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Fun, but the ship didn't move smoothly with mouse - it kept jumping as if on a grid that was too large. Otherwise I had fun.
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Game would be, in my opinon, better without lives shared across levels. Alternatively, without ability to replay levels for cash/lives, or without upgrades. As it stands, it only encourages mindless grinding early levels untill you can max your ship and lives to have chance/easier time on harder levels.
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Seems a bit unfair that ships that come from behind still have their treasure go off the back of the screen instead of continuing forward.
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Need to be able to see bullets better than treasure. I can't even tell sometimes where the bullets are that I am supposed to dodge because I have so much stuff coming at me.
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i like this game alot , it kinda starts yyou off with a little hell and by the time you get to level 10 its a hurricane of explosions everywhere
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Basically unplayable after the first few levels. Half the time looks like an impressionist painting because of the incredibly excessive color blur added whenever a ship get's killed. Yeah, this looks cool in the first few levels but after level 5 or so it get's to the point where half the time you can't see the bullets until they're on top of you, and the other half the time the only indication that there was any bullet heading toward you is the sound you hear when it hits you. You can't have a bullet hell game where you can't see the bullets. That's just poor game design.
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I stopped playing after 15 seconds - the sounds were mildly interesting, but far louder than I wanted. Thanks for the autofire, such as it is, but I couldn't tolerate hearing my eardrums assaulted and it became extremely boring without sound.
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I like it, but I can't see my ship at times... Also when some achievement ruins my sight and gets me killed I don't feel like I achieved a lot ;) 4/5 with potential for 5/5
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You want an awesome front page game? Get rid of the motion blur on kills, the smoke trail on missiles, and then add a final upgrade on weapons so the player can change angle. Boom, Achievements.
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Let's try that post again. >.< Fabulous game! You outfit the first by a longshot. I wouldn't mind an in-game pause button, but that's a minor thing. 5/5
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oh, and the only thing making this game beatable what with the super minions and all, is that minions have a habit of dropping like 5 extra lives each levels, making sure that you can't actually run out of lives... needs better balancing (bullet hell: try to make the death of enemies less hellish than the bullets themselves, who shrinks periodically, making them much less noticable)
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BOSSes are way too easy, or the minions are way too overpowered. Never died to bosses the whole game, but got iced by minions like 20 times throughout the game...
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Well... nice flashy game except... since 5th level I started pointlessly move my mouse midlevel, 'caus I could see nothing but explosions, smoke, and stuff. I had difficulties distingushing bullets from coins, but that's minor stuff
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What I would have liked is the ability to also buy extra lives, cause otherwise if you need them you have to replay levels which could get repetitive if they dont want to drop, or worse you could end up losing lives instead. otherwise, very good game :D
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Greatness ! Balanced between action and chaos :) Reminds me of Dodonpachi.
However, there is just a little trouble : Why are the upgrades and levels reseted when you finish the game ? The main menu gives a reset option, so I assumed it to be player initiated.