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If you complete a level while on survival it doesn't tell you whether you did good or not, you just get a bad score for taking so long :-(
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I noticed you used a lot of big words. Nice. Good for you. It was a little long so I didn't read the whole thing. But who cares, cause I gave you a 5/5.
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@driesemol, i dont know if there is a maximum, but i do know that when your depletion is more than 32units of energy(about half a screen of reators), it starts building depletion, whatever your collection is. That effectively caps the amount of buildings. Doesn't say that anywhere though.
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is there a maximum amount of buildings? was building masses of blasters and suddenly i can't build anymore, or is it just the amount of lagg :p
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I was just sitting while drinking my pepsi and I was like "maybe kongregate has some new PFBTBTBFBTTBTBTBTBFTBFTBFTBFTBFTBTFBFTFT!" Now I have to clean my screen.
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Final creep level over 620, time: 134m, most of it me AFK. Hint for survivors: make sure you really DO have the energy needed. 30 is not enough for the HEAVY defense you'll have.
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Survival, creep at 260, so far no breach, and I think about starting sending in those 30 drones - just for the fun. Well...
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14:30 on Dec 8 here, usually can do 10-12 minutes. Grats on not moving base wins: tried a few times and it keeps falling apart :) (Today's is easier, 11 minutes first try.)
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Why on earth is there a mute music button but not a sound effects button? I dig the music and like to listen to it, but when 10 mortars are going off every second it's unbearable.
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I have 7800 on Dec 8 without moving the base (an without storages, mortars, reactors, drones). The trick is that you have to ignore the left part of the map, build one laser left to your base and defend this choke point. Only expand east and south. Use mortars to controll the south-eastern basin and do not overbuild.
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When your base is moving, it still produces. Get some use out of that production by pre-building collectors along the path the base will take.
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@kranius "May have a way to destroy the emitters, some type of a weapon that only can be used when the emitters are neutralized."
That's the way Creeper World 2 works. You can't blast off until all emitters are dead and all creeper is cleaned up.
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@ xo_leathermouth : I literally just beat it. I moved Odin to the plateau to the middle-right side of the map. I then built two mortars where I saw where the Creeper would start to pile up. I also built a blaster on that top ledge (where the natural bottleneck is) so that I could fill in that canyon with collectors and reactors. I put up SAMs just after finishing the mortars and blaster. Good luck!
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Here's a tip on how to start on Dec 8 mission... Firstly, move Odin City to the highest elevated part on the right side of the map. Then, build energy collectors because energy is the most important thing in the game. Build at least 1 blaster and maybe some drones to help kill some creepers so that you can expand your control of the area... Lastly, Happy winning :)
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May have a way to destroy the emitters, some type of a weapon that only can be used when the emitters are neutralized.
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My house rules to get a better challange:
- it is forbidden to move Odin city
- no storages
- no drones
- no reactors
- no on/off switching of anything
- you can move mortars and blasters only to places, where they are connected to the grid
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"SPEED!!!" 3 exclamation marks! but the text is still tiny. thus, i can still press up by accident and lose cause i try to play without pausing for more of a challenge.
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@ dead_man27 (a few days ago- but still) It's possible to reach 7 days around October 2010 if you play while disconnected from the internet in addition to the days that are normally reachable, so having played ~25 days is legitimately possible.
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If another creeper world is created... it would be cool to have it so it reproduced... Ie. once it reached a critical depth, an emitter was created... but also that emitters could be killed. of course the new born emitters would need lower health but could 'mature' to have higher health. So... the story can be about the city reclaiming land. The level ends when all creeper is dead. Need twists to make it playable... like the less creeper surrounding an emitter the more creeper it produces as a defence mechanism.
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Oh god... the totem is less than 3 blocks away from the spawn point. I needed the support of 10 mortars to even get close...
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Nearing the end of a mission, I look at the way I have networked my collectors across the map, and how I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way, and I realise, the creeper and I, we aren't so different
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"Hello, my name is Dave"
"Hi Dave"
"Im addicted to Creeper World and I've been fighting my addiction now for 3 months. As of right now, I've been clean for 2 hours"
*Cheering*
*20 mins later
"...... Nevermind guys... i just played again"