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Excellent game, very well thought out, and a much greater expansion on the previous three, but I, personally, much prefer the upgrade system for the in-game characters that was in Protector III. The upgrade system for yourself and the heroes is brilliant. 5/5
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@BLYXX: it's not Kong "borrowing" from other sites; developers rarely host their games on a single website. Why would you?
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The fastest way to level up a certain unit is (after you unlock "The Great Hydra" mission): change your unit to fire,and use only that commander and advanced unit. Do the mission over and over again, and you get about 2,000 exp. each time.
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What I love the most (among a lot of features this game has got): You never really lose. Whatever result you get, it will bring you experience, maybe gold, items to use or sell. I feel free to start a level just in order to experiment with a new arrangement of units, just to give my heroes a chance to grow, with no pressure to win. I enjoy that a lot. Winning comes second -and it does so.
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Is it just me or are the melee units mostly useless? Flying enemies seem to make it silly to put them down vs. more ranged/magic units.
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Is there any way to counter the -massive- zerg rushes of enemies that keep beating me? So many of them charge in at once that I really can't do anything and just get overwhelmed.
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4/5. A lot of improvements over the past games were made. The game is way too hard though unless you just stack magic use, melee, or range so you do alot of damage with your hero's units. Just find what ever element isnt being absorbed and make your 35+ magic use hero that element. Then nom nom nom away lol. A great time killer, though i wish it wasn't so grind heavy =(.
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Kueninja: " i keep losing bcuz i dont have good enough heroes i still have four heroes"
I am using only 3 mage heroes that are energy, fire, and posion, so far I have managed to level them up enough that just fire or energy can clear most maps. In the skills menu you can increase leadership, but you shouldn't need too many heroes since really all you would need would be a melee, range, fire, energy, poison, and cold types to have everything you need.
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Watchers are not that useless. When placed to the right position, where they get many kills, it is worth choosing the development path which gives a certain percentage of kills as damage. That can boost them, especially on longer maps.
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The watcher unit is essentially useless compared to other archers. It's range it short, it's attack speed is slow, and it's higher damage is barely even there.
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Ahh, I managed to deal damage over 1000! No secret, Heimdal has a swordplay skill of 39, and one of his huscarls upgraded to maximum damage just went berserk on an enemy the weakness of which was cold ;)
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All in all a great game, and much better than #3, which I found agonizingly grindy. There are some flaws, however, and the biggest one at this point is loot. It's a mess. Some way of sorting loot by stat increases or hero element changes would be great, as well as sorting equipment and consumables. I'd also prefer it if you'd cut the randomness and make it so that every piece of loot with the same name does the same damn thing. Speaking of sorting, I'd also like it if the talents were better sorted. You've got the 8+ elemental "affinity" talents, a couple of 15+ elemental skill talents, some random storyline talents, and a skill scroll talent, in no particular order, and that's just the first row. It gives me a headache. As awesome and thorough as this game is in most respects it should be a given for the developers to do some trivial organization and clean-up and make the interface as user-friendly as possible.
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From the game description of Protector III: "Protector III is the final game in the Protector series." ...Well then...
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reaver with speed equipment beasts everything with attack speed of 1.4. haha love the new version, cant wait for the next 5/5
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The targeting system needs work. We should be able to set targeting to first, last, strongest, weakest, etc to make best use of the special abilities of our units.
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'loot chance' on an item, is that confined to the kills that specific hero does, or for all 3 that comes to the fight? perhaps all heroes overall help?
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@fearlessDecoy there is a Scroll of Forgetting that resets your personal stats. Looks like you have to find it though
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There had better be a way to unlock more songs.
All the great improvements to this game and you cut the playlist from 8 to 4???