too long, that kind of stuff are NOT cool. If the developers change that it'll be a great game.

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(8)

Chaafii

Feb. 03, 2012

Under rating threshold (show) I don't have a problem with the length of duration. I'm all for a TD that gives me the time to build a massive defensive network, but the the ratio of reward to the time invested to the cost of permanent upgrading is stupefying. I'd be into grinding this thing if I thought I'd ever be able to upgrade something to any meaningful level.

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(8)

sonic6676

Oct. 09, 2013

Under rating threshold (show) Noticed on the picture they took sprites from RPG Maker VX Ace Package.

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(3)

arcaXbcXde

Jul. 26, 2014

Under rating threshold (show) many bugs and great suggestions from players. too bad, the game was launched 2 years ago and never had updates.

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(3)

imogenheap

Jun. 09, 2012

Under rating threshold (show) Ow mai god, how long do these waves last!?

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(3)

wpatter6

Mar. 20, 2012

Under rating threshold (show) This game is great, but it needs a way to save when you're playing eternal, so I can get the most out of my creation

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(3)

SomeCallMeCuba

Mar. 17, 2012

Under rating threshold (show) It's a pretty big let down that there's not even a single note from the developer on any of this stuff... this game could be pretty good but we seem to be stuck with what is clearly a beta version...

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(3)

zovjraar

Feb. 17, 2012

Under rating threshold (show) why is there no way to restart a level...

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(3)

zipdog

Feb. 09, 2012

Under rating threshold (show) Only being able to upgrade things to level 10 doesn't let any but the most expensive units get very powerful.

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(3)

Lael

Feb. 05, 2012

Under rating threshold (show) I started playing this game with pretty high expectations. I agree with what others have said about the speed. It goes very, very slow. But I'm also left with the feeling my towers and traps are under powered. This may be because it's intended to make me level them up by playing more, but when it takes me half an hour per level, and I come out with just a couple items... It's disheartening.

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(3)

dwakeling

Feb. 05, 2012

Under rating threshold (show) even the first level has far 2 many waves

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(3)

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