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Great, getting confronted with a fight that's impossible to win just to have my pet forcefully die. Great marketing/milking strategy but basically just annoying and off-putting.
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I really wanted to like this game. But the loss of XP and gold when you die after how hard it is to earn it, combined with the need to visit a wiki just to get some idea of what to even do next makes it a horrible drag to gain levels. Putting hard to beat monsters all along the paths of even the lowest level quests makes things worse in my opinion.
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Quest: "Go kill a jaint spider and bring hes body because the story of a giant monster is probably bullshit" - just for this 5/5
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this game became almost dead hard for solo with team u cant do anything much soo do something about it so tht solo can drind to and the exp we lose upon dead is crazy..grind take hours and 1 random cri make u lose all the exp :/ thts not fair....rest gud work
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Why exactly would I create another account just for your service when you're hosted by Kongregate? Use the Kong service please, I don't want another account just to try your game.
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Wow...just getting into the early stages of the game...is it just me or is your character and most of the main cities increadibly evil? You start leveling up not by killing rampant slavering monsters but by killing peasants, farmers, their pets, and peasant blood is a directly called for ingredient for a health potion....Much more sadistic than I expected
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This game has great potential especially refrente its graphics. It has almost everything I 've been missing in other MMORPGs based browser. But is only attractive gameplay is too bad the game story is basically the same repetition of other MMORPGs . It is extremely frustrating to grind for hours and then lose everything by being killed by a random critical which encourages the withdrawal of many, very high cost per death being that very few creatures loot drop out .
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Oh great, the first class I try is secretly broken. Can you explain why the Archer ranged attacks and skills get a higher boost from Strength than Dexterity? I've tried real archery, good aim is everything. If you have a clumsy brute built like a brick sh*thouse who can equip and fire a bow and arrow that can punch clean through a castle wall, but at standard range he MIGHT lightly graze a dude's arm if he's very lucky, he will be a lot less effective than the skinny nimble teenager who at the same range can put rather small arrows through someone's eye socket without fail. Please switch the Strength and Dexterity boosts for the archer ranged skills.
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You should not simultaneously put in a combat system with extremely high variance and a death system that is extremely punishing. It just makes people leave the game as it makes no attempt to be fair to players, good or bad, new or veteran.