Under rating threshold (hideshow)
@aronbon: I never use Blasters or Drones, I only use Mortars. And occasionally you need reactors just to be able to handle the required constant downpour of explosions.
Under rating threshold (hideshow)
Michael 6/12 is easy to handle by dropping a bunch of blasters on the south mountain. Turn them on/off so you don't waste energy and have them keep the zone clear until you can build a relay.
Under rating threshold (hideshow)
6/10 is really nice with mortars-only, leapfrogging the artillery barrage on the hill at the bottom, and finally bruteforcing the lake on the left with 200 energy stored in preparation of the final push.
Under rating threshold (hideshow)
Please make a final change to the game: Let me keep the music (which is cool) and turn of the FX (which plain suck). Please.
Under rating threshold (hideshow)
@oranosskyman: You *could* have a unit that fixed other units in its radius (with repair supplies sent from Odin City), but you'd generally be better off building another weapon to stop the creeper getting to you in the first place. The automatic repair isn't fast, but it doesn't require you to build anything.
Under rating threshold (hideshow)
Themystery: Maybe "they" are smart enough and they have already put as many reactors and defenses on Odin City as it can carry. After all, it does make its own energy and can withstand the creeper for many seconds. I always looked at it as the residents of Odin City make additional defenses and reactors with the materials they find when they land. As the game plays, many puzzles are doable in well under 2 minutes and I've never taken over 15 minutes for a level. How easy would you like the game to be for the people who made the game to be called smart enough?