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upgrade your hero skill tree to "Perfect Slow" in order to get 10 critical hits. click the hero to bring up skill tree, click skill tree and advance to perfect slow along the top of the tree.
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Liam, just play the first two storyline quests and avoid the normal quests. Always use fire units (the ones under command of Sir Alfred), unless there's flying enemies in which case add any unit that's not melee. When upgrading, use the first two on the skill tree because it'll increase each unit's chance of getting a critical strike, then always keep upgrading for the first branch afterwards.
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Couldn't get today's badge of the day... This game could at least have further explanations or notes on what to get to help you deliver those critical strikes; other than that everything else I'm okay with.
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quests give half the gold each time you finish them... but going back to the menu, then loading your save again resets that :p
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This game is not well explained. It tells me that I have skill points, so go spend them at the skill tree, but when I try, nothing happens and there's no explanation on anything. It has promise, but unfortunately is just very poorly designed. 3/5.
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Game will no longer save, every time i close the browser its turned back to a certain time, i have checked settings and its not the settings. Other games work, just this and just recently does it no longer save.
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I think that is a bug, look, when you have a unit selected to put in square (game ground), and you win the wave, you can not put space to discard the protector of you are holding, you have to put into a square anyway.
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I like this game, but i can not save the game. plzz is something with the explorer, why is not like the others games of kongreagte that make you save inmidiatly when you start the game?
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Hi how can i save the game ???
And how can i put to get the hero who have poison warriors that are so quickly to attack and give a loot chance with the abilities tree?
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Easy mode: Units: use Trainee (high dps, ranged) and Archwizard (high range, poison) on main hero. Hero skills: Leadership, Tactics and Logistics (upgrade units faster, place more units at start). Character skills: Magics use (all others are of no use; Leadership - more heroes - is a waste of points!)
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Permanent hero element change: Have 2 different Element Switch items (example: fire and ice). Place both items in hero inventory (fire 1st, ice 2nd). Remove items from hero inventory in reverse order (ice 1st, fire 2nd). Your hero will now have element of the 2nd removed item (fire).
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i was itching to play a tower defense, found this again, and dumped several hours into it. Such a great game. and man that Forgotten Cavern quest is a tough one
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@enter1 the wisdom skill is useful as although exp cost increases every time you upgrade a skill, exp gain will remain same. If wisdom skill is upgraded then your exp gain would become proportional with the exp cost (probably)
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For the last comment, I mean the Wisdom skill seems useless, because it increases the EXP the player gain but every time you upgrade a skill the EXP cost will increase too.
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The thing i loved about the earlier games was that they were simpler which made it much more about strategy and placing your units carefully to get the win. This one just seems overly complicated and more about getting the right heroes to just breeze through each level. I know i'm late on the train, but the later games totally lost what made the first few great.
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You know there is something to a game when, several years after the release of the first one, I find myself crawling back once again to best the mighty campaigns of Protector. This game is easily a 5/5 in my book.
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Tip: Try to get a hero that has Alchemist as a basic class. It's as powerful as a Warrior, but ranged and hits flying stuff, which means nothing can escape it.