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Awesome game! It's a really great twist to the Tower Defense type. The enemies are unique and very original, and i like how they don't have a set path, they just go everywhere xD. Also, the way we have to build our network and connect everything in order to work add a whole new level to strategy. The structures and gameplay are simple, yet provide a great variation to strategies. And the maps are very original and funny, eac having a different theme and providing different resources and paths to work on our strategies. A sure 5/5. Love this series.
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I can offer an explanation as to why Odin has no weaponry, and takes nothing with it. Odin is actually a living breathing ship, self aware, DNA processing and and made of a hybrid living metal. The reason for this is that the rift can only transport living material; guns, storage ect would just disintegrate on entering the rift. As the ship was made at the height of humanity's existence these techniques are no longer available, the ship has enough to deal with keeping it's self and it's inhabitants alive.
It took to the bonus level to learn a new thrick though, throttling weapons packets a few times a second to get your builds faster and reduce deficit (or lag:), the level still took me 40 minutes. ~IMO it should have been a medium bage, and there should be a hard one for the bonus level (if you want to make it imposible i haven't got one yet! :s! Great game 5/5
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My tip: try not to build towers on front lines,build back at base,wait for them to be fully charged,then move them up,helped me alot
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Guard commander:Sir, we're in a beautiful valley. We have blasters keeping all the creeper generators under control. SAMs are defending us from all sides. We have literally no need to move on. we have all but one of the relays activated just in case, and with time, we could probably find a way to get rid of the menace of the creeper.
King: Excellent. activate the last relay.
Commander: your majesty, with all due respect....
King: Shut up. open the relay.
Commander: But this kingdom will die without the city to provide power! All of this hard work will be lost!
King: So? Hurry up and open it, I'm losing time score!
Commander: *sigh* fine....
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So after painstakingly completing all twelve levels, I decide to do the tutorial level, for completion. Until that point I did not know you could move Odin City
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It would be so awesome, if we could have bigger maps. Like WAY bigger. I'm talking 'bout 100x bigger, with us starting in the middle and 'bout 50 creepers total, placed around the map. We'd slowly have to conquer the world back. Doesn't make much sense right now, we get the creeper under total control and then leave. Alternatively, the map could be EVEN bigger, and it would be a multiplayer game. With servers and whatnot. But those ideas are too good to become true.
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I never got why, since we can keep up a never-ending, self-sustaining defense, we had to run away and leave to a place that's ever more dangerous than the one we just left...
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I'm sure it used to be possible to move the city, but I couldn't get it to work in Settlers. Ah well. I couldn't figure out why that mortar starts on the map either, because there's no way to get there in time. Is it just meant to be a hint as to the direction to move in first?
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Love these games, glad that it doesn't tank after the first game like so many other games have before. :D keep up the great work!
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This is the BENCHMARK for a perfect strategy game.
No planes, knights, killers etc. Everyone just needs to quickly and effectively to reach our goal. The upgrades are a great idea. Units, menu bar, the informations are extremely well thought out.
!!! A STROKE OF GENIUS !!!
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For those trying to figure out what is written in the Creeperian scroll, Here's the translation: Pour pop rock on emitters to blow them up
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It's really easy to get 10,000 total points. The tutorial mission already gives you almost enough points, so you just need to play level 1 and you'll have almost double the required points after that. It takes less than 10 minutes.
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We got the whole map full of connectors with blasters,mortars,SAMS and drones with many reactors and got those creeper-spawner thingies surrounded. LETS GET OUTTA HERE BEFORE WE DIE!!!!
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I'd love to be able to see the creeper slowly take over after I win the mission. I always thought it'd be interesting to see it destroy everything, without Odin City powering the defences.
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It's kind of sad when you beat the level. You're sprawling network of reactors, collectors, and guns shuts down and it left to burn. It's often more satisfying for me when I get to the point at which I am beyond loss, rather than the point at which I actually win.
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You know, I have to wonder... Once you've laid down a working network and have each Creep emitter pinned down so that they're no threat... Why do you flee?
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Captain: Ready to depart!
Lieutenant: But sir, the creeper colonies are under control. Why can't we settle here?
Captain: ACTIVATE THE TOTEMS!!!!!!!!!!1111
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@princekid13 - Concentrate on the ones that have the most emitters first. Get them under control and get your SAM's up. Then work on getting the totems. The one on the lower right will take forever to kill you. Remember to look at the height of the water versus the land your stuff is on. So, don't waste any resources on that one until much later. Good Luck!
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Here is a tip for newbs: Use the laser to "destroy" a creeper spawner. It actually destroys the creeper it produces, but it produces much less, so its practically out of the game... Well if the laser doesn't get destroyed.
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desertrat Because the City is the only thing that can create packets of Ammunition. Your weapons would run out of ammo even with energy production, because there's nowhere for the energy to go.
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@astrojacker: If you like it and you want more difficult maps, go to the KnuckleCracker.com website and get the full game. Then you can play the in-game maps and also the custom maps. Some of those are so hard they'll make your teeth bleed. :)
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Maybe have challenges on each level such as for mission 2: dont use mortars or for beat mission 4 in under 15 minutes. That would add some replay value.
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@omeganecross: The maximum amount of packets Odin City can send is limited to 20. If you build a storage unit (the green thingies) then the limit increases to 32. You can never send more than that. SO regardless of how much you collect, you can run into a deficit if you overbuild. Part of the game challenge is to control those factors.
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INFORMATION ABOUT GENERATED ENERGY:
Collector (maximum) = 0.18
Reactor = 0.27 [50% more than a collector, so worth its space more than a collector)
Can someone explain what "DEFICIT" bar means exactly?
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rofl the computer on the gamer level has some nice 3d effects, some of the terrain of the "game" had a higher altitude than the computer
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Just realized you can move the city... I've beaten every level on this one and on the other one and never realized that. It doesn't really serve much purpose, but at the same time...
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Okay, creeper hollow message: IKCL IRI LKUO KM TNPEETLH EK WRKB ESTN CI. This translates to: POUR POP ROCK ON EMITTERS TO BLOW THEM UP. I have no clue what this means, however.
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@Tuvius: "Deficit" means you don't have enough of it, I.E. an energy defecit means you are lacking the energy necessary to support your buildings.
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One of the few games I have actually bought on kong. Still play it from time to time. On those few occasions when I have no internet, this series is the best time killer.
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Objectives= spend hours destroying ALL of the creeper in the area. Then use the totems to go to a different place filled with creeper........wwwaaaaiiiittt a minute