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i honestly prefer how u play the 2nd series of this game rather than the first i hope the next game has similar gameplay
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Level 9: Just fly your mothership up north to place nullifiers next to drone gateways and emitters. Your ship will take little damage, which will be automatically repaired.
This way you only face riskless creeper pools.
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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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loved the game. when I beat all levels awhile ago. i cannot understand how it is that still today games wipe away saves/progress when they get badges. really surprising for an established game series like this one.
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i didn't really like this game at first, it was a little confusing and there seemed to be too much clutter. but after playing it for atleast 10 hours and getting the badges i realized that this game was actually pretty cool...i stand corrected and give this game a 5/5
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The changes are nearly all for the better. It's amazing, however I don't think you did THAT good a job on the levels themselves. While the original creeper setup was getting old, I didn't feel the same sense of urgency except for in mission 9 because there's an annoyingly constant stream of drones/phantoms. Mission10 was just long and a boring dig straight up, it would have been better if there'd been a clearly marked path you had to work against and hope you had made enough reactors along the passage to deal with the creeper. Also please don't do nigh-indestructible drones, it's just dumb for a single drone to distract all the lasers to allow you to be overrun. Would have liked them to stream in like 9 but just carry more creeper upon death instead (so destroying them would merely add to your problem, ala npc creeper makers)
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The reason more people have the hard badge than the medium is that they added the medium one weeks after the original hard badge for the Best of 2011 Quest.
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Finally beat mission 3 (and 4 shortly after) after figuring out blasters, makers, etc can be moved to different locations. Makes a big difference to be able to move a functioning unit rather than waiting for new one to charge up.
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Isn't there anything that can break through rocks? If you goof up on mission 5 & let the one area get taken over, there's no point wasting any more time on it, because there's no way to get back inside the right most chamber.
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If the Creeper is "designed" to destroy technology and things with low entropy, why don't we make walls out of dirt and rocks instead of super advanced energon shields?
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I also had problem that I've completed the game and no hard badge for weeks. But I've replayed last mission and I got it without a problem now. And since last mission is ridicilously easy, it's not a problem :P
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i can't sure why my Score of Level5-10 doesn't show up on the High Score Board and i can't award the Hard Badge but i got the Medium Badge.(PS: i finished Level10 a lots time this few weeks already..any help?
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Oooh, I see. I guess all the games for the best of 2011 medal were decided on and they thought this was GOTY material. I was wondering when the next Best Of medal would show up. Wonder what other games made the list. it's really weird to see a hard badge on top of a medium...that's a first. Weird but, ok.
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I just got the hard badge and two minutes later they added a medium badge for the new quest. Weird timing, but free 15 points I guess.
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very cool! another great addition to the series. I can't wait to see how it evolves next. I like how you have updated it and gave it more of a game feel. 5/5