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This game fits perfectly on my screen with a Hulu video playing next to it with 0 pixels to spare. Coincidence? I think not!
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this is a really good game. good upgrading the levels on your heros and character, different quests as well as the story mode. after finishing this game i still play. however i was wondering, is there going to be a protector 5? i really hope so.
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more in-depth help; use 2 of the starting heroes constantly (fire/energy) and get a third one of different element which has a basic range/mage unit. (I went for poison thief/augmented) repeat the first 2-3 missions 5-10 times so you have a good advantage. put some points into wisdom and everything else into range/magic damage. use items that change element rather than getting a lot of heroes. Jonas Expedition usually finds crappy items, so don't expect much of him. when units level up, buff crossbowmen's slow (ankle shot) and the mage's debuff; these two skills are amazing for killing. make other units more focused on damage. don't count on Melee units much. save consumables for big missions. (over 20 waves) this setup should make you slide through the game without losses. if the mission has many different enemies (different elements) just look for what element has the least "strong" coverage and use it. hope it helps.
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@Pieface2 :
as far as I remember from Protector 3, Consecration lessens the effect of the enemy's Strength; ie. if your unit has Fire element, and the enemy's strength is Fire, then your unit will have less damage penalty to it with consecration.
hope i remember right
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It is so sad to see that there is no impossible badge for completing stuff other than the main story. If would be really great and a good incentive to get all of those 100 talents.
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I have been playing the protector series for a long time. I love this new one. Seems like the leveling up of all aspects of your game play could take a year.
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To the Dev: Pleas fix the horrible clicks needed to Upgrade units. Click Unit Tile, Click to Skills Page, Click Upgrade, Click Close - Loop. When you have 5+ units to upgrade, this becomes a *nightmare*. There is plenty of room - put the upgrade box further from the unit. Next, have only 1 page for the units - just make it bigger. Give hot-keys to upgrade 1 (top), 2 (middle), 3 (bottom) would suffice as only 3 upgrades are available at any one time. Also, a hot-key to close the box would be nice (if it's not moved/adjusted from the unit) as clicking on that little X after an upgrade gets old fast. I would also greatly appreciate my units having an XP pool or just use Gold to upgrade as it's impossible to (roughly) evenly distribute unit XP. This causes early units to be tough and later units to blow goats and not deal sufficient damage to enemies to slay said enemies before reaching the end. These flaws force me to believe that you do not play your own games. I hope that’s false.
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Fantastic Game, the continual innovation by Undefined is truly phenomenal. However, as has been mentioned repeatedly there are a few minor flaws:
1) There is only one level of fast forward, so the game can get tedious on longer levels and slow waves. 3 speeds would IMO be ideal, with one ultrafast setting.
2)The loot system would be vastly improved with a sort option and, if possible, a larger inventory screen, most likely as a separate menu.
3) The awards, while very cool, are horrendously unorganized. It's difficult to find specific award types, so organization into categories such as *storyline quests*, *hire x amount of units*, *use skill X amount of times*, and etc.
4) More detail in the Protectorpedia. Many skills are very vague and questions are asked about stealing and consecration frequently.
If possible it would be great to see these addressed in some way in an update, but if not, they're just things to keep in mind for Protector V.
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"kongregater" awarded for playing on kongregate.....best skill ever. so sick of things on armor games that you can only access if u play it there
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http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en Simple guide I made for listing what each unit does. Gives an overview of all the stats/specials of each unit, and then individual sheets which essentially give the upgrade path of each unit. Not perfect, but hey its something. Please vote this up so my tedious work wasn't in vain.
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Best TD ever! I completed all the achievements on Nov, 8,2010 and I am still playing the same game trying to unlock everything. I have close to 25 hours into the game and can't get enough. Very fun and rewarding! Please don't stop making Protector games.
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First of all i want to say i love this game :D. The one problem i have though is that swordsmanship seems completely useless in any of the normal quests. I'm not sure if they are randomly generated but having 0 effect on flying when half the waves are flying units makes them quite ineffective.
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Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.
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@BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.
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Suggestion: Give Melee units minor alternate abilities to overcome their extreme weakness in range. Allow them to be planted on the Road whereas ranged/magic units must be on defensive ground. Units on the path don't block the enemies, just gets them closer. Give some Melee Units longer range. Allow some melee units secondary weapons giving them a half or less attack against flyers. Give some melee units a skill that gives them a weak magic attack that is only used against flyers. Real life doesn't offer to many examples of Melee vs Air combat, but I hope these options might allow something.
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I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics.
Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet.
Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5
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Very well caried out. The hero/xp mechanic is a really nice addon. A tip: item management needs a lot of work. For instance, adding a sort button to the item list: sort by value, sort by: change element. Sort by: spellpower bonus or specialism bonus etc.
Also: add a 'favorite items for this hero' option. I find I'm switching between the same 5 items or so, would be very useful.
Vote up if you'd like these tips to be added into the game! =)
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Other issues include:
- The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible.
- Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc.
- It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on.
Just some constructive criticism. :)
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General, shoul we keep our well trained soldiers and archmage for our next battle?" "Nahh!!! Fire them, and pick some new random fools, is time for their first battle!!" "But sir! It cost a lot to train new people! It wold be better.." "SHUT UP!! WHO'S THE HERO HERE?!?!?!? I KNOW HOW TO DO MY JOB!!!" "...yessir...
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Good game, but sorta unbalanced. The more you progress in the game, the less you can use melee units, 'cause one single wave of flyers can kiss your ass goodbye. And really, latest missions have plenty of flying units, so you'll never go melee. And that's too bad 'cause reapers are AWESOME.
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You know what would be useful? An inventory filter. You acquire so many items in this game and it's so hard to keep track of them all. If you could sort and filter by item properties that would be awesome.
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i was thinking it would be good to be able to look at what all the bonuses you got from talents are combined on one screen
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It would be really great if I didn't have to click [x] every time to close a unit's skill tree. It's the only thing that's irking me about this stupidly addicting game...
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I've noticed lots of complaints about the relative weakness of melee type fighters due to flying enemies. Also, people seem frustrated that the great character diversity is underutilized because of the ability to kill everything with a strong mage-type character. It seems that this problem would be remedied if enemies were given immunities to other types of attacks other than only melee. For instance, there could be an energy type enemy that was immune to magical attacks. Likewise, there could be a shielded enemy that was invulnerable to ranged attack. This would create a weapon triangle type of gameplay that would stress the importance of character diversification. At the very least, no person could beat the game without one of each type of attack: magical, ranged, and melee.
This would not nerf any of the characters or strengthen any of the bosses. It would only stress better unit positioning based on attack type and range.
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I played this game fully. Though it has an exponential learning curve, the game disappoints towards the end. After the badges are acquired, to acquire all the talents one has to play for a long time. And clearly the game elements (factions) are not expanded fully. Also explorer johns disappoints, once you find all his tools, he brings back cheap shit (though without these tools he does find some good stuff).
I certainly agree there is a lot of depth in this game for a flash game. And it certainly deserves a lot of credit for that.
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If I hire Jones to loot for me, why do I have to look for his stuff?
I wouldn't trust someone who can't find his gloves to steal jewels for me.
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Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss.
I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc.
Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.
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upgrade your hero skill tree to "Perfect Slow" in order to get 10 critical hits. click the hero to bring up skill tree, click skill tree and advance to perfect slow along the top of the tree.
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quests give half the gold each time you finish them... but going back to the menu, then loading your save again resets that :p
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I finished this game more than 3 months ago, and I sitll play it. Very very VERY few flash games can do that.
Congratulations Undefined, the new Protector Leveling & Shop Systems are a huge improvement on the series. =)
5/5 Favorited, needs MORE badges.
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At the beginning, the game was kinda hard, but then I found my first Protectorate hero... used him for the rest of the game (about 90% of it, really), because of their ranged units' superior range (range 3 for the non-elite unit helped ALOT), decent speed and power (the ability to turn flyers into mince meat is a bonus)... all this combined allowed to use just this hero for all occasions, using elemental switch equipment when necessary... still, it's a good game...
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some times there is a bug where on the initial screen it shows some units as flying and then in the actual game map there are not such flying units. This is annoying beucase otherwise i would not bring as many ranged or magic units onto the map
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Good game! The only thing that annoyes me is the inventory. I'm a collector. Doesn't sell stuff too much, because it can come handy. So it would be nice, to have a filter that enables you to see only artefacts with the choosen ability. Or even an enhanced filter, where you can select multiple attributes. :)