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1/5 because you can't sell units. It would be 3/5 by itself, but combined with lack of speed up button it's just unacceptable. You can lose on wave 50 because you placed units wrong on wave 1, resulting in over hour of wasted time.
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With no fast forward, it is really frustrating to spend hours sitting on a map and than just die a couple of waves before the end."Time wasted" was never so true.
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i found that you can semi fast forward by right clicking on the game and while the options window was open it went fast for some reason anyone know if this is a bug or what?
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Why are so many enemies weak to fire? Why is the Chiv Dexer called Paladin in the protectopedia? Why does Ridley randomly appear as the background behind levels? Too big to place in the game?
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I remember the first time I played this game it was fantastic and strategic. Now coming back to it years later to find they removed the Wave Preview bar makes it an absolutely terrible game. Later levels especially it is literally impossible to plan ahead for monsters that are flying or absorption because you CANT TELL when they are coming until the wave before. This turns it from a great, strategic game of planning out how you are going to build and upgrade throughout the level to just a stupid 'build and see what comes, then go back and try again'. Such a shame.
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"The perversity of the universe tends towards a maximum."
...
The universe is hostile.
FIVE STARS just for having half of the 2 most important rules quoted in your game. Well done.
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@thealtor: Um, can you fix your grammar and spelling? It's somewhat hard to figure out what you are asking when your grammar doesn't make sense and you spell words wrong.
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wow, going on 9 years and this game is still here...and i STILL never finished it. sad... well, guess i can always try again.
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"Sir, what are your orders?" "Just stand in one spot and attack the oncoming enemies." "But sir, what if the enemies were to...move away from us?" "Stand in one spot. I'm sorry private did I stutter?" "Uh...no sir...I'll just stand here and attack enemies who come close to me then..."
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Besides minor nuisances like no speed-up button, this game suffers from being very badly thought through (despite all the boasts about deep strategy). Numerous options like specialist levels on Dexers are mathematically just inferior and never, ever worthwhile. Even potentially cool towers like Necros are often similarly worthless for their price when one actually crunches the numbers. The result is that nearly every level is best approached with a mindless swarm of low-level generalist mages of mixed colors with 1-2 specialists per color at the entrance.
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Really good game but.!! Difficulty is not normal! Because I hit Hard maps and I did it but ı Can't hit the Medium Maps Because mediums are so hard
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HTCxRepeat is right. There are more games in the protector series that are more expansive and have fast forward buttons. The developer did listen to people and added this feature To The Next Games.
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I love how people are still complaining about there not being a fast-forward button. I hope you know that there are at least 4 more much better games in the Protector series, probably more, I forgot.