Under rating threshold (hideshow)
Consecration increases damage against enemies that have a strength against your Heroes element. After three consecration boosts (which can be reduced by the Elemental stat on your Hero), your heroes effectively have an elemental advanage over two elements. (please + to keep it up, so many people ask this.)
Under rating threshold (hideshow)
It would be a great idea if when you looked at the stats for a unit on the field, it would show you the actual damage it deals to a non-resistant enemy with all the bonuses taken in to account.
The same would hold true for looking at each of the units in the Hero scroll.
Under rating threshold (hideshow)
a really good game, just a tip, add a system at the satrt of your journey so that when you choose your skills and alliance or team, so that it is more appealing to yourself as of what force you'd like to join
Under rating threshold (hideshow)
Use equipment to get passed the skill cap(20) to get 35 tactics and you've got an epic hero. If combined with 20 logisitics and 20 leadership you need a new hobby and a screen shot for yahoo images. :)
Under rating threshold (hideshow)
After leveling up leadership I noticed a big difference in the heroes that came. Maybe thats the stat associated with it.
Under rating threshold (hideshow)
my only objection to this game i can think of is the achievement screen: it's very messy. you should order them properly.
Under rating threshold (hideshow)
anyone know how get better heroes?i always get heroes for 250 but one time i got hero for 750 with much better stats...
Under rating threshold (hideshow)
when the energy wizars (or trainee) attacks we see enegy blast from his hands. But sometimes I like to switch elemental afinity into physical and then we don't see any blast... It would be great if (when switching wizards afinity into physical) a black blast should be visible, like black magic
Under rating threshold (hideshow)
I would like if player would be able to "merge" 2 items into 1 (maybe in order to do that, player should have to collect a certain amount of points) like in "Gemcraft"
Under rating threshold (hideshow)
It would also be cool if there would be more various designs of "valueble items", and also (even more importanat) some "space" for the player to select and gradiate (arange them in chosen order, 1st,2nd, 3rd....) valuable items, because it is a bit confusing when I have to try to find a certain item (for example "elemental switch: cold" (especially if I have arround 90 items:).
Under rating threshold (hideshow)
I agree that it would be cool if we could speed up the game more than 1 time.
It is a suggestion that game creators figure out a way to eneble players to create their own environments. For example, I like this game, but the tile combination (environment) are always the same and it would be great if there were more different designs. I personally would love to have a chance to offer some designs and ideas of my own (player's design should maybe be approved by admin just to filter the worse designs).
Under rating threshold (hideshow)
next one at begging you should be able to autoplace someone called hero and its you that would be cool and be able to place the ppl you hire
Under rating threshold (hideshow)
I haven't tried this yet(because my char is now high lvl so hard to farm exp for this... shouldn't went for max range+melee) but... if u have high enough merchant stat and enough badges.... would the purchase price be LOWER than the selling price? (badge giving 20/30% discount, and merchant giving 20% discount and 40% increased selling price)
that means I can get 3k off of one cycle of buying and selling a 10k item(the two specific shop only give 20 on badge, too bad) and use that gold to max a hero out.....
AFter a rough calculation, a hero to max stat costs about 1.5m exp, that's 3k scrolls, or 4.75m gold(at the would be 50% discount), which takes 1250 trade cycles... lots of clicking, but.... it would be just continous clicking after a while...
anyone gotten a maxed hero this way yet(if the trade thing is possible)? sadly, there is no good way of maxing out char stat easily(which... takes about 8m exp, so... good luck with that) not that u need to cause a maxed hero is sick~~
Under rating threshold (hideshow)
Good game, definitely lacks depth though... once you beat the main story (which is friggin easy to do) there is absolutely no replay value... the miniquests are aimless, money and experience get more and more scarce... 5/5 but you need more questline type levels or at least deeper sidequesting
Under rating threshold (hideshow)
Today marks the SECOND time I've put in Weeks worth of hours to have my game reset!!! I sent an email to the site the first time and none of the tech guys responded! You need to move to a password system in the future instead of this autosave bulls*&&.
Under rating threshold (hideshow)
Would love it if you would organize the badges, by effect(first list +attack stuff, then list discount stuff etc, and then list all the +gold after battle or something to that effect) or by how to get them(first list all the rep ones, then list all the loot related ones, and then all the quest related ones, in order) cause as it is... I have a hard time finding new badges&know what is the total bonus of each element etc i'm having...
pretty easy game thou.... in the end, other than absorb+weakness, I can beat anything without thinking with crossbow+ranger(20+18 range on hero, 20 on char...) might be nice if u add a few "chanllenge" tasks after story etc are done... perhaps one of each "element"(str vs all but that one element) and then one all air, one all land, one all boss etc.... might be for future ver :-D
Under rating threshold (hideshow)
1. Melee units are useful, because they will utterly destroy anything on the ground that isn't strong against them.
2. While I agree that mages may have a slight edge, particularly archmages, the other units are still useful, particularly alchemists and protectorate troops. the only useless units in my opinion, are engineers/technomancers and most guild units - minimal damaging capability :(
Under rating threshold (hideshow)
Only things I don't like is that melee seems generally worthless, the protectipedia doesn't contain much info about status effects and sometimes new hero have badly invested skills.
Under rating threshold (hideshow)
One of the best tower defense games out there. Upgrading Protector to a game that has skill upgrades outside of levels...that was a phenomenal decision. I am one level away from beating the entire game, and I'm not sure I want to be done that soon... :)
Under rating threshold (hideshow)
yeah, why couldn't melee units swing (If inaccuratlly) at airbourn enemies? or at the worst of circumstances, or critical hits, throw thier damn swords at 'em?
Under rating threshold (hideshow)
WTF?! I just came on this game and suddenly I, apparently, logged in as Kay8899. But I'm DarthSteven! WHAT THE HELL IS GOING ON?!?!?!