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You have treasures that look like maps. Why not make them actually give you a map? You could have a map of where you've been, and the maps you pick up show you another nearby area.
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Alright, I collected 20 health potions and viagra potions, got both of the strongest equips, and I have 100 turns to spare... what's my quest again?
"Kill the Green Dragon!"
...
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Definately problems with move. I push the arrow key once and the character makes fifty moves! Would like to try after fix.
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Its a pain in the butt when you cant find your quest target you should add an arrow that points to it when u are running out of turns EX: less that 100 or something
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controls a little unwieldy, lost count of the number of times I ran into a level 5 monster right off the bat unintentionally because he just wouldnt stop moving...but overall cool game
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Yes this game may be short, but it's a good job done. You don't have control of the battle which sucks, but overall it's very solid. 5/5
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Regardless of how much the 'ripped off earrings' comments are getting downrated, it's true. Google Maplestory gold earrings' and you get the same picture as one of the sets, slightly changed in color. From such a good developer, and as a former fan of Maplestory, this is disappointing.
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If your going to use both turns and minutes please list both in the description, every round i was jipped out of like 3 minutes everytime
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My big suggestion is: Make it solely what you can accomplish in five minutes. The turns plus the time limit are unnecessary and the turn limit to be honest is just frustrating. You spend too much time searching for things that by the time you are ready to fight you can't find the main boss! Stick to just a time limit :). Fun otherwise.
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Lots of potential, but as others said, it could use a few improvements:
1. Fix the bugs! Namely...no green dragon, the warhammer/pike names, the "undefined" pumpkin, and the wonky tile in top right corner. Also, another bug that I found--sometimes the game doesn't register a completed quest. I had to find the prince's portrait, and though I definitely found the right portrait (I checked against the portraits in the trophy room), it didn't register as completed.
2. PLEASE put maps or radar in! When trying to rack up completed quests, it ruins the fun to be reduced to wandering aimlessly around and hoping you stumble across the object of your quest.
3. Upgrades would be fun! :)
Can't think of any other criticisms. Animation's tight, gameplay is straightforward, and I'm fond of the achievement trophy room. Not a new idea, but it's done particularly well here. I like seeing what object the achievements translate into. If you work on the above items, you'll have a top-notch little game.
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This is a really great game concept (and game in general). I would REALLY love to see this become it's own standalone fully-functioning RPG in the future. Perhaps??? ;-)
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Don't mean to sound nit-picky, but the war-hammer and the pike need their names switched around. It would seem that people still don't know how to fix the flash "sticky" keys thing. So sad...
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This is the worst game , No offense but you need actual insturctions and it maybe needs to say, Um i dont know HOW TO FREAKING PLAY!!! Worst game ever I hate it its as if a 10 year old made it (No offense im sorry but it doesnt even have Proper instuctions)
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Seriously though, this game is just fundamentally broken. When I'm level 5 and have a level 7 sword and shield, a level 5 ghost shouldn't take more than one potion from me. Hell, it shouldn't even get the upper hand on me.
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Wanted to give this a 4 (it's very fun), but the sticky commands, where I press one direction and it holds the command the character goes nuts and runs in that direction while I'm trying to go another until I hit that direction again to unstick it....really ruins it for me. If the game was a click-per-move, not hold-to-run this might not happen. As for now, the "wanderlust" my hero gets and runs into lvl 5 monsters at lvl 2 is too much to make me want to play this for long.
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How about instead of a radar system, some of the items you collect will give you some direction towards the quest target? Like the maps you collect would briefly display an arrow either left/right or up/down to point you in the right direction? That way it wouldn't give it completely away (too easy) but would help, since now it's pretty random.
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This reminds me of Adventures in Infinite Space which is good as thats a very good game lol
I was expecting that each time i restarted the game something would carry over like exp and lv and that each time i played someone would be added like harder monsters and higher level items.
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This is a fun little game. I've been playing it for a little bit today and I've got 64 of the 85 achievements. I really like the map movement on this better than the Arkandian games. I'd like to see something like this (or maybe Chrystal Story's movement) incorporated into the next chapter of Arkandian. It just seems to be faster moving.
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I really agree with the freeplay idea, upgrade/reward for achievements and maybe some kind of list containing each achievement so i know what to go for.
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Slowly realized that due to sprite orientation, every death by wolf, rat, etc. has been by the legendary buttocks ram technique.