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Comments for Creeper World: Evermore

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mechenger

Mar. 13, 2013

Under rating threshold (show) GAME 3!!!! I CANT WAIT!!!!

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(7)

roadrunner84

Mar. 13, 2013

Under rating threshold (show) You can make your own maps.... in the paid version.

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(3)

EpicFaceFail

Mar. 12, 2013

Under rating threshold (show) You should add a feature where u can make ur own map

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(-2)

EpicFaceFail

Mar. 12, 2013

Under rating threshold (show) *Clicks survival mode by accident* Mother of god... TOO MUCH BLUE!!! AHHHHHHHH RUNN!! NUUU *Game Over* FUUUUUUUUUUUUUUUU!!!!

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(0)

lapmoss

Mar. 12, 2013

Under rating threshold (show) march 12th can be done in 1:30. quickest level yet i think

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(0)

roadrunner84

Mar. 12, 2013

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(-3)

Landwolf

Mar. 11, 2013

Under rating threshold (show) lets see, wall of blasters with mortars mixed in? check. over 100 reactors? check. enough storage for 500 energy? check. backup turrets? check. drone bommer armada? check. over 75% of the map under my control? check. ok, lets try survival.

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(1)

ADchamp09

Mar. 11, 2013

Under rating threshold (show) I have the creeper contained in all areas.... crap I still have to leave?

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(1)

janinechude

Mar. 11, 2013

Under rating threshold (show) I'd like to see some documentation about when it is acceptable to use the drones. I mean, how much of the creeper we've been killing with drones has been civilian creeper?

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(6)

FroztySilva

Mar. 10, 2013

Under rating threshold (show) 4:47. That's about as good as I think it can get with my strategy (maybe a couple of seconds better -- I had the power to add a speed node near the end but didn't). Anyone?

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(-1)

FroztySilva

Mar. 10, 2013

Under rating threshold (show) 5:17. Bombers > Mortars.

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(-1)

FroztySilva

Mar. 10, 2013

Under rating threshold (show) Mar 10 improved to 5:47. Figuring out how to be more efficient is what I think appeals to me most.

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(0)

FroztySilva

Mar. 10, 2013

Under rating threshold (show) Mar 10 is a good one. 6:51 my first beat.

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(0)

sodajunkie

Mar. 08, 2013

Under rating threshold (show) I think I've played this game everyday since it started and have just noticed Cinematic Mode at the top left. Whooops!!

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(1)

dinotopia123

Mar. 08, 2013

Under rating threshold (show)

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(-5)

Janiadia

Mar. 08, 2013

Under rating threshold (show) I spend so much time destroying the creeper, but I don't know what I'd do if it were gone for good.

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(2)

Plixus

Mar. 06, 2013

Under rating threshold (show) @ Astynax - Any specific questions? I am sure lots of people are willing to help. Also, this is actually a free Expansion for those who have completed the game and want more maps. If you are new, start with the "Creeper World Training Sim", that is likely to answer any question you have :)

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(7)

Astynax27

Mar. 05, 2013

Under rating threshold (show)

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(-3)

roadrunner84

Mar. 04, 2013

Under rating threshold (show) @Walr688: Move to one of the most left corners of the high land. Then build a turret on the highest ground as fast as you can. Make sure your turret (and succesive mortar) have enough power to keep the creeper at bay on the high land.

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(-1)

Walr688

Mar. 03, 2013

Under rating threshold (show) Has anybody had trouble with March 2 , 2013. I tried several times and haven't beat it. One time I come so close.

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(4)

carusoo

Mar. 02, 2013

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(-5)

ChrisF45

Feb. 28, 2013

Under rating threshold (show) Can there be a hard mode?

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(1)

neosapian6

Feb. 27, 2013

Under rating threshold (show) this game... it brings new challenges and new strategies. the same enemy, but in new ways across an everchanging landascape... i like a little puzzle in my life

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(2)

FroztySilva

Feb. 26, 2013

Under rating threshold (show) I did break the 2 hour mark on survival (the Feb 24 map was/is well suited to that)... it does just keep going.

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(0)

nikkisan

Feb. 25, 2013

Under rating threshold (show) There is something oddly zen about this game, I play it to relax.

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(8)

NaturalReject

Feb. 25, 2013

Under rating threshold (show) No you can't just move Odin City around and go forever. Once the creeper covers the entire map, you die.

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(1)

UltimateSeagull

Feb. 24, 2013

Under rating threshold (show)

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(-6)

Thecis

Feb. 24, 2013

Under rating threshold (show) my top in survival was 1 hour 55 min (115 min). With the right circumstances (with map being perfect for survival) 120 minutes is certainly possible.

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(0)

Phife

Feb. 23, 2013

Under rating threshold (show) Love it when I can get some SAMs close enough to the edge of the map that you hear the missiles launching before you hear the sirens :D

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(1)

FroztySilva

Feb. 22, 2013

Under rating threshold (show) Anyone ever go 120 minutes on Survival mode? I got 111 minutes on the Feb 21 board (learned a lot, think 120 is possible). Does it end in "victory", or just keep going until you die?

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(0)

nepnep110

Feb. 19, 2013

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(-27)

mattred33

Feb. 19, 2013

Under rating threshold (show) Today's was a nice return to a tougher grind level. The third totem is basically right on top of the wall of emitters.

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(6)

FroztySilva

Feb. 18, 2013

Under rating threshold (show) 4:31 today (the better of two games). I like it when I can beat the spores coming in.

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(3)

Phife

Feb. 17, 2013

Under rating threshold (show) @frommerman it's like the dev said ... "It’s all from the dreamscape, so you never know what will show up…"

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(3)

frommerman

Feb. 17, 2013

Under rating threshold (show) It's wierd, some days the map is really difficult, featuring totems that are right on top of the spawners. Other days, though, you can just bum-rush the map.

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(3)

Chronic99

Feb. 16, 2013

Under rating threshold (show) I finally managed to beat a level in under 2 minutes.

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(-2)

mattred33

Feb. 16, 2013

Under rating threshold (show) Maybe I'm just getting better, but it seems like the maps in the past week or so have been extremely easy. I've been consistently beating them in about 5 minutes, but I also don't "rush" for the nodes, that's just playing naturally.

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(0)

Gricerocket

Feb. 16, 2013

Under rating threshold (show) I hate the fact that waiting in anticipation for the daily map ends in abrupt dissapointment when I finish the mission in 1:36...oh well, there's always tomorrow.

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(1)

Janiadia

Feb. 15, 2013

Under rating threshold (show) How is the score calculated?

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(-1)

NaturalReject

Feb. 15, 2013

Under rating threshold (show) When it comes to the energy cap, I suggest that people use the terms that are present in game in order to avoid confusion. Collectors and reactors increase energy collection, the small green bar, while building things or powering weapons increase energy depletion, the yellow bar. Energy collection isn't capped at all, it is simply the sum of your collectors and reactors (so in a sense, it is capped by the space available). Energy depletion is capped, in two separate ways. Firstly, it's capped by your energy collection. You can't deplete more energy than you collect. Secondly, there is a fixed maximum energy depletion cap, which doesn't depend on collection at all. If you have no storage units, the cap is 21, if you have at least one storage unit, the cap is 32. So even if your energy collection is 100, you can still only use a maximum of 32 energy at once.

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(3)

Thecis

Feb. 14, 2013

Under rating threshold (show) @Nemtoffer: If energy is capped at 32, is that you can't generate more or that no matter what the energy number says, it will be no higher than 32? The reason I ask is because my energy output is currently 45 and rising. Before I build a lot of reactors which are there for show only...

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(1)

nemtoffer

Feb. 14, 2013

Under rating threshold (show) Ryukun -> Energy income is capped at 32. But then, that's enough to wipe out a copious amount of creeper.

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(1)

Ryukun

Feb. 14, 2013

Under rating threshold (show) one thing that I love about this game is "unlimited" resources. excluding upgrades, there isn't any material on the map that says 1000 resources left and when that runs out I lose. as you can have potentially infinite amount of energy, I'm glad that that there isn't any limit stopping me.

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(3)

FroztySilva

Feb. 14, 2013

Under rating threshold (show) @NaturalReject. Glad you posted that for Feb 12. I did it in 3:30 and didn't give it another thought... saw your post and re-did it in 1:16. This is why I wish Evermore posted best times for the daily's (at least the non-cheat times).

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(3)

NeilSenna

Feb. 12, 2013

Under rating threshold (show) I must lose so many seconds and minutes of my life making sure everything I build is as symmetrical as possible...

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(4)

kylermoniker

Feb. 11, 2013

Under rating threshold (show) 2 things. If drones could remember their prior target and continue to hit that, it would be sweet. Also, if Collectors would show what area they will cover before they are built, (so you know where to build other ones), that would be helpful to.

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(4)

NaturalReject

Feb. 11, 2013

Under rating threshold (show) Feb 12th is the fastest level I have played yet. It's winnable in 1:14.

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(4)

grberry

Feb. 11, 2013

Under rating threshold (show) LordHispanic - yes, depletion is capped - the city can only produce a certain amount

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(1)

mara465

Feb. 10, 2013

Under rating threshold (show)

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(-11)

Rocker2030

Feb. 10, 2013

Under rating threshold (show)

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(-3)

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