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To the Dev: Pleas fix the horrible clicks needed to Upgrade units. Click Unit Tile, Click to Skills Page, Click Upgrade, Click Close - Loop. When you have 5+ units to upgrade, this becomes a *nightmare*. There is plenty of room - put the upgrade box further from the unit. Next, have only 1 page for the units - just make it bigger. Give hot-keys to upgrade 1 (top), 2 (middle), 3 (bottom) would suffice as only 3 upgrades are available at any one time. Also, a hot-key to close the box would be nice (if it's not moved/adjusted from the unit) as clicking on that little X after an upgrade gets old fast. I would also greatly appreciate my units having an XP pool or just use Gold to upgrade as it's impossible to (roughly) evenly distribute unit XP. This causes early units to be tough and later units to blow goats and not deal sufficient damage to enemies to slay said enemies before reaching the end. These flaws force me to believe that you do not play your own games. I hope that’s false.
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Fantastic Game, the continual innovation by Undefined is truly phenomenal. However, as has been mentioned repeatedly there are a few minor flaws:
1) There is only one level of fast forward, so the game can get tedious on longer levels and slow waves. 3 speeds would IMO be ideal, with one ultrafast setting.
2)The loot system would be vastly improved with a sort option and, if possible, a larger inventory screen, most likely as a separate menu.
3) The awards, while very cool, are horrendously unorganized. It's difficult to find specific award types, so organization into categories such as *storyline quests*, *hire x amount of units*, *use skill X amount of times*, and etc.
4) More detail in the Protectorpedia. Many skills are very vague and questions are asked about stealing and consecration frequently.
If possible it would be great to see these addressed in some way in an update, but if not, they're just things to keep in mind for Protector V.
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"kongregater" awarded for playing on kongregate.....best skill ever. so sick of things on armor games that you can only access if u play it there
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http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en Simple guide I made for listing what each unit does. Gives an overview of all the stats/specials of each unit, and then individual sheets which essentially give the upgrade path of each unit. Not perfect, but hey its something. Please vote this up so my tedious work wasn't in vain.
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Best TD ever! I completed all the achievements on Nov, 8,2010 and I am still playing the same game trying to unlock everything. I have close to 25 hours into the game and can't get enough. Very fun and rewarding! Please don't stop making Protector games.
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First of all i want to say i love this game :D. The one problem i have though is that swordsmanship seems completely useless in any of the normal quests. I'm not sure if they are randomly generated but having 0 effect on flying when half the waves are flying units makes them quite ineffective.
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Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.
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@BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.
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Suggestion: Give Melee units minor alternate abilities to overcome their extreme weakness in range. Allow them to be planted on the Road whereas ranged/magic units must be on defensive ground. Units on the path don't block the enemies, just gets them closer. Give some Melee Units longer range. Allow some melee units secondary weapons giving them a half or less attack against flyers. Give some melee units a skill that gives them a weak magic attack that is only used against flyers. Real life doesn't offer to many examples of Melee vs Air combat, but I hope these options might allow something.
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I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics.
Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet.
Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5
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Very well caried out. The hero/xp mechanic is a really nice addon. A tip: item management needs a lot of work. For instance, adding a sort button to the item list: sort by value, sort by: change element. Sort by: spellpower bonus or specialism bonus etc.
Also: add a 'favorite items for this hero' option. I find I'm switching between the same 5 items or so, would be very useful.
Vote up if you'd like these tips to be added into the game! =)
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Other issues include:
- The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible.
- Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc.
- It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on.
Just some constructive criticism. :)
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General, shoul we keep our well trained soldiers and archmage for our next battle?" "Nahh!!! Fire them, and pick some new random fools, is time for their first battle!!" "But sir! It cost a lot to train new people! It wold be better.." "SHUT UP!! WHO'S THE HERO HERE?!?!?!? I KNOW HOW TO DO MY JOB!!!" "...yessir...
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Good game, but sorta unbalanced. The more you progress in the game, the less you can use melee units, 'cause one single wave of flyers can kiss your ass goodbye. And really, latest missions have plenty of flying units, so you'll never go melee. And that's too bad 'cause reapers are AWESOME.
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You know what would be useful? An inventory filter. You acquire so many items in this game and it's so hard to keep track of them all. If you could sort and filter by item properties that would be awesome.
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i was thinking it would be good to be able to look at what all the bonuses you got from talents are combined on one screen
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It would be really great if I didn't have to click [x] every time to close a unit's skill tree. It's the only thing that's irking me about this stupidly addicting game...
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I've noticed lots of complaints about the relative weakness of melee type fighters due to flying enemies. Also, people seem frustrated that the great character diversity is underutilized because of the ability to kill everything with a strong mage-type character. It seems that this problem would be remedied if enemies were given immunities to other types of attacks other than only melee. For instance, there could be an energy type enemy that was immune to magical attacks. Likewise, there could be a shielded enemy that was invulnerable to ranged attack. This would create a weapon triangle type of gameplay that would stress the importance of character diversification. At the very least, no person could beat the game without one of each type of attack: magical, ranged, and melee.
This would not nerf any of the characters or strengthen any of the bosses. It would only stress better unit positioning based on attack type and range.
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I played this game fully. Though it has an exponential learning curve, the game disappoints towards the end. After the badges are acquired, to acquire all the talents one has to play for a long time. And clearly the game elements (factions) are not expanded fully. Also explorer johns disappoints, once you find all his tools, he brings back cheap shit (though without these tools he does find some good stuff).
I certainly agree there is a lot of depth in this game for a flash game. And it certainly deserves a lot of credit for that.
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If I hire Jones to loot for me, why do I have to look for his stuff?
I wouldn't trust someone who can't find his gloves to steal jewels for me.
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Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss.
I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc.
Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.
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upgrade your hero skill tree to "Perfect Slow" in order to get 10 critical hits. click the hero to bring up skill tree, click skill tree and advance to perfect slow along the top of the tree.
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quests give half the gold each time you finish them... but going back to the menu, then loading your save again resets that :p
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I finished this game more than 3 months ago, and I sitll play it. Very very VERY few flash games can do that.
Congratulations Undefined, the new Protector Leveling & Shop Systems are a huge improvement on the series. =)
5/5 Favorited, needs MORE badges.
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At the beginning, the game was kinda hard, but then I found my first Protectorate hero... used him for the rest of the game (about 90% of it, really), because of their ranged units' superior range (range 3 for the non-elite unit helped ALOT), decent speed and power (the ability to turn flyers into mince meat is a bonus)... all this combined allowed to use just this hero for all occasions, using elemental switch equipment when necessary... still, it's a good game...
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some times there is a bug where on the initial screen it shows some units as flying and then in the actual game map there are not such flying units. This is annoying beucase otherwise i would not bring as many ranged or magic units onto the map
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Good game! The only thing that annoyes me is the inventory. I'm a collector. Doesn't sell stuff too much, because it can come handy. So it would be nice, to have a filter that enables you to see only artefacts with the choosen ability. Or even an enhanced filter, where you can select multiple attributes. :)
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A suggestion, and one that's been made before: It would be nice if we could dismiss heroes from the base camp. Sometimes you just know you aren't going to hire a certain one, and it would be good to be able to free up that slot before a new hero comes along and replaces one at random that you really -do- want.
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Great game, always fun to play. Can't help to wonder who hired the enemy general tho.
"Our army is ready sir. We outnumber them greatly"
"Very well... Forth, my minions. In a straight line, walk that path arround the enemy forces."
"B-but sir, shouldn't we engage the enemy soldiers?"
"Never! We'll just walk quietly past them, maybe they won't notice us"
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I love the game, storyline, game-play, graphics, and most of all has to be the Faction Emblems... They are just amazing! 5/5
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if u want easy experience, complete the great hydra quest and replay it, put 2 units from the character you wanna train in the front and 2 units from your strongest guy in the back, it evens out perfect (keep this baby alive if u agree)
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So many popups... argh... i wish the character upgrade screens would automatically close (when doing quests) when you click outside of them. Having to click the X is not userfriendly and also why does the game not progress until i close the upgrade windows? And the wave info popup that you also have to close is annoying too and should only be optional shown.
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soldier :Sir the cabbages are blocking us from reaching strategic positions shall we remove them.
mercenary: No, here is 50 gold per cabbage.