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Another map; 636837 has Bluegaria isolated once again, but not on an island. They are on a small landmass accessible only through one 1-hex wide route. Also, the watermasses in contact with Bluegaria's land do not have any ports, making Bluegaria's capital easily defendable.
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I made an account just so I could share this with others. Download the .swf file (I found a link on dogva.com, specifically https://dovga.com/game/3788/hex-empire) and then use a Flash Player of your choice to play it. I will try porting this game to HTML5 and see if it works.
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Fun game, would love to see multiplayer! Though it might get very easy after you play it a couple of times and know exactly what you're doing, I keep coming back to it for some reason
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I think it would be a great addition to the game if you would be able to make custum maps en perhaps share them. It also would be nice if you could give a name to at least your main city, then this game would be even better then perfect :p
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922894. Blues, Normal. Signed a pact with Redosia, but they got conquered by Violetnam on the next turn. After that, i conquered Green, and then begins the long war against the Violets, and then i managed to sneak at the bottom and captured their capital, and freeing Red. After that, just easily conquering the Reds.
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Me: yes! I defeated the enemy empire, And freed its conquered kingdom.
kingdom: thanks! now lets go to war.
Me: wow...
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has anyone ever put a 99/99 (men/moral) on EVERY existing square except that occupied by the last free capital? (other than me. I was very bored.) ;)
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the green kingdom was trying to attack my capitol but i had constant reiforncements coming from our capitol to conquer all the harbors and stay there so they cant get to me. meanwhile i had a strong force up at the north near the blue base(which was taken by the green) and a sneak attack going to their base
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I managed to defeat map 399366 on hard as blue. It took 41 turns though. Send your first squad west to capture the three cities there. Send your next squad south, but don't engage the Green, ignore them and skirt around to capture the cities they ignore. On hard the computer makes a bee line for your capital, so they will leave some towns for you to use. After sending those two squads out keep some back to protect your capital and use the reinforcements from the towns you capture to continue your advance. The red will probably capture the three towns between you, but hold them off as long as you can. Concentrate on defeating the Green, then Purple, and Red last. Good luck!
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No new games on Kong that interest me? Well, time for another round of Hex Empire!! I continue to return to this game, it's simple and brilliant. I so much wish for a free and further refined hex empire 4 ! :D
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pretty good. Key is to control logistics/army moving : wait until their completed, and control the city. Then you can exhaust your enemies hahaaha
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I think what this game did was prove that games involving conquering other countries doesn't have to be complicated to be enjoyable.
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The War has raged for 279 turns the Enemy with their Capital surrounded. My defenses held with 5 tanks deep across the map. My Capital surrounded with 30 tanks. The Enemy had 5 towns left vs. my 20. My tanks thundered across The Enemies homeland. Blitzkrieg has BEGUN. Peace has been restored under my reign as Emperor of Bluegardia (Russian accent)
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531800 Really fun map with Blue and Green having their own Island and Red and Purple sharing. Also, island in the middle
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Does anyone ask for a continental mainland map with small islands hosting capitals but with placement of ports, lakes, and landbridges movement to the nearist town is delayed giving great defensive capabilities? No? Well no one cares about you. 512118