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I wish for just one thing: A way to review the wave AFTER you have already seen the wave review thing before the wave and BEFORE the wave comes!
4/5
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Honestly, in my personal opinion, this game needs a lot of changes. It's horrible the way the system is set up. One: I can't sell my units after I have bought them. Two: It's basically set up so you /have/ to be using the right attribute to the monster. Three: It takes way too long per level. If I want to spend 30-45 minutes playing one level, I'd start playing World of Warcraft.
Four: Apparently there was a wave preview bar or something of that sort that made the game slightly easier, I think that might of made it slightly better... But as is, 2/5
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trololol, last game is the easiest of all while it sais insane :D anyway, LOVE it :) 5/5 like 2-3 years ago, but still 5/5 man ;)
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You know, removing the wave-bar is one thing, but to keep the first wave a secret untill you press start is another ._. Still, I think I've benefited from the removed wave-bar... I stopped thinking and now I just have a general strategy :p
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Perfect game to play while waiting for energy to replenish on clash of the dragons trololol :p Ive always liked this game though :)
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You could save so much time by eliminating failed attempts at levels if you could see the enemy line-up before you placed all of your units... :(
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Major problem with the balancing of the game is that the special units are almost NEVER useful because of how expensive they are. As much as I want to use a necromancer, I can't bring myself to do it because of how long it takes to build one, and then how much longer it takes for it to actually deal appreciable damage
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Tactics to win everything: Starting from the back, fill all good spots before leveling anything to 3. Have a mix of melee units and at least 2 types of mages. When screen is full, level everything to max, again starting from back and balancing elementals out. Advanced units aren't worth the $, except for archers in the Forest level where everything is Flying. Don't pave except to create super-good spots, cuz paving is more expensive (per attack point) than to level stuff to 3+. 1 debuff mage in front of a clutter of men is extremely useful.
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this is not fair!!!! go to village of skipper- level and to wave 10.. there will be fallen alchemist... it is weak to melee but melee does not damage it :d
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@N7791: I'd say this needs tactics. It's more fun than the others, as you don't know whats coming, so you have to build a defence worthy to stop anything. You can't go all out red mages, nor all out dexers. It requires skill. As I said, I think this is better than a fair few of the others. I'm not a fan of the "Mercenary" ones for example.
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This game, unlike sequel Protector 4 for example, has absolutely no tactical/strategical dimension, since you never know what's coming. Moreover, because of the lack of fast forward button, who would waste almost hours per level to find out? It's a shame, but I'll grab those medium badges in the long term, and give up.
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Pro tips:splash damage can never kill a monster,it has to be directly targetted,take this into consideration when creating your builds.pair upsplash with a fast hitter like an archer.press+button so that a newbie can become a pro
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1-5....immune to my only buffed damage type and wasted 38 waves to get knocked down 38 lives from one wave cause they were immune...lame.
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This game is seven years old, just be grateful the game is on here.. The graphics are good compared to the others (mage attacks) and the projected stats was a nice feature which was lost among the following games..
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Go to this site for a walkthrough on how to beat all 23 levels http://www.online-game-walkthrough.com/2008/02/protector-walkthrough.html . It's specific to the point of placement, what to spend points on and how to upgrade. It even focuses on keeping people at certain levels instead of just going to max. Thanks to it, i've already beaten 14 maps.
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Don't think of it taking forever, think of it as having a lot of time to place your defenses during waves. A LOT of time.
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The thing I miss most from the newer versions isn't the speed up button, it's the wave bar. Not knowing what's coming next can make some maps take 3 or more attempts to come up with a winning strategy, because something comes along that absorbs all your damage.
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I'm not going to type a lecture like everyone else but I really find it highly important to be able to speed up a wave otherwise its a shitty game in my opinion. I hope they make a new one.
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thanks for putting the ghosts that absorb energy elemented attacks you asshole, i was 3 waves away from beating a 40 WAVE MAP, and i died cause of those fuking things... FUK YOU !!!
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They really shouldn't have given badges to this game. It's too long, too hard, and too tedious. I'm a big fan of the other entries in the series though.
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I you find the gameplay a bit slow , try scrolling down the page (or changing to a different tab) , so that the game window won't be visible. Not having to render hero-monster "interactions" can speed up the game (at least for me).