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I'm getting a consistent bug. On the Bonus Map (the Badge of the Day today) the enemy will take his first round of creating weaponry, move that weaponry to position, and the game freezes...it won't let me have control to take my turn. Disappointing considering this is the BOTD.
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Strategy for Chapter 2 hard mode: Clear the right side first and get 2 rockets in there. DON'T kill tanks that have less than half health, especially flak tanks, so they destroy barriers slower.
Strategy for Chapter 5 hard mode: send soldiers like crazy to take out the factories. Forget about other tanks.
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So very buggy. Just defeated a level, got the closing blurbs from the talking heads, and now it's just sitting there. No options, units aren't selectable, menu isn't available. Awesome. This is one BOTD that's not worth the headache.
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On Level 4, easy, I've been camping out with my Annhialator on a hill with the Flak right behind me, destroying all the spider tanks that come along and repairing the damage they cause me. I've been doing this for the last 195 rounds.
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Just finished the three battalion games. In terms of difficulty (at hard), nemesis>vegeance>ghosts. There are some "puzzle stage" at first, but later stages can be finished quickly with figher plane spam. Yet in terms of fun this game probably is the best, since the stages are not too long, and there are many innovative units.
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@lauren16 1. Any units that could walk over mountains in normal mode (soldiers and spider tanks) can do so in hard mode. 2. Terrain affects movement, so something like a forest or hill can mess with the amount of spaces a unit can move. 3. Hard mode gives the enemy a 33%ish damage increase, so it only looks like they do full damage relative to normal mode. Hard mode is a bit of a challenge, but the enemies don't cheat.
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for chap.9 just make two raptors and one condor and send them strait across the map to the two turrets ignore the enemy's units just go strait for the warmachine. use the condor to take out the turret.
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YES! i finally beat the last level on hard. you have to make sure you get the majority of the ores on the outside of their barriers. and make sure you take out those turrets asap. you have to keep your jammer truck for almost the entirety of the game or you'll be raped up the ass by condor bombers. omg it took me like 5 hours.
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To me, Level 4 is a piece of cake. I beat it with casualties of one Scorpion Tank lost and my Annihilator with only one bar of health lost. How I did it: Keep your Scorpions and Flak in a defensive postition against the east, south, and north as you advance. Keep the Flak Tank slightly behind the Scorpions. Remember that the Flak Tank one-hits spiders, and while the Scorpion has more armor and stronger firepower it tends to do better breaking barricades. The Annihilator can one-hit Spiders as well and should be the sturdy warhorse throughout the ambush, sticking right by the Mortar and Rocket trucks. While the Mortar and Rocket Trucks must be alive in the end, the Annihilator and Scorpions are almost as nessesary. Try to destroy Spider Tanks while they're still in the mountains, and keep carefully out of range of the others untill you're sure you can kill them in one turn. ;)
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awsome. except for the fast that i cant do level editor... i click it i click yes and it takes me to the kongregate homepage.
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like to keep this tip alive: in the pass level do not attack! its a strategtic nightmare, your forces will be cut down by the sentry guns and ground support is almost impossible to come ASAP, instead break the first barricades and hold at next barricade, damage it but don't destroy it from there you are only vulnerable to spider and air attack, to counter this build long range sea cannons and raptor fighters and build your force using the immense amount of ore deposits, soon your enemy will run dry and be forced to advance making them easy targets. then when their force is decimated use your immense amount of raptors and battleships to swarm the enemy destroying them in one stroke
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Cross-posting comment on Ghosts:
The big effect of the difficulty level that I can see is the damage enemies do.
Easy: All enemies do 70% of normal damage.
Normal: All enemies do 100% of normal damage.
Hard: All enemies do 140% of normal damage.
No effect on how much damage enemies take, as far as I can see.
Normally, I'd be pretty scared of 140%, since that's a pretty bad disadvantage.
Luckily, though, the enemy likes to spam Condors, which can't scratch Raptors.
140% of zero is... still zero.
Most battles are won by taking out enemy units that can hit Raptors, and then it's smooth sailing from there.
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dam. i'm really bad at these games and my linchpin unit had like 1 hp left, but i won with like 4 extra units. wow. the AI must be pretty bad.
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Took about 15 minutes to get the BotD...while playing gears of war 2 as well. The game is just like advance wars so maybe I had an advantage having already played the heck out of this. It was fun!
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Even though this game originally was just a flash version of the game Advance Wars ( http://www.youtube.com/watch?v=JfPftvUX1Po ), this game has grown into something else. I love playing this game here, and the story,s very cool also. I'm not gonna disrespect this game, becasue of the similarity to 'AW'. This game get 5/5 stars from me. But just telling that if you want more, then you should also try advance wars. Great thanks to urbansquall.
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TritonLax_6,
you can right click to turn off effects(explosions and stuff) and then it wont freeze nearly as much. + so others can see this
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Who the f thought it would be a good idea to let the player continue playing a level they cannot win? I'm referring to spending 50 turns on hard on the sea level, despite there apparently being a submarine still around that I didn't know about. And of course, all I have left is an air unit. That is horrible, horrible game design.
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Has anyone completed the 4 central Rocket Tanks level on Hard? And the Spider Tanks Level? It's so challengingly awesome! <3