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In the video I'm talking about you'll see a click visualisation effect around my mouse cursor. Sometimes I use that to draw your attention to something important. Especially when I click and hold, for example over the energy management display or the spores attack timer. https://www.youtube.com/watch?v=gxszjyRN1u4&list=PLDuUTUjvbZY0hhByU81RfiIWmNmyifayp&index=6
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@chilese: At 11:30 deficit is down to 7 but the first ammo packets for the SAMs are already on their way. I should have switched those SAMs off already when the last of their building packets were on the way to them. I only switched them off at 11:45 when 2 sets of ammo packets were on their way. Because of this mistake I had to wait until those get to them (to avoid losing packets on the way) before I could move those SAMs to their final destination. At 12:50 PAUSED I switched on one of them and then changed my mind and switched off, because I was running low on energy again. I made a big mistake switching off another weapon TOO LATE at 13:05 already in energy deficit again. 13:20 only 20 seconds until spores attack, so I needed that energy loading the far SAMs. That's why I switched off the drones. It's all about timing and energy management.
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@chilese: the switching on/off of the SAMs and all other weapons is energy management. Loading weapons takes MUCH more power than building them. (Power is work divided by time.) If you start the video at 11:15, you'll see that I have 13 energy deficit which is not bad at 3.9 production and 4 depletion, but still I'm depleting more than I can afford. A drone is coming in so I have to swich it off, because that would take 2.5 more depletion to load with ammo.
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@ChangW3 & bpink73: sometimes there is no quick solution. I'll upload a video of 9/23 how I usually play such a map. It takes a long time to process because the game took a loooooong time :)
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For 9/23, fly Odin City round to collect the lower, then middle upgrades, and park on the big raised area at the upper right. Easy from there - unless you're playing without moving the city (as I know some do - if so, ignore this useless comment!)
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Same problem... The best try I got in 9/23 was establishing a choke hold in the valley and advancing up the sides, but I got overwhelmed by the spores because I couldn't afford to buy any SAMs
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I LOVE THIS GAME. It is truly a work of (heavily-strategic) art. It is so simple, but so unlike other games with a tinge of apocalyptic in it that it makes for an exciting experience.
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@ the 3 cnts who clicked "-" to carusoo: you'll keep suffering until you learn that jealousy is a waste of your own precious time.
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@Balbanes we are too proud of our achievements :) there's no point posting a great time if it's a lie. you can definitely trust without screenshots anything posted by hawk45, carusoo, RealOldman, chilese and many others... ask chilese for more - he keeps track of the masters :) you could trust me but I'm an exhibitionist so I smash a screenshot anyway... mostly :) but these screenshots are really not any more to prove anything. they are just spoilers of the network setup. the best players try to beat each other's time first without looking at the screenshots because the puzzle is the challange ;)
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survival mode kicks in automatically ONLY IF you play a map for 60 MINUTES. that's a very long time. if you can't win until 60 minutes, you need to ask us some questions :) AND you definitely need to read what you find when you click the big brown "How To Play" button on the start screen. you'll find 4 tabs there: Basic Gameplay, Adv Gameplay, Strategy Tips, Units. scroll down on EACH one to see ALL the help you can get. play the tutorial mission. read everything, watch my tutorial playlist on youtube: http://tiny.cc/cw-tutorials-2016-08-24 and practice on at least 10 maps. then this game becomes simple :) if you still have trouble winning in less than 20 minutes of gameplay, ASK US :)
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i just realized that my question wasn't clear enough :) it would be easy to win on survival mode if you only switch it on in the last moment before you load the totems, and you prepare enough weapons to save your butt for a few seconds... what i really meant is, do you experiment with switching on survival mode as soon as possible without first connecting to the totems? not building anything on the emitters' half of the map before you switch on survival mode. then fighting the massive wall of creeper and win.
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8/31 survival mode http://imgur.com/a/qh62M do you experiment how early is it possible to switch on survival mode and win? this was just before 9 minutes. i built up energy production to 32, but it didn't seem to be necessary. the graph shows that i almost never needed the maximum output. i established first the northern connection, and then i didn't send any more drones there. one of the mortars there was disarmed until the end, just in case but never needed. it's not really a capping of emitters, but a well secured position. maybe possible to keep with less weapons.
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Dev must have started as a network engineer. I like leaving the spores unopposed to see how resilient my network has become :D
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8/24 POWER BANK CHALLENGE RULES: (1) FINISH - you have to load the totems and win. (2) INVINCIBLE - the creeper may not kill anything, not even after you loaded the totems. (3) FLYING SET UP - before you build anything on the central island you may move the city to build RELAYS ONLY. (4) SETTLE DOWN - as soon as the city sends the first build packet to the island you have to send the city to land on the island. (5) POWER UP - on that island everything ok. (6) HOME MADE - all weapons have to be built on the island. you may move them and load with ammo anywhere including the island. (7) RELAY NETWORK - outside of the central island throughout the game you may build relays only :)
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iMiPi covered most of it but just one thing to add (unless I missed it, and this post is pointless) - spore attacks also always come from the side of the screen that the emitters are on. So if they're on the left, the spores always come from the left.
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one more tip: on a small network blasters are more effective defense against spores and you don't need to fully load them. the best is to get skilled at using these keys on your keyboard: P to pause, SPACE to deselect, A to (dis)arm - the weapon will be loaded with ammo packets but won't fire, Q to (de)activate - the weapon does not fire and does not get loaded. also use the 3 colored orbs on the city tactically: switch off the green until you want to load totems, toggle red for ammo production and grey for build packets.
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Also, the longer the time to the first spore attack, the more spores will come. So if the first spore attack is 7 minutes in, there will be a LOT of spores. If the first spore attack is 3 minutes in, you will get 2 spores.
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@Hugginson: 2 infos... first: all spore attacks on a particular map are set to come from the same direction as the first spore attack on that map. second: it's always easy (and maybe desirable, depending on your goal) to restart a map as soon as the first spore attack comes no matter what goal you set (shortest possible game time or capping all emitters before you load the totems or covering the map with collectors or dominating survival mode)
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It would be cool to get some information on Spore attacks before they launch. Something to tell you what side of the screen they're coming from or at least how many there are so you can prepare. It can be backbreaking to prepare for 2-4 spores from one side of the screen and get 6+ from a different one