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badge is easy to get but i like that there arent many badges easy to get after you make level 6 ;) a good strategy is to get the best minigun 40 damage per bullet with 999 bullets per load.......... its a sure-win
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In survival mode, yes, you start out with all that stuff. The catch is, you don't get any more at all - hence the name "Survival".
Defense mode is a more typical defense game.
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were you supposed to start off with 9500 exp in the beginning of the game? I got the GAU-8 and the running man power-up without even killing anything!that made the achievement waaaaaaay too easy.
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I keep losing zombies in all the blood. The entire floor is red then a red zombie sneaks up on me. Maybe not making any zombies red would fix that problem, but thats just me.
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game is awesome...only thing that i think would improve it is like...a skill that gives you a chance to headshot a zombie...that one hits them
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Fun game, gets boring fast. By 2am the first night I had money than I knew what to do with (overkill + laser = tens of thousands per round). But, went from way too hard, to literally having so much health on the first night I stand there, wait for them all to show up, and kill them at my liesure. 3/5
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Waaay to imbalanced..... notice the difference between sub machine guns and assault rifles? They cost the same except assault rifles does two times the damage.
And if you choose overkill and use desert eagle you get 100 xp/kill... I got it and then 2 turns after bought every single weapon in the game. After that you can shoot down everything and the game becomes boring.
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thought it was a great game but I think it takes way too long to get decent stuff. Playing rounds with crap guns gets really old. Maybe a exp round bonus or something would get rid of the crappy levels at the beginning.
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Great design. Love how the corpses are persistant, how spent cartridges fall to and stay on the ground, the laser gun burning a streak into the ground, etc. And it's fun!
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it's fun! but coulda been much better if it had more interesting areas, different zombie classes, and maybe some explosives. Thats why i like Boxhead so much.
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I top the charts in survival :P
The game starts out hard and fun, and once you get the best weapons it is a blast to just blow the zombies away... however, that gets boring pretty quickly. Survival mode is where the real action is at! I would prefer the main game to have a bit more challenge and, as other people have said, a goal/ending.
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give me the Gau-8 or the scar and im set. grab speed loader and both of the the exp boosters as well and you have virtually no downtime with the Scar or an insanely huge clip with the Gau-8. BTW really great game to kill some time.
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On upgrading. your goal should be to survive until you have enough points for overkill and the laser cannon. Using the two combined, one can gain over 50000 xp per round.
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Really enjoyable game, I agree with others that screen shake could be lessened and that adding a little more variety (bosses perhaps?) would spice it up. I'd also love to see some more epic abilities, perhaps allowing things like marathon man to scale.
Laser cannon + Overkill ftw! (100k+ xp/level)
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Does Defending the base have a point?
If there are no ppl inside, why do the zombies attack it, and if there are, why cant they shoot as well?
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Lot of fun! Pretty easy with the right upgrade path, but you don't slaughter fields of zombies for the challenge anyway. Hardest part was seeing certain colors of enemies in the field of blood.
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It is fun for a little while, but the aiming seems slightly off and the difficulty does not scale well. It is hard in the beginning but very easy about 1/2 way through once you get certain guns.
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Lots of fun, though pretty difficult in the beginning. The many upgrade options were really great and added to the gameplay, though in my opinion, there's only one really good opening upgrade path:
USP->G36->M-60->CZ 97b->Famas->HK 21->(Overkill)->(Marathon Man)->Desert Eagle->Pancor Jackhammer->(Bloodlust)->Anything you want...
The best XP combo is most likely Desert Eagle + Bloodlust. The damage per second is lower than Pancor Jackhammer, but the 1500 base damage you'll get from the DEagle is more than enough. Plus, I suspect that damage stops being calculated after the fatal shot, so you'd get more XP from a DEagle killshot (increment: 100) than the Jackhammer (increment: 22). I could be wrong, it ends up being hard to figure out with so many enemies on the screen. Plus the DEagle has longer range than the Jackhammer, and I think it's a lot more fun. Fun fact: Max DPS-> Spas 12!
Spiderman, NUOOOOOOOOO!