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The images of the classes were taken from the opensource battle for wesnoth game wesnoth.,org as follows from left to right are the male red mage, shock trooper/iron mauler, assassin and then the mage of light. So these are not his images so don't say he is a good artist though these are not copyrighted so he can use them,
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You should find a way that the starting characteristics are less random. I'd like to be able to choose between ranger, mage, warrior etc
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What is it with these games in particular that the direction keys keep sticking 1 no is not my keyboard I play games all dame day and nothing I sware to you nothing sticks but this game 2 its not kongergate and its been every installment of this series in particular that has this same dame issue.
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So I find it odd that I can find construction materials to build a blackboard, train a monkey, etc. deep inside dungeons but can't buy it from the local store..
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A single year is nowhere near long enough to get even halfway through this game. At least 5 would be needed before you can get far enough to get a decent title as an Ascended.
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I dont quite like the whole bravery system, because even you are kickbutt, you cant go into any dungeons cause you did the librarian job
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lost all of your powers, if you can walk into a dungeon and beat up demons with just a carrot and pajamas then you have plenty of power
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@Killcam000
I guess the cost to enter the dungeons is either the supplies you need to do the trip or the cost for some mage to teleport you there.
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And like others have said, stress system is unbalanced. Though I have to admit, I'd be the kind of guy to be that lazy.
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My main question is why do you have to pay to enter dungeons? Is there just some guy standing at the entrance to every dungeon saying that if you try to pass without paying, he'll kill you? I mean good gosh. When you're on unstopable warrior god that kills anything, you wouldn't be paying anyone to go anywhere. And then it just baffles me that you have to pay 100 gold to just go look around. How does that even make sense. Please. Someone explain this. Does this mean that next time I try to go to my front lawn, some guy is going to walk up to me and say "That'll be one hundred dollars." That needs to be changed, that's for sure.
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First, We need an option that allow us to choose whether use melee or magic at somewhere. Second, loot from the dungeon is overpowered or the shop is underpowered? I never bought stuffs from shop except potions. Third, I wish there is a direct comparison of equipment so that I don't have to repeat check my current equipped equipment and check my stored equipment, it is quite ignoring when you have lot of stuffs and feels messy.
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fighting system is so flawed got to rely on the random melee or magic to choose the right one. Had my protector killed so many times cos it would constantly use the wrong attack
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yeah~! Finally 1000 prestige for power potion! Let's bought it aand see what will happen..What? I don't see I can hit other harder!?!?
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I keep wanting to enjoy this game but instead I find myself menu surfing and just repeatedly selecting options on a work, rest, and train rotation.
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there comes a time around week 1000+ when you realize that the game is pretty much over, excluding the repetitive exploring and one-shot-one-killing of monsters. I would like to see either a sequel that has a longer gameplay or an expansion to this great, insane game.
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TIP: To avoid stress build up and getting annoyed by constant resting from jobs, you can the stress from altarboy to 0 to avoid having to rest.
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i have an idea make it so that stress builds slowly and you need to rest for a shorter amount of time as for the gain/loss system i think you should make the gains slightly better than the losses