Under rating threshold (hideshow)
Okay, saying that this game needs fast forward is not at all nitpicking, seriously, this game is really way too slow.
Under rating threshold (hideshow)
So nice of flying badies to stick to the path, yet Dexers can't touch 'em...makes this game extra rad...oh yeah and the lack of fast forward too.
Under rating threshold (hideshow)
It’s interesting to see the negative comments here - when this originally came out, I remember it being seen as a great new game (and I really enjoyed playing it). That was back in the very early days of tower defense games, before the expected mechanics of todays games were present. How times change.
Under rating threshold (hideshow)
for a badge of the day, this was quite tedious. to get a balanced map composition you need the 'back' of your map to level early (protip, get hte +xp skills asap) and with no FF button, this just elongates the process. I did work/facebook/post this comment in between waves it was so non-engaging.
Under rating threshold (hideshow)
... I dunno if anyone's said this, but I think this is the first game I've played on Kongregate that I'd prefer to be playing somewhere else, rather then the other way around.
Why remove the preview bar from this version, but leave others perfectly intact? I'm completely at a loss.
Under rating threshold (hideshow)
@megamanman, did you also finish the energy mage requirement? gotta have 5 of those also in 1 map I believe. Last I checked all the badges were working fine so I'm just asking.
Under rating threshold (hideshow)
Only buy mages and don't upgrade them. Place them as close to the entry point as possible and have a mage of each colour together. This way you damage the enemy all over the place whether they can fly or not.
Under rating threshold (hideshow)
Hired 6 necromacers and 2 paladins in one game. Only unlocked the "hire 2 paladins" condition for the achievement. Next game Hired 2 Necromancers Still no achievement.
Under rating threshold (hideshow)
Man, this is the game that introduced me to Kongregate back in '08. I was playing on Newgrounds at that time but I saw this game and it had exclusive units only available on Kongregate so I've been here since then. It feels great revisiting it, even though I already have all the badges.
Under rating threshold (hideshow)
After about 1 hour: 4 maps completed, easy marathon to go.
After 2 and a half hours: 4 maps completed, easy maraton for the next time. It;s not "I want the daily badge" anymore. It's "I want to finish this @#$%! stage!!!"
Under rating threshold (hideshow)
Okay, so apparently it didn't want to award me the count, but upon reloading the game, it seemed to have awarded it toward the badge correctly.
Under rating threshold (hideshow)
Why Kong,why?!
You made THIS the badge of the day, are you sadistic or something?
It is far too laggy and takes far too long to just get through one wave.
Under rating threshold (hideshow)
Good, game, but as others have already said, takes too long to win. I don't mind though, I put down several units then start doing my homework
Under rating threshold (hideshow)
This was the first game I ever played on Kong, and the reason I made my account in the first place. 6 years ago the comments were all about how this was the best game ever, and now its all just people whining about the speed of the game. Oh, internet
Under rating threshold (hideshow)
Worst badge of the day ever. Normally I can get them all in about two hours. This one alone is taking over an hour. Got to love "click and wait" games
Under rating threshold (hideshow)
Ok lets play time to get me a new Kongpanion. Finishes one map. wait how is it already 10 I started at 9:20? Plays another map,Plays a few more,Plays dunno.... I lost count. "ZZZZZZZZZZZ"wha what its already next morning god dammit. This is true i have a habut of falling asleep while playing games.
Under rating threshold (hideshow)
It would be nice if it was clear what path the enemy waves will take. Most TD's have the enemy take the shortest path to the exit, but in this game sometimes they will loop around stuff for no reason. Knowing ahead of time where they will loop around is critical in the early waves of any hard level. Inevitably you will have to take a loss just to learn where they will walk. That makes this already slower than molasses game even slower. This game was probably good in it's time but nowadays it feels more akin to and "idle" game. Also brief descriptions of what units do when you "specialize" them would be nice.
Under rating threshold (hideshow)
Completely unoriginal, boring, and SLOW entry into the TD genre. How it survived this long is anyone's guess. I get that TD was fairly new back then, but this game had nothing original to add to it, so why make it a BotD now?
Under rating threshold (hideshow)
*looks at stats* "Time Wasted" Wait what? Most stats say Time Spent, but this says Time Wasted.... I think its telling me something
Under rating threshold (hideshow)
I definitely would not have played this game for this long had it not been for the Badge of the Day. Too slow developing into anything that feels like a real game. There are far better tower defense games available to waste time on this one.