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I lasted virtually forever in survival... because if you can survive one hour without losing a single building you can't lose unless you fuc* up horribly.
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love this game and i like to take my time on the map just so i can watch the turrets fire at the the creeper so again i have managed to use up an hour
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I don't have a picture: I moved the base to the center island and aggressively spread east with collectors, turned off totem power, used the totem to spread to the south east 'continent', filled it with collectors. Along the way, built a mortar for the island in the NW corner and a baster by the south east totem.
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@EvilGeek Fri28 I got a 13:35 time first play ( you might consider moving the base) or if you're good at micro management you you start putting collectors down to the right of the base and put a blaster up to protect your supply line(after you have at least reached the first totem) and make sure to bring a mortar for the pool the farthest totem is in ( if you go right you should be just in range with an upgrade to blast away at that before you are overrun) and don't forget sam's
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Fri28 I got it down to 15:03 by filling my first island with reactors before building any weapons. I'm not sure how it can be done much faster then maybe 12:00.
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What is a good strategy for Fri28? The fastest I can get it done (all creeper destroyed before exit) is 17:08 which seems slow.
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@mara alas, alas, the old ones lost the knowledge of how to create that particular material in a most unfortunate "accident" shortly after creating the rift totems. An accident engineered by the styglek (spelling?) consortium, as it would turn out.
No, no, the styglek aren't the villains in and of themselves, they just have this nasty habit of building creeper nexi to reestablish contact with the loki.
well, they used to, untill they realized that every time they did so, the acting admiral authorized the use of dark beams, and the loki didn't want humans "ascending" into the same plane+dimension combination.
so the styglek quit building stuff that was immune to nullifiers. Of course, nullifiers are creeper world 2 and beyond.
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jtfang: Eventually, battle with the creeper will result in a loss. After 60 minutes the creeper growth rate begins to increase with no limit. So the goal is to evacuate the city before it gets overrun. All buildings are sacrificial to that end.
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I had the sound on my laptop turned up, and as I scrolled down, I hear the knuckles cracking...and I had a moment of fear where I thought my beautiful screen had been cracked somehow...*hugs laptop*
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@alex: implemented in creeper world 2, paid version. but if we're lucky, we'll see creeper world 2: evermore after creeper world 3 comes out.
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Love this game, and I really like the idea of a new one everyday, but I would like it even more if there were different difficulties each day, easy, medium, and hard for example.
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I have uploaded a multiple screenshot of the Sep 15 game (9806 score) to this URL: https://picasaweb.google.com/chilesej/Artwork#5788611181693050130 By the way, if you increase the text size of your browser 3 or 4 times, you can play the game on a much larger screen. It's almost scarier.
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@kaiwoklaw you do realize you can connect to all totems but just disable green packets right? and the way you're doing it is fun and enjoyable but read An00bis's comment from the best section, but to try to answer your question, any map that is completed in under 4-5 minutes would take about 5 minutes to kill all creeper generation as if you can finish that fast means the totems are relatively close to you and you'd still have some ways to the generators for the rest from my tests it's mission completion time +3-4 minutes on MOST cases NOT ALL
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I know of the x2 speed which is good for general game play but I find building a 10+ stucture base at the start normally works as a goods stratagy (2x Mortors 2x reactors and then some node) this can take 3+ minute and could do with a bit of a speed boost.)
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sure it won't be developed further but could use a x4 speed for the start - maybe disabled once the first shot is fired. Its often a long wait before the starter base is complete.
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@spineguy I'm pretty sure this version is very supseptible to leaderbord manipulation so implementing something like that would be a hude effort when they are working on newer versions of the game already
@kaiwoklaw are you talking about survivfal mode?
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I like trying to beat the creeper all the way back to a blaster on each generator. I would like to know peoples times for that mode of gameplay.
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how about a daily ranking based on time to complete that provides a scre to see where one stacks up in the overll creeper world, ayb with weekly and monthly average scores?