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Just as fun as the first. Here's a simple strategy to beat most levels hope it helps :). Try walling yourself off with mortars and just bulding Reactors, don't forget double speed while you wait. Once you have 10+ power start moving out with blasters and drones. And a specfic tip for "The Settlers" map the most dangerus node is the bottom right one, so heres a screenshot on how to cap it. " http://i.imgur.com/c6y7A.jpg ". The first turrent will hold off the creep till you get enough energy to build a second and cap it. Rest of the level is mostly an attrition war so take your time and hold the creep off. Have fun :).
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tons of fun... my proudest accomplishment so far was managing to get a turret to cover every creeper spawner on blast from the past. Had to constantly bombard with drones to take the lower-left side one. Loads of fun, great game, now I need the 3 hours you stole from me back please. 5/5
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@henrydaskreb you would probably really enjoy the full version of creeper world 3, there's tons of levels like that in the bonus/user-made maps
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What if, in reality, we are the bad guys? The creepers just want to live in peace but we just go from world to world destroying them systematically.
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I absolutely love CW and actually bought the first game out of loyalty - thanks for providing us with more game! My only slight nitpick is that, per design, the difficulty on each map decreases pretty quickly. The first few moves and minutes are tense, but once you have a certain area clear / brought in place a mortar, your cooling power cannot fall behind the creeper's heat generation any more, and it is just a matter of mopping up. Admittedly, sometime with the challenge of how to achieve it in a quick fashion, but bar a disastrous mistake you usually pretty quickly get to the pont where you cannot lose anymore.
It has not dulled my apprciation of the game, but on occasion I think it is a slight flaw in the difficulty design - the more awesome your network, the less you actually need it.
Still, a big thumbs up and thank you from me!
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Is it just me or is it strange how in the game it keeps mentioning how you need to escape the planet when usually to do that you need to get the creeper almost completely under control just to leave and let the creeper take over the planet.
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I bought this game when it first came out on PC. Definitely worth it. The flash versions are even better and free. 5/5
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@Haylin221: SAMS are only useful to fire missiles to shoot down flying spores. If the map does not have spores, then you are right - no need to build any SAMS. There is actually one other trick used by advanced players looking for very high scores. It is the cheapest movable unit to build and if you don't arm it, you can still fly it around and ise it as a connector to speed up building your network.
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I really enjoy this game. It soothes my OCD. But I find some of the micromanagement too boring. Can we get an option to have the game build one structure, then another, instead of all of them simultaneously? So if I've got three reactors laid out, it builds the first one I placed, then the second one, then the third.
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@hixXam007 you should play the tutorial before playing through the missions if you haven't played creeper world before (the tutorial is at the top of the mission list).
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I have a message to the developer of this game. Why is there a scoring system? I can see that most enjoy to make a huge base, and achive maximum victory by sopping the flood generator, and i have it the same way.
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I played the original on here, thinking I would never get another game of Creeper World again since the one on the Knuckle Cracker site had to be paid for... I know what I'll be doing this weekend! 5/5
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Guys this has nothing to do with minecraft. In fact this game existed BEFORE minecraft so please quit talking about the "green creepers" -_-
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As much as I love these games I always have to wonder something. If I just created a network that generates more energy than it uses, kills every creeper the moment it spawns, and has large fields of now open terrain to grow, then why am I leaving this planet?
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why do we have to leave behind all the planets after we cap all the emitters, and let the creeper take over the planet again?
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What's this about the creeper being so powerful? Within 20 minutes, I built a civilization that only needed to fire guns every 5 seconds to keep it back.
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For the "Viral Gaming City Settler Badge" badge, missions are only counted complete if you complete them after the badges were put up. Can it be switched to count as complete, if you completed them before the were added badges?
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UP if you tried to decrypt the "creepian" artifact on creeper hollow level
It says: Pour Pop rock on Emitters to blow them up
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It would be awesome if there was a way you could watch the creeper just destroy everything after you've beaten the level xD
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After playing so much creeperworld evermore, I had to come back here and play some of these great maps. Also it's nice to see some colour again :)
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Helpfull Hint: if you get close to a creeper spawner put a blaster right next to it!
it will keep it from spawning all over the place! do this to every one. and the map is yours!
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Why are we shutting down the reactors when we leave? Why not leave them and the weapons there so that they keep all the spawning things contained?