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Comments for Protector IV

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mrcall354

Jul. 15, 2011

Under rating threshold (show) This game fits perfectly on my screen with a Hulu video playing next to it with 0 pixels to spare. Coincidence? I think not!

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(14)

elvescast

Sep. 18, 2010

Under rating threshold (show) this is a really good game. good upgrading the levels on your heros and character, different quests as well as the story mode. after finishing this game i still play. however i was wondering, is there going to be a protector 5? i really hope so.

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(14)

breach

Jul. 24, 2010

Under rating threshold (show) more in-depth help; use 2 of the starting heroes constantly (fire/energy) and get a third one of different element which has a basic range/mage unit. (I went for poison thief/augmented) repeat the first 2-3 missions 5-10 times so you have a good advantage. put some points into wisdom and everything else into range/magic damage. use items that change element rather than getting a lot of heroes. Jonas Expedition usually finds crappy items, so don't expect much of him. when units level up, buff crossbowmen's slow (ankle shot) and the mage's debuff; these two skills are amazing for killing. make other units more focused on damage. don't count on Melee units much. save consumables for big missions. (over 20 waves) this setup should make you slide through the game without losses. if the mission has many different enemies (different elements) just look for what element has the least "strong" coverage and use it. hope it helps.

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(14)

hoemaco

Jun. 29, 2010

Under rating threshold (show) @Pieface2 : as far as I remember from Protector 3, Consecration lessens the effect of the enemy's Strength; ie. if your unit has Fire element, and the enemy's strength is Fire, then your unit will have less damage penalty to it with consecration. hope i remember right

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(14)

markuseo

May. 16, 2013

Under rating threshold (show) when making a new game it reminds me so much of, mount and blade =D good game 4/5

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(4)

liamrae

Jun. 18, 2010

Under rating threshold (show) What exactly does a Consecration bonus do?

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(45)

Nergaal

Jun. 18, 2010

Under rating threshold (show) It is so sad to see that there is no impossible badge for completing stuff other than the main story. If would be really great and a good incentive to get all of those 100 talents.

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(67)

Demonic58

Jul. 04, 2010

Under rating threshold (show) I have been playing the protector series for a long time. I love this new one. Seems like the leveling up of all aspects of your game play could take a year.

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(27)

hastan5658

Aug. 09, 2013

Under rating threshold (show) ho ho ho ho

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(4)

Sindarin8

Oct. 23, 2011

Under rating threshold (show) To the Dev: Pleas fix the horrible clicks needed to Upgrade units. Click Unit Tile, Click to Skills Page, Click Upgrade, Click Close - Loop. When you have 5+ units to upgrade, this becomes a *nightmare*. There is plenty of room - put the upgrade box further from the unit. Next, have only 1 page for the units - just make it bigger. Give hot-keys to upgrade 1 (top), 2 (middle), 3 (bottom) would suffice as only 3 upgrades are available at any one time. Also, a hot-key to close the box would be nice (if it's not moved/adjusted from the unit) as clicking on that little X after an upgrade gets old fast. I would also greatly appreciate my units having an XP pool or just use Gold to upgrade as it's impossible to (roughly) evenly distribute unit XP. This causes early units to be tough and later units to blow goats and not deal sufficient damage to enemies to slay said enemies before reaching the end. These flaws force me to believe that you do not play your own games. I hope that’s false.

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(20)

stehlthninjabob

Mar. 19, 2011

Under rating threshold (show) Fantastic Game, the continual innovation by Undefined is truly phenomenal. However, as has been mentioned repeatedly there are a few minor flaws: 1) There is only one level of fast forward, so the game can get tedious on longer levels and slow waves. 3 speeds would IMO be ideal, with one ultrafast setting. 2)The loot system would be vastly improved with a sort option and, if possible, a larger inventory screen, most likely as a separate menu. 3) The awards, while very cool, are horrendously unorganized. It's difficult to find specific award types, so organization into categories such as *storyline quests*, *hire x amount of units*, *use skill X amount of times*, and etc. 4) More detail in the Protectorpedia. Many skills are very vague and questions are asked about stealing and consecration frequently. If possible it would be great to see these addressed in some way in an update, but if not, they're just things to keep in mind for Protector V.

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(20)

Joshiki_r

Sep. 23, 2010

Under rating threshold (show) "kongregater" awarded for playing on kongregate.....best skill ever. so sick of things on armor games that you can only access if u play it there

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(20)

Shmanel

Jul. 01, 2010

Under rating threshold (show) http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en Simple guide I made for listing what each unit does. Gives an overview of all the stats/specials of each unit, and then individual sheets which essentially give the upgrade path of each unit. Not perfect, but hey its something. Please vote this up so my tedious work wasn't in vain.

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(42)

cgfast

Dec. 13, 2010

Under rating threshold (show) Best TD ever! I completed all the achievements on Nov, 8,2010 and I am still playing the same game trying to unlock everything. I have close to 25 hours into the game and can't get enough. Very fun and rewarding! Please don't stop making Protector games.

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(13)

Lumpychucks

Sep. 15, 2010

Under rating threshold (show) First of all i want to say i love this game :D. The one problem i have though is that swordsmanship seems completely useless in any of the normal quests. I'm not sure if they are randomly generated but having 0 effect on flying when half the waves are flying units makes them quite ineffective.

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(13)

hempick

Jun. 17, 2010

Under rating threshold (show) Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.

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(13)

lynx45678

Feb. 21, 2012

Under rating threshold (show) @BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.

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(5)

OoWah

Oct. 22, 2011

Under rating threshold (show) Too much trial and error to figure out. Hover popups that detail what I'm about to click on would be nice.

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(5)

Kael_Hate

Aug. 22, 2011

Under rating threshold (show) Suggestion: Give Melee units minor alternate abilities to overcome their extreme weakness in range. Allow them to be planted on the Road whereas ranged/magic units must be on defensive ground. Units on the path don't block the enemies, just gets them closer. Give some Melee Units longer range. Allow some melee units secondary weapons giving them a half or less attack against flyers. Give some melee units a skill that gives them a weak magic attack that is only used against flyers. Real life doesn't offer to many examples of Melee vs Air combat, but I hope these options might allow something.

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(5)

ableim

Jul. 20, 2010

Under rating threshold (show) I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics. Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet. Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5

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(5)

viridity

Sep. 19, 2010

Under rating threshold (show) seriously need a higher speed button as well...plus if u agree

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(40)

JasperWinkel

Jun. 18, 2010

Under rating threshold (show) Very well caried out. The hero/xp mechanic is a really nice addon. A tip: item management needs a lot of work. For instance, adding a sort button to the item list: sort by value, sort by: change element. Sort by: spellpower bonus or specialism bonus etc. Also: add a 'favorite items for this hero' option. I find I'm switching between the same 5 items or so, would be very useful. Vote up if you'd like these tips to be added into the game! =)

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(40)

Mkoe

Sep. 19, 2010

Under rating threshold (show) + up if u want Protector V

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(54)

Xenomech

Jun. 24, 2010

Under rating threshold (show) Other issues include: - The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible. - Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc. - It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on. Just some constructive criticism. :)

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(44)

aziz70

Feb. 19, 2015

Under rating threshold (show) For easy badge use 3 or more footman and update them favoring critical skills (top of each column)

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(39)

Axel1989

Jul. 26, 2012

Under rating threshold (show) General, shoul we keep our well trained soldiers and archmage for our next battle?" "Nahh!!! Fire them, and pick some new random fools, is time for their first battle!!" "But sir! It cost a lot to train new people! It wold be better.." "SHUT UP!! WHO'S THE HERO HERE?!?!?!? I KNOW HOW TO DO MY JOB!!!" "...yessir...

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(18)

Kenpokid4

Dec. 24, 2011

Under rating threshold (show) Am I the only one who thinks this belongs in the Strategy/Defense genre, NOT Adventure/RPG? :\

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(12)

Darver

Oct. 22, 2011

Under rating threshold (show) Select your most heroic and worthy save slot? ...I don't know. I mean, none of them have done much...

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(12)

midgemage

Oct. 29, 2010

Under rating threshold (show) >Slitherin >The Malfoys Did anyone else do a double take when they saw this side quest?

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(12)

ferryp

Oct. 06, 2010

Under rating threshold (show) Which one of you didn't vote 5 stars??? I'll bite ya in the ankle! :P

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(12)

Razka

Aug. 30, 2010

Under rating threshold (show) Good game, but sorta unbalanced. The more you progress in the game, the less you can use melee units, 'cause one single wave of flyers can kiss your ass goodbye. And really, latest missions have plenty of flying units, so you'll never go melee. And that's too bad 'cause reapers are AWESOME.

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(12)

Manwithabook

Jul. 07, 2010

Under rating threshold (show) You know what would be useful? An inventory filter. You acquire so many items in this game and it's so hard to keep track of them all. If you could sort and filter by item properties that would be awesome.

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(12)

PlayerPimp

Jun. 29, 2010

Under rating threshold (show) i was thinking it would be good to be able to look at what all the bonuses you got from talents are combined on one screen

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(12)

Penthelisia

Jun. 19, 2010

Under rating threshold (show) It would be really great if I didn't have to click [x] every time to close a unit's skill tree. It's the only thing that's irking me about this stupidly addicting game...

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(12)

braktheitalian

Sep. 30, 2010

Under rating threshold (show) I've noticed lots of complaints about the relative weakness of melee type fighters due to flying enemies. Also, people seem frustrated that the great character diversity is underutilized because of the ability to kill everything with a strong mage-type character. It seems that this problem would be remedied if enemies were given immunities to other types of attacks other than only melee. For instance, there could be an energy type enemy that was immune to magical attacks. Likewise, there could be a shielded enemy that was invulnerable to ranged attack. This would create a weapon triangle type of gameplay that would stress the importance of character diversification. At the very least, no person could beat the game without one of each type of attack: magical, ranged, and melee. This would not nerf any of the characters or strengthen any of the bosses. It would only stress better unit positioning based on attack type and range.

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(23)

Doughnut101

Mar. 05, 2011

Under rating threshold (show) Im confused, how did i cut the tendons of a floating skull?

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(17)

rexxx7

Jan. 17, 2011

Under rating threshold (show) I played this game fully. Though it has an exponential learning curve, the game disappoints towards the end. After the badges are acquired, to acquire all the talents one has to play for a long time. And clearly the game elements (factions) are not expanded fully. Also explorer johns disappoints, once you find all his tools, he brings back cheap shit (though without these tools he does find some good stuff). I certainly agree there is a lot of depth in this game for a flash game. And it certainly deserves a lot of credit for that.

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(17)

Geekend

Nov. 07, 2010

Under rating threshold (show) If I hire Jones to loot for me, why do I have to look for his stuff? I wouldn't trust someone who can't find his gloves to steal jewels for me.

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(17)

Braingeyser

Jun. 22, 2010

Under rating threshold (show) Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss. I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc. Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.

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(27)

venomlord

Apr. 12, 2011

Under rating threshold (show) Have to have my units perfectly symmetrical :)

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(22)

mosmak

Jan. 03, 2020

Under rating threshold (show) upgrade your hero skill tree to "Perfect Slow" in order to get 10 critical hits. click the hero to bring up skill tree, click skill tree and advance to perfect slow along the top of the tree.

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(3)

fgfredg1

Jan. 02, 2020

Under rating threshold (show) quests give half the gold each time you finish them... but going back to the menu, then loading your save again resets that :p

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(3)

Swingkid

Mar. 19, 2013

Under rating threshold (show) Badge of the day didn't work. It got stuck on best so far as 8,,,,

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(3)

wannawatch86

Sep. 15, 2010

Under rating threshold (show) I finished this game more than 3 months ago, and I sitll play it. Very very VERY few flash games can do that. Congratulations Undefined, the new Protector Leveling & Shop Systems are a huge improvement on the series. =) 5/5 Favorited, needs MORE badges.

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(26)

everydreams

Feb. 08, 2011

Under rating threshold (show) We want another protector game !!

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(11)

llamalegs

Dec. 05, 2010

Under rating threshold (show) gotta make number 5

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(11)

Stev3n

Oct. 02, 2010

Under rating threshold (show) I think that if there is one game that could stand the test of time, Protector would be it.

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(11)

Rumit1989

Jul. 05, 2010

Under rating threshold (show) At the beginning, the game was kinda hard, but then I found my first Protectorate hero... used him for the rest of the game (about 90% of it, really), because of their ranged units' superior range (range 3 for the non-elite unit helped ALOT), decent speed and power (the ability to turn flyers into mince meat is a bonus)... all this combined allowed to use just this hero for all occasions, using elemental switch equipment when necessary... still, it's a good game...

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(11)

jaytorade

Jul. 02, 2010

Under rating threshold (show) some times there is a bug where on the initial screen it shows some units as flying and then in the actual game map there are not such flying units. This is annoying beucase otherwise i would not bring as many ranged or magic units onto the map

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(11)

szytamas

Jun. 24, 2010

Under rating threshold (show) Good game! The only thing that annoyes me is the inventory. I'm a collector. Doesn't sell stuff too much, because it can come handy. So it would be nice, to have a filter that enables you to see only artefacts with the choosen ability. Or even an enhanced filter, where you can select multiple attributes. :)

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(11)

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