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100 droids... everytime 1 goes out another comes in...
the creepers cannot escape from these droids..
(I am mass producing more droids by the min...)
Too much droids.... (Crashes)
OMG!!
Anywayz to stop this from crashing?
seriously.... it was exploading in the battle field...
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who else doesn't care about mission score?
i used 1 blaster and 1 mortar to seal off each creeper spawner, then spammed storage.
i got 7k storage, and i still didn't activate the totems.
overkill ftw :D
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My boss wants to talk to you about my excessive time playing these games? Boss??? Boss?? Oh . he just found out there is a new game. Nevermind....
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Me: "You know what, i think i'll have a nice productive day today. I'll just quickly check Kongregate... F@#$ productivity, there's a new creeper world."
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I got ready like hell for survival mode (around 150 weapons mixture of turrets and mortars, 16 speeders, around 40 reactors etc). and managed to hold them at bay, now starting to push them back square by square :)
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For years, we have sat in your city, scared to go out, always fleeing this Creeper- but now, WE STAND! NOW... WE FIGHT! FUS RO DAH!
*turns on Survival Mode*
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Please add more sets for the ground and others things like walls, buildings... Levels are a little too similar (at least visually).
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Self-propogating blue liquid... threatening to take over the planet and destroy all life. Is it wrong that I keep thinking about Phazon? :P
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It would amuse me, personally, if there was options to watch the colony after you leave, and if you could build things that could produce ammo after you leave, so you could see if your colony could hold out without your main-base bonuses.
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Holy shit at survival!! I had every camp surrounded by 3/4 blasters thinking alright this is gunna be easy..Game over in about 2 seconds lol
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THANK YOU for adding the survival mode. That makes so much more sense in the context of the storyline as presented in the first one i played. If we are a civilization fleeing from a menace, and we have a means of holding it back, it makes sense to hold it back as long as possible in each area, if only to ensure that we won't run out of places to run to in our lifetime.
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Confusing at first, but once you learn it's really really fun. It's worth learning how to play, you'll get sucked into the game.
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In the full version of Creeper World, you can play every day of the year from year 0 to year 9999. If there are 365 days in a year and 10000 years thats 3 650 000 levels. If they each took you 10 mins to do, more of less of course, you would be playing for 36 500 000 mins. That would take nearly 70 years. So gl! XD
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I'd like to see more meaningful stats. I don't imagine it'll be long until my "blaster shots" is a number so high it stretches beyond the screen. Maybe time spent in deficit, more averages (buildings/level; time/level), stuff like that.
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There should be a peak deficit stat! I'd love to know what my peak deficit is...because I know I've hit 200+ in the deficit range in both versions of the game. I'd love to know what my absolute max is and beat it :D