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Beautiful game design. Gave me hours of gameplay (literally 5 hours. there went my day). And everything you do gives you a sense of progress. all in all, its a 5 out of 5. I've never played something where i wanted more so badly in my life.
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helpful tip: the drones are able to use the rift gates as well as your weapons and supplies, make sure you keep them well away from the drone spawning area
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This series of games is so much fun. I beat this game and I want to play more of it. Please add more missions soon =)
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i forgot the lvl of a mission could somewone please tell me how to beat this one thing were the creeper is litteraly shooting back and forth a wall of creeper and that its no allowing me to destroyit at all
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Dear creator,
I spent the whole day today playing this and finished it. I absolutely loved it! I only hope a sequel will come out, with a lot more missions and maybe more units? 5/5
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No idea how to complete mission 5? Can't get energy to nullifier build because of the solid streams of creeper. Tried making path with repulsors, didn't work. Tutorial didn't say anything about how to do this.
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i think lvl 5 shows who are passive attackers and who are rough attackers. i hope there is oneday: creeper world championship at somewhere in the world...
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I like this version simply because it adds another layer of thought to it as well as multiple strategies. In level 6 for example, you can build up your forces and attack or work your way from room to room downwards, or take the first two spawners then the very bottom and then the centre rooms. The other format in the other games rushes the player a bit too fast on some levels so it's more follow a guide than trying a different stratergy. I hope if they make another Creeperworld it is in this format.
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i like how this can vary from the other creeper games and still be interesting on its own because of the different view
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if that's true why don't they just make dirt? after all it requires less technology and apparently it's invulnerable to creepers. plus it probably cost's less than the shield and even if it doesn't I'd rather spend more energy making invulnerable dirt than making less expensive but destroyable shields
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Level 5 seems impossible, with the crazy 9,000,000+ Creeper Density, but it really isn't. I beat it by filling the whole map with reactors, and about 15 tech domes. The firepower I used was 11 Blasters and 9 Mortars along with 2 Creeper Makers. If you have trouble advancing (Not enough firepower), Charging your 2 Creeper Makers then blasting them while producing can give the edge you need to advance. Good luck, fellow cadets, and godwinds.
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For mission 5:
1. Build repulsors above the creep columns on the far left and right.
2. Set their beams pointing down, medium length
3. THEN start building a lot of rockets in the top center of the chamber. Make sure to upgrade your weapon range first, then firing speed.
Eventually, the columns will be pushed down, the shooting will stop, and you can sneak a nullifier right above the creeper spawner.
Note you'll also need to build a micro rift in the lower chamber to keep your weapons rearmed fast enough, and the techs Increase Packet Speed and Increase Reactor Efficiency will also be very useful. Still having trouble? Try putting a Maker right next to each of your repulsors, set to 2x.
Upvote if this helps you!
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The changes are nearly all for the better. It's amazing, however I don't think you did THAT good a job on the levels themselves. While the original creeper setup was getting old, I didn't feel the same sense of urgency except for in mission 9 because there's an annoyingly constant stream of drones/phantoms. Mission10 was just long and a boring dig straight up, it would have been better if there'd been a clearly marked path you had to work against and hope you had made enough reactors along the passage to deal with the creeper. Also please don't do nigh-indestructible drones, it's just dumb for a single drone to distract all the lasers to allow you to be overrun. Would have liked them to stream in like 9 but just carry more creeper upon death instead (so destroying them would merely add to your problem, ala npc creeper makers)
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For mission engineer, for first 2 emitters, max range of repulsors, build each launcher per emitter, build blaster or maker per emitter then finish both emitter.
For the last emitter, destroy all ceiling in that room and replace them with launchers.
build and use 8 makers at 4x and wait for a while. then finsih the last.
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AdamHowell It takes a lot of time, just mouse over the creeper and see if its total is going down. It could be that you took too long to get to that part and now have to slog through a lot of creeper. You could try putting 2-3 repulsers on short on both ends to try and keep down on the splatter. Other then that lots of blaster and launchers will out do it.
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this is more fun and interesting than the original format. and the original was easily the best rts flash i've ever played
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Do keep in mind guys, this is only a demo! There's way more levels in the full version so I'd advise checking it out!