Comments for Creeper World: Evermore

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carusoo

Aug. 18, 2017

Under rating threshold (show) 8/17 - 1:54; 8/18 - 1:26

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RealOldman

Aug. 17, 2017

Under rating threshold (show) 8/17 - 2:06 RFI.

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iMiPi

Aug. 16, 2017

Under rating threshold (show) If you struggle with the 8/12 RKC have a look at this video about strategy, tactics and micro management http://tiny.cc/cw-tutorials-2017-04-16 At start you need to plan the timing of every collector to use your cash of energy effectively.

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iMiPi

Aug. 15, 2017

Under rating threshold (show) 8/12 - 15:07 on RKC. My first try http://imgur.com/a/ssGdF My guess is at least 3 minutes of RFI, maybe 5 with aggressive magic micro management :) Just saying, you might wanna beat me on this one ;) Spores from west. You don't need as many speed nodes as I built. 5 to 7 might be best. Maybe 3 or 4 storages. Put storage and speed nodes where they make packet routes shorter. UPGRADES: energy, cost, range, 20% speed in this order, but this might not be the best possible choice. There was not much resistance to branch out simultaneously to both near elevated areas at start. No gimmicks, just good energy management at start. 2 + 1 blasters built as late as possible to guard the low lying chains. 1 mortar as late as possible to prevent overflow from west. Few bombing runs asap to the western pool. Then capping the northernmost emitter. Bombing runs to the southern pool continuously. Conquest of the near low level. Dominance by safely building energy overflow.

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RealOldman

Aug. 15, 2017

Under rating threshold (show) 8/15 - 1:18 RFI.

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StCreed

Aug. 14, 2017

Under rating threshold (show) 8/12 - I'd hesitate to say it's undoable, since you did it, but that's one tough bastard of a level. I've been eaten alive around 6 times now.

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Rain_King

Aug. 12, 2017

Under rating threshold (show) 8/12 is another tough level for the RKC (no base movement, no drones, no reactors). 39:21

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StCreed

Aug. 7, 2017

Under rating threshold (show) 8/3 - 20:54 RKC. "Knowing a thing can be done is half the work". The trick is to get the upgrade for 10% more power, not 20% more efficiency. Two blasters can lock down the lower influx, you can build fast to the hill in the middle, with one blaster to cover your line while you build a mortar there. Once that gets going, that blaster can keep the east side in check with another one, and the mortar will eventually stop the influx from the east. Once you get that, you've won. Eventually.

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StCreed

Aug. 7, 2017

Under rating threshold (show) 13:16? Wow. I really struggle to survive.

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Rain_King

Aug. 6, 2017

Under rating threshold (show) @Balbanes Agreed, it's a pretty good level for the RKC. 13:16 with lots of RFI.

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iMiPi

Aug. 5, 2017

Under rating threshold (show) hey, just came here to thumbs up all comments :) glad to see you all having fun.

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StCreed

Aug. 5, 2017

Under rating threshold (show) Hehehe :) No, 9/3 was 29 minutes for me at first try. But... Rain King challenge eh? "no base movement, no drones, no reactors." - I'll try.

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carusoo

Aug. 4, 2017

Under rating threshold (show) 8/4 -1:21

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StCreed

Aug. 4, 2017

Under rating threshold (show) Duh, 8/4 I meant.

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StCreed

Aug. 4, 2017

Under rating threshold (show) 8/3 - 1:37 at endscreen.

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StCreed

Aug. 4, 2017

Under rating threshold (show) 8/4 - 2:00. Lots of room for improvement I see :)

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jmadsen

Aug. 4, 2017

Under rating threshold (show) gah. today's mission was too easy - took 6:05, and only because I didn't notice how easy for the first 3 min & started setting up normally

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StCreed

Aug. 3, 2017

Under rating threshold (show) Ah, I had about the same but I counted the 1:25 on the end-screen. I have the same amount of collectors and exactly the same positioning.

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carusoo

Aug. 2, 2017

Under rating threshold (show) @ StCreed: http://imgur.com/a/pdKgI

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StCreed

Aug. 2, 2017

Under rating threshold (show) 8/1 - 1:25. No real good idea on how to proceed to 1:20 though.

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StCreed

Aug. 1, 2017

Under rating threshold (show) 8/1 - 1:38. I can't do 1:20 yet but I still have a whole week :)

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carusoo

Aug. 1, 2017

Under rating threshold (show) 8/1 - 1:20

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bpink73

Jul. 31, 2017

Under rating threshold (show) 8/1 1:24

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StCreed

Jul. 31, 2017

Under rating threshold (show) 8/1 - 1:43

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carusoo

Jul. 25, 2017

Under rating threshold (show) 7/25 - 1:40

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carusoo

Jul. 25, 2017

Under rating threshold (show) 7/24 - 1:16 thx for the motivation, RealOldman. :)

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carusoo

Jul. 24, 2017

Under rating threshold (show) 7/24 - 1:18 http://imgur.com/a/Krh2W

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Nep1

Jul. 24, 2017

Under rating threshold (show) 7/24 - 1:29 - 8 collectors

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carusoo

Jul. 23, 2017

Under rating threshold (show) 7/22 - thats a great time, RealOldman. My best is 1:27! Good Work, Sir.

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carusoo

Jul. 23, 2017

Under rating threshold (show) 7/23 - 1:58, 7/22 - 2:02

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funkytown69

Jul. 19, 2017

Under rating threshold (show) Thanks, iMiPi. I've been wondering about that for a while!

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fhhuber

Jul. 19, 2017

Under rating threshold (show) Wanted: Another episode of Creeper world

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iMiPi

Jul. 18, 2017

Under rating threshold (show) @funkytown69 If you plan to finish FAST there's not enough time to get as much profit from it as from the cost upgrade. If all you build is only 9 collectors then there are many reasons why the cost upgrade is better. Your collectors are built faster, since they only need 9 packets. They start producing energy that much earlier. All build packets travel short distances anyway and you use all your energy asap to build energy production, so the seeming lack of continuous advantage does not exist. The 10% energy upgrade only allows you to build that fast if you already do produce more energy. At start you need fast and cheap building. The 10% build cost uprgrade might be even better than the 20% build speed upgrade. It depends how many collectors do you need and also the layout of your network. The 20% speed might be better if you have nothing else to build but a long chain and for some reason can't move the city closer.

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iMiPi

Jul. 18, 2017

Under rating threshold (show) 7/15 - 12:27 RFI on RKC. Thanks for the tough challenge! http://imgur.com/a/lsR0R

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funkytown69

Jul. 18, 2017

Under rating threshold (show) 7/18 - 1:17, also using 9 collectors. Why does the power-up to build things 10% cheaper work better than 10% more energy?

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carusoo

Jul. 18, 2017

Under rating threshold (show) 7/17 - 1:51; 7/18 - 1:16

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Nep1

Jul. 18, 2017

Under rating threshold (show) 7/18 - 1:18 using 9 collectors

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Rain_King

Jul. 15, 2017

Under rating threshold (show) 7/15 is a great level for the Rain King Challenge -- no base movement, no drones, no reactors. Almost didn't think it was possible. 19:29 http://imgur.com/a/4FDaK

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carusoo

Jul. 12, 2017

Under rating threshold (show)

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blim76

Jul. 11, 2017

Under rating threshold (show) 7/11 - 14:33 ;)

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carusoo

Jul. 11, 2017

Under rating threshold (show)

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carusoo

Jul. 10, 2017

Under rating threshold (show)

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iMiPi

Jul. 4, 2017

Under rating threshold (show) 6/30 - 3:41 RFI. MOC. 1 mortar, 9 collectors, 2 relays. http://imgur.com/a/y03pU attack south only. Mortar after only 2 collectors, then immediately fly to bombing run to the last collector's planned destination. StCreed, thanks for the challenge and for your acknowledgement :)

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StCreed

Jul. 4, 2017

Under rating threshold (show) 6/30 - 5:41 with 2 mortars, 10 collectors and 2 relays. Would have been faster if that last position I needed had cleared faster. A blaster would have helped I think. 4:29 is very fast. I'll bow to that :)

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StCreed

Jul. 3, 2017

Under rating threshold (show) 6/30 - 7:29. No reactors, just mortars. I wonder if there is a faster way.

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iMiPi

Jun. 29, 2017

Under rating threshold (show) 6/29 CUC - 20:26 RFI http://imgur.com/a/gZOeT

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iMiPi

Jun. 29, 2017

Under rating threshold (show) 6/29 - CLOCK UNLOCK CHALLENGE - NO drones, NO reactors, ONLY ONE BLASTER. NO new blaster until you win, even if it's destroyed! Only 1 mortar until 11:00 and NO replacement if it's destroyed. After 11:00 any number of mortars. LOCATION UNLOCK TIMES: Until 2:00 you may build only at the ground level at the city's starting position. Starting from 2 minutes you may build ONLY 1 LEVEL HIGHER than the city's starting location and on areas as high as at the starting level of the city. Move weapons to any level BUT build them on a level allowed for building. CITY MOVEMENT UNLOCK TIME: At 4:00 is the first time you may move the city just once, to a level where you may build. You may move it the second time ONLY WHEN you need only ONE LAST building to win. That ONE LAST BUILDING is the ONLY thing you may build on the highest level. This second move of the city may be to anywhere. TIMING RECAP: 2:00 one level up unlocked for building, 4:00 city may move once, 11:00 more mortars allowed.

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carusoo

Jun. 27, 2017

Under rating threshold (show) 6/27 - 1:33 RFI

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Rain_King

Jun. 25, 2017

Under rating threshold (show) @Azreal341 It's a set of limitations I came up with to make some levels more fun/challenging: No base movement, no reactors, no drones.

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GosiAndrzejewicz

Jun. 25, 2017

Under rating threshold (show) Love it!

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