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Well done Dilaria. I took the challenge and also was able to beat 7/27 without moving the base. This game can be played with several different goals possible.
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@ Balbanes I understand now. In all honesty, my method didn't work for me every time either. I was about 1 out of 5. However, if you make a SAM instead of the 2nd blaster and just float the SAM you should be able to do the puzzle in well under 2:50 as carusoo did. He got a 2:36 and I got a 2:42 using the single blaster and SAM method. Try to stagger your build order so that the energy deficit is minimized. That's my biggest problem compared to the top tier players. Sorry it didn't work out for you.
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This game does indeed have a lot of secrets (some good, mostly bad). It is part of the learning of the game. All of us are still learning at every level. Good luck on the journey.
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y2k_bug, I noticed that too when I first started playing. It doesn't affect pros at all, but it really messes things up for beginners. No warning or anything, it just has a secret max time limit of 1 hour.
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TIL if you manage to draw out your mission timer to 1 hour, the game completely screws you over by making the emitters absolutely flood the map with a tsunami of creeper.
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It's true that the comments are mostly about times, screenshots and strategies or MTarganyen's troll comments. I went back 2 weeks and found that there would have been a total of about 4 or 5 comments (2 of which were questions answered by the speedsters). The comments section would pretty much be a ghost town without the speed rivalries and screenshot URLs. What comments are we keeping from being made or sending to the 2nd page by our posting? Thanks for your inputs. It is nice to see other comments. And you are certainly a regular to this amazing game.
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6/21 upgrade: 20% speed, starting simultaneously with 2 collectors, then building south non-stop, and north when enough energy.
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6/21 correction: i didn't float the city until the green packets were produced for the last totem, but after that i floated it until the packets travelled.
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6/21 - 2:02 @chilese electrons on steroids :) thanks for your tipps! http://imgur.com/a/NUjZT there was a collector in the place where the SAM was floating. i only built the SAM when that collector was almost blown up. i didn't float the city, only the SAM - hard to do (a little diagonally) because there is not much room for movement in that position. it get's diconnected if it moves away a bit, so it has to float in the same position (a LOT of "P" key hitting like turrets syndrome).
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6/21 - 2:12 @hawk45 and i sweat blood. i tried a slightly different layout, see the second picture below http://imgur.com/a/aLB4P the gate opens at 2:08 and that's the moment when one of my collectors is blown up. but of course the timer doesn't stop immediately when the gate opens. how did you get 7 seconds below this time... amazing! and RFI? wow.
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i loaded the north totem too early and moved too late to the final hovering spot, too. you take the glory, i go to sleep :)