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Oh god... the totem is less than 3 blocks away from the spawn point. I needed the support of 10 mortars to even get close...
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Nearing the end of a mission, I look at the way I have networked my collectors across the map, and how I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way, and I realise, the creeper and I, we aren't so different
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"Hello, my name is Dave"
"Hi Dave"
"Im addicted to Creeper World and I've been fighting my addiction now for 3 months. As of right now, I've been clean for 2 hours"
*Cheering*
*20 mins later
"...... Nevermind guys... i just played again"
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lagged my comp out with my base, is a triple row of blasters and a row or morters to much? ANSWER: THERES NEVAH ENOUGH
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sorry for double posting, but what if you just kept Odin city flying around after you hit survival mode? wouldn't that allow for ridiculous times?
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The game glitched on me. All of the sudden it went into survival mode and i didnt even have my hand on the mouse? And dang it i was about to finish!
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well there's an obvious hacker that claims to have completed 25 missions when there's only been 21 (been out 15 days +6 original previous days) i'm sorry but why do people do that? its almost always so obvious ):'
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I am curious. I see many comments from people who say they beat Survival mode. The way survival mode was designed, it keeps going on forever, with the emitters increasing in strength by 100 per 15 minutes. For a while, the player has the option to connect to the totems and fly out, but that's not beating it. That's simply ending. Survival mode was designed for those players that wanted a knock-down drag-out fight with the unrelenting creeper that would inevitably arrive after a while (which is why OC always had to leave). True survival mode is to see how long one can live after it kicks in without leaving.
It will end when every cell of the map is covered in creeper, so even if one flies OC over the map, once every cell is covered in creeper, OC will explode and survival mode will end - in defeat. :)
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Dec 5 level half hour in, all emmiters pretty well controlled, I decide to hit the survival button. First, though, I build up something like a hundred(or so, totally guesstimating here) blasters and a few dozen mortars, with seven or eight SAMs on the border, and hit it. Let me tell you, the lag alone nearly killed me a couple times, but I constantly moved replacement blasters and mortars in place, and managed to hold the creeper off for another 28 minutes, with emmiters at around 250, when I went ahead and reactivated the totem energy in Odin. Gorram, I'm not trying that again.
Although, the only thing this game need is an option to watch the vast network you just made fall to the relentless advance of the creeper. That would be fun to see.
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dec,5 survival, emmiters at 299.8, mission time 89:54 when i lost it. they need to add survival stats to the high scores
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@benmaster: They are always opposite to the location of Odin City. Spread across a side if the city is in the middle of the side, halfway along each side if the city in in a corner.
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@felds, less than 90sec...... Todays map disappointed me, far too easy, guess the Dreamscape was a nightmare free zone.
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Firtly nice idea with having a new map everyday, but i think we need bigger maps now. Still the Creeper we love, but on a massive scale!!!!!
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day 1335: the cammander of oden city went crazy and move the final human city to the middle of the creeper. His final words were " you cant get me now muhahahaha".
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today was awesome because i messed up, i was focusing on the bottom of my base making a 'power plant' in the low area when i looked up and saw the top had been over-run with creep nearly touching my ship. despite my best efforts my base couldn't be saved and i lot everything but two S.A.M.s, i fled to the bottom right of the map and instead of giving up and retrying i pushed back, rebuilt, and won... took over 40 minutes but it was the most fun I've had playing this game yet...Dec 4
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@DarkerCheese: Deficit. Every unit you build requires energy, either for building it, or to fire. If Odin City does not have packets, or cannot send them out fast enough, then the demand for packets that cannot be met is called the deficit. If you need more, come to the Knuckle Cracker forums. There is a lot more there.