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3/20 - if you can get 5 collectors and a SAM built in 55 sec, can probably get it done. I'm not in the running on 3/19, 1:45 fastest.
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3/17, I got 6:30 on 3/17. Wasn't the best, but don't see too much more coming off. Mortar doesn't cut it, so doubt puddle jumping blasters will be enough. Drone it into oblivion and bridge the bottom middle totem, and you can only build and power that so fast.
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@Jack_Frost22 you gonna need max energy production (32) and massive amounts of blasters and mortars already placed around each emitter.
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I got the Creep under absolute control there is 0% chance that it will hurt any buildings or get to Odin but they are still leaving?
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3/17: if it had spores and a bit less area to pool creeper it'd be a really ugly map. Hopefully find the time to mess with it though.
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hey guys :) just wanted to say hi. got a lot of work, so this isn't a return. but i'm glad to see you still having fun after all that time i didn't play :) btw, i moved to england, after living the last 10 years in germany. still working hard on the moving process. anyway, have fun! :)
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3/15 1:56 Bridge w/SAM, can win with relay but that's faster. 13th is out of my list again, I'll have to concede for now :) Thx for the pic carusoo, the 12th just isn't a good bridge for me, it's so finicky. I did something very similar but I'm still down a few seconds on you.
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ok so spread out and make sure you have collectors everywhere and a combination of mortars and defense laser things then spam the speed building the storage and then the reactors like craaaazy ive been on this survival with those and like 30 lasers and 15 mortars for the last hour or so
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3/14 1:31, can be a bit faster. carusoo, what's your strategy on 3/10? Just can't see what you could be doing, unless it's a really unforgiving city bridge.
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3/13 7:45 RFI (I like to play the flatland maps, see if I find something really hard, like 10+ minutes hard.) Oh, been messing around with User Space a bit, definitely some tricks needed there like puddle jumping blasters to get good times.
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3/10 1:30, can be bridged, not sure how much time savings that gets (all the way across the map movement, then exit is halfway down the map).