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Man, that was hard, but good. Was the last sentence supposed to be a "hidden message"? After beating the final level when you can see the text, try scrolling down with your mousewheel while in the game window to see what I mean.
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Brutally minimalist, nice design of game elements.
Cue the obligatory "back in my day games were hard and we LIKED it" rant. That said, I had a good hour+ spent puzzling it out.
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http://www.youtube.com/watch?v=Qc4Xoz75yHI
http://velesoft.speccy.cz/sam_zx128.htm
6mhz external ram required in sim coupe for 48 sna only no 128 stuff as yet...
Under rating threshold (hideshow)
Here is the walk through for every level: (keep the comment liked)
U- up; D -down; L -left; R -right
MOTION
RDRRRRRUURRRD
PATHWAY
RDRRURURRDDRRUR
WRAP
RDRRDRRRURRRU
SURPRISE
RDRRDDRRRUDUDRRR
GOING UP
DRRUURRUURRURRUUR
PHASE
UDRRURUDRUURDUDRRUURRD
WEAVE
UDRRDDRRDRUURRURR
LOCK
RUDRURDRUURRDRUDRUUR
BRIDGE
URDRUDRUURRRDRDUDRR
FLASH
RUUURRUURRUURRRUUR
DECEPTION
UUUUDRRUUUURRDDDDRURUDURRDDR
SIDESTEP
DUDUDRRUULUURRRUURUUDUDURUURRR
OFFBEAT
UUURRURURURURURRRU
HURDLE
UUUUDURRDDDRRUUDRRURURURU
BACKDOOR
UUUDRRDRRUDUDURURUDDRRDRD
AXIS
URRDRDULRRRRRURULURR
SWEEP
UUUUDUDRLRRURURURURUDUDURURR
GATE
UUUURLRLRRURRRLRLRDDDDRRURLLRURR
UNZIP
URLRRRRUURLRDDRRRRD
TWINS
DDDDDURLRLRRRRDDDRDLRLRUDUDRRRUUR
MACHINE
UURLUURRRRURLLDUDUDRRRDRDUDRLRRU
REDUCTION
RRDURRDUDULRLRRRRDURR
LURE
UUUUDUDURLRLRRRRRRDUDUDLLULRULLLLDDUDURLRLRRRRRRDRRR
FINAL DANCE
URLDDDDRRRRLDRRLRDLRDRLDLLUULLLDDDDRRRRURLURURRRR
THATS IT! :) add me and keep the comment alive :)
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If you select the text and drag down at the end of the game you'll see this:
"I wandered everywhere,
through cities and countries around.
And everywhere I wandered,
the world never ceased to astound.
Wanderer"
Nice game
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I have to admit...it took me a very long time to understand this game, and even still it confuses me a bit. But, I finally beat all 24 levels after many tries.
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@Hikaru If you are able to get all the way to the last level while simply randomly pressing buttons then grats for having unbelievable luck and an enduring keyboard that would allow such odds to play out. Otherwise, maybe you should try to determine the definition of random especially when you apply it to patterned movements and changes.
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The concept is the easy part with a game like this... not that the concept isn't brilliant here, but the LEVEL DESIGN is the real headache for the designer. As much as these levels were fiendishly difficult to solve, they were even more difficult to design!
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i played this game about a month ago, and got nearly to the end, and now that i come back, i cant remember how to play, and cant find a way to start from the beginning :(
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Level 24 is a real toughie, took me at least half an hour to get through it! Great game, love the minimalistic design and lack of a formal tutorial, really comes together well - great job!
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Thanks everyone for playing! Apologies to those experiencing bugs; we would be really grateful if you sent in a report - we'll do our best to squash them. Hope you enjoy our game :)
Regards, Wanderlands