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@Killcam000
I guess the cost to enter the dungeons is either the supplies you need to do the trip or the cost for some mage to teleport you there.
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And like others have said, stress system is unbalanced. Though I have to admit, I'd be the kind of guy to be that lazy.
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My main question is why do you have to pay to enter dungeons? Is there just some guy standing at the entrance to every dungeon saying that if you try to pass without paying, he'll kill you? I mean good gosh. When you're on unstopable warrior god that kills anything, you wouldn't be paying anyone to go anywhere. And then it just baffles me that you have to pay 100 gold to just go look around. How does that even make sense. Please. Someone explain this. Does this mean that next time I try to go to my front lawn, some guy is going to walk up to me and say "That'll be one hundred dollars." That needs to be changed, that's for sure.
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First, We need an option that allow us to choose whether use melee or magic at somewhere. Second, loot from the dungeon is overpowered or the shop is underpowered? I never bought stuffs from shop except potions. Third, I wish there is a direct comparison of equipment so that I don't have to repeat check my current equipped equipment and check my stored equipment, it is quite ignoring when you have lot of stuffs and feels messy.
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fighting system is so flawed got to rely on the random melee or magic to choose the right one. Had my protector killed so many times cos it would constantly use the wrong attack
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yeah~! Finally 1000 prestige for power potion! Let's bought it aand see what will happen..What? I don't see I can hit other harder!?!?
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I keep wanting to enjoy this game but instead I find myself menu surfing and just repeatedly selecting options on a work, rest, and train rotation.
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there comes a time around week 1000+ when you realize that the game is pretty much over, excluding the repetitive exploring and one-shot-one-killing of monsters. I would like to see either a sequel that has a longer gameplay or an expansion to this great, insane game.
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TIP: To avoid stress build up and getting annoyed by constant resting from jobs, you can the stress from altarboy to 0 to avoid having to rest.
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i have an idea make it so that stress builds slowly and you need to rest for a shorter amount of time as for the gain/loss system i think you should make the gains slightly better than the losses
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one thing have noticed is that if you go over 1000 job skill, the bar leaves it's outline and starts going all the way across the screen
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I thoroughly enjoyed this latest version of the series. Definitely better than the previous two. The best tip I can give is to save your prestige and piety points for the bonuses that give you two extra months. The gear you get from dungeons is good enough to complete everything that you might encounter, and selling the gear will finance your training and village reconstruction. Time to replay this game with another build!
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It seems to me that the better you are at melee, the more of a chance you have to use melee. The same goes for magic.
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Has anybody else noticed that while exploring certain dungeons, the game will glitch, and run two battle animations? this in itself isn't a huge issue unless you lose and get bounced back to town where the animation takes over the town screen, forcing you to reload the game.
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Behold, Horatio Sollen I "The Entirely Awesome!", He who, for no real reason, decided halfway through his journey to start casting spells despite being rubbish at it, and thus became much beaten the christ up.
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There apears to be a "bugged" or "glitchd" item in the shop... Garden Gloves, it has a "undefined" equipment slot, equipping it simply makes it disaper, 125 rarity 200value, no idea if it still gives the passive bonuses tho
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This game has promise, but the tendency for the character to use suboptimal attacks makes it really annoying. Also, while it's nice that potions are used automatically, it sometimes leads to a situation in which you fruitlessly burn through 10+ potions before dying anyway.
Other irritations include the fact that we have no way of knowing we're about to max out a skill, unclear stat effects, and lack of information about how to gain piety and prestige.
This is a game I could have very much liked, but the problems listed above have made me kind of hate it instead.
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Gets beaten up, stays at home for 5 weeks. You can just imagine the ascended hero sitting alone listening to emo music.
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on one game of this i played i beat the first dungeon and then sold the mouldy carrot and then i said i wasant brave enough to go in any othe dungeons...
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Guys, there is a glitch, but not a good one. If you say continue, but then use a new slot, not one already used, everything becomes undefined or NaN.