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Seeing these games come back through badge of the day really does show how far along flash games have come just in the last few years. This was one of Kong's most popular games when it came out, but now it's getting berated in most all of the new comments since it doesn't have features that weren't even realistically possible back then.
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The only way to avoid death lag is to have mobs die via poison. They'll quietly blip off the screen without the lag and blood splatter for some reason. This is my third map for the botd. I think the last two maps, I'm going super heavy on poison with a couple fire mages and a slowing mage
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My suggestion to get the BoTD would be to skip the Marathon Easy level and move on to the first Medium level instead. It is far less time consuming, and notably easier (Or maybe it just seemed that way).
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I've noticed after a certain point, I can no longer click on my forces to level them. That is affecting my ability to win maps. Is there an auto-level?
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All of you guys complaining about this game might try to realize this came out 6 years ago. Check out some of his most recent games. This was the first one that was made so expect it to have problems, then move on with your lives.
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Every time I come back to Protector, I am stumped trying to figure out why they took out fast forward and wave previews. Before, it was an unforgiving, slow-paced planning challenge that tested your wits. Now, you play 10 minutes blindly picking elements, hoping the final waves aren't going to heal off your best mages. They don't expect us to sit through 40 glacial waves writing down the elements for a second run, do they? It's like playing rock-paper-scissors with one move per minute. What's the point?
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The game that made me come to Kong is the game that lets me get the Kongpanion Jelly. Jellyfish are my favorite animal. Wow...
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This was the game that brought me to Kongregate! I love reading the complaints by people who expect a six year old game to have all the same features as a modern game. Recognize a legendary game folks.
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Lack of speed up button and the fact that the knight has little use in this are probably the most notable issues from what I see
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No fast forward.... No sell tower..... 20 hours of gameplay.....due to slow moving gameplay..... "plays first map, this might be okay.... Plays second map.... Bored so so bored................." 0/5 stars for being the most boring TD game I have ever played
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The medium badge takes way to long to get and the game is too slow and boring to actualy play not worth it... i have no idea how this game got a good rating 3/5
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I'm glad I got the other six badges. That means I don't have to keep playing this snooze-fest to get this week's shiny Kongpanion.
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I tried this game for the quest badge a couple years back... Still have only 4 unique maps completed. Pretty sure I spent days on this game to no avail.
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This game is not very good. Tedious, and no FF button. The element system is OK at best, and you can't correct the element of a tower, not even able to sell it. I decided to skip this BOTD. I'll get the kongpanion tomorrow, and i think you should too. How this got 4 badges, i'll never know.
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One of the most boring, tedious, nerve racking TD game ever made. Only did this for the bonus points and for Kongpanion. Huge lag issues, no fast forward, ongoing waves even at early stages, same lame character icons for minions even with bosses and upgraded units, unit seem to be lame even as they are leveled. Waste 3 hours just to get through the basic stages. Such a worthless game. Don't waste your day on this. So many better TD game on the site that will keep you sane.
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It should cost only 100 gold for advanced units i t takes for ever to get 300 gold + if you agree (also + If you want to make it go fast
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Most frustrating game I ever played. Playing one hour on the marathon level to get the Badge Of The Day. One of the last waves has fire absorb. Couldn't kill a single one. But all down to 20% or less. No second longer will I play this game. And 'twas such a nice day...
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Lighthouse Wave 33: These enemies GAIN health when you throw fire at them. Me: Red Mages, hold your fire; let the Blue Mages shoot instead. Red Mages: No! We must shoot! You cannot tell us to stop! You can't destroy us or sell us either! We will MAKE YOU FAIL!