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Original levels gave me more trouble then the insane ones. A tip: You can dodge rockets and let them hit platforms by going to an edge of a platform and jumping. It will also depend on the angle of the rockets. Tip2: Dodge most rockets hitting the ground as your moving and doing a jump. (Also, WHY IS THE FLOOR SO SLIPPERY)
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At first I thought this would be a puzzle physics game. It turned out to be an "OH MY GOSH RUN LEFT JUMP RIGHT TELEPORT AAARRRRGGGHHHH!!!!" game.
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The Kongregate limits the comments to 1000 characters
here is the code for my Custom Level, thumbs up!
http://shrib.com/9fCQwQ1i
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Will anyone be kind enough to explain how to do the last parts of the Original? (The ones without enemies, just broken ship parts). I'm stuck and can't find a way through :(
Thanks in advance!
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OMG I totally remember seeing this on an obscure developers' website called yoyogames, and I thought it was AWESOME. I still do! I'm glad the creator got a good sponsorship...
WinnerGuy
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ok, did anyone else's keyboard arrows STOP working throughout the game? That killed me WAY MORE than the missiles did. This game needs a mouse control option!
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I was being ninja for at least a minute dodging 10 missiles at once... I was rewarded with "You were so close, except for that missle"...Great game. The commentary when you die adds some comic releife. 5/5
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If rockets like that existed, they would be good enough to win a war. Good thing they are only used to try hunt that weird white thing that is trying to escape. I mean, the acceleration is really insane.
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A lot of people seem to be having trouble with the room in Original with that has 2 "Door" blocks on the right wall with nothing to remove them. There is a secret passage on the left wall of the room that lets you continue--you can see it while focusing. The next room is somewhat similar. + So people see this!
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Two years ago, when I got the Impossible, I really thought that Insane would be harder than Original. When I did Original and saw how hard it was, I almost gave up then and there because Insane surely should be harder. But, insane was easier, quite a bit frankly. 5/5 and got on my (very short) favorites list. If you do Original first, don't be afraid. Insane is easier.
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The character keeps sliding around, and sometimes on spawn you just go in one direction uncontrollably. These make it really frustrating to play.
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I pressed Play a couple of times and after reading the description I actually thought starting the game was part of the game's puzzles...
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I agree with @iamthemasta, I expected insane difficulty to harder than original. But 1. the difficulty curve is very wonky. And for some of the rooms with really good rockets, there's COVER, removing a lot of the reflex testing from those rooms. And when the game told me "this is the final challenge" I didn't expect it to be TELLING THE TRUTH, I thought the next room it would be like "PSYCHE!" and have 20 rocket launchers with 1 button I needed to press. But then it ends. In short, insane difficulty is too short and too easy compared to original. The game isn't bad though, it's awesome! a unique concept that's really hard but in a way that makes me determined to get one more room. 5 stars!
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after achieveing the medium and easy badge:"Meh, this game is easy. I'm gonna my 1st impossible badge." During the original difficulty:"FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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if you're playing on insane and get to the level right after the room with the locked gem and the message "break time! you crying yet? you see that gem? i locked it up. it will refill your focus power, though" well the gem room is location 1,2 and the room after it is 0,2 so if you go into room 0,2 and then go back into 1,2 you will glitch into the wall because the entrance to 0,2 is one block lower than the exit of 1,2
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Last challenge in original mode was FAR FRUSTRATING than last challenge in insane mode. Original mode has more levels and more complications as the game progresses. "Insane" mode is only a couple of levels of rapid firing missiles. I was hoping to have something like a room with yellow dots on the floor, on all the walls, on the ceiling, and FOUR ALIEN SHIPS ON FIRE with RAPID-FIRING HEAT-SEEKING NITRO-BOOSTED CLUSTER-MISSILES that are also on FIRE and shooting LAZOR every time a yellow dot turns off.