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Why does the developer say this is far more simple than the others Protector. This game's graphics are simple but the gameplay is far more in depth and challenging than MOST defense games. The skill tree and being able to reorganize it at will alongside resource harvesting are awesome additions to defense games.
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i wish u could harvest multiple things at once so that if a unit cant reach one of the things you are harvesting they harvest 1 they can reach. Also it would be nice if units harvested until an enemy was in range, and then started harvesting when all the enemy's are out of its range.
P.S. zombies are annoying :(
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Funny, i managed to make a unit (single/giant) go backwards (slow from iceshard, beard and trinket > 100%) it left the fild through the entrance but my archers still shot it down.
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So let me get this straight. I'm turning 30 crystals, 500 souls, and 300 gold into a book that I cast spells with? How does that work?
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I think its kinda weird that the most expensive knight weapon is just the 3rd. most powerfull weapon for the knights :\
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Not really sure why the guy saying this is hard got rated down, this is pretty hard, especially since the name, description, intro, tutorial, and art style all seem to be trying to imply that this is a fairly easy game (actually, the tutorial was a bit sickening/patronising for me). If it was aimed at people who like their tower defense games super hard, I wouldn't rate it and I'd just go play something else, but it never says that anywhere.
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To summarize, the strategy is based on getting lots and lots of gold by using the doubling property of the robbery spell, so gold is points and mana is gold, hence the more damage is done with the "wizards pal" weapon (which generates 50% mana), the more points you will get. The above steps are the most efficient method to harness the robbery spell that I could think of.
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Strategy to get +500.000 points.
1) Complete all levels
2) 10 skill on: Mana, Ice, Treasure, 9 skill points on Gold and 6 on Damage
3) Need in Spell Book: Robbery, Souls and Teleport
4) Go back to Winding Road
5) Build 2 archers for first wave and hit Robbery 3 times
6) Use money for more archers in the back (all archers at the back of the map)
7) Use mana when it reaches 750 at a time you are going to kill lots to get more souls (soul spell)
8) Use souls to ASAP get mages with both tribal threads and wizards pal (50% mana) - place all wizards at the front of the first bottleneck (where the two paths merge).
9) When you have 6 mages use the mana they generate to use the robbery spell (7-9 times per round), if enemies get passed your wizards (which must be in front) use teleport to ensure that almost all damage comes from your wizards,
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this game is awsome but one thing is that you added the highscores, i personally like highscores better so great job!
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for being "not too hard" these maps sure are hard. you shouldn't have to re-vamp your strategy 18 times just to beat the 4th level. 2 out of 5
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Here's how to get a really high score
http://protectorworld.com/forum/viewtopic.php?f=7&t=43
Props to o0LightYears0o. Thumb it up if you're sick of lazy people claiming the game has been hacked.
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Killecter, get a life. I've never "hacked" anything in my life. Google how to score high on this game. Or better yet....read a few comments down where I actually post how to do it.
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Sorry to triple post, but credit goes to oOLightyearsOo. He/she posted how to do it on a forum but I completely skimmed over the most important part, the money. I finally figured out the "This is Robbery" but I just checked and it was there on the forum the entire time *slaps forehead*.
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@Hi Firefrye. No, I figured it out. I'll give everyone a hint. When you accumulate lots of money, your score goes really high :)
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I have a bug that seem to be common since it already happend to me 4 or 5 times. An item desciption helper keeps in game on my cursor and won't disapear. Playing a whole game with this is rather annoying, as much as restarting to see the bug occur one more time actually.
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How do you achieve high scores on this game? Even if you kill every unit with 300% Scorekeeper and 100% scorekeeper bonus, you still get nowhere near the current 1,125,716,734,235 top score. What other criteria gets you there?
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@jamez_96 That is most likely because that "thing" is owned by another unit. This happens when you remove/replace a "thing" from a unit. Once you give something to a unit, that individual unit owns it.
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Not liking the soul shard system. It forces you to use basic units until you can save up a bunch of souls to upgrade, but at that point you have to spend all your gold on basic units to stay afloat until an easy wave comes.