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Hmmm... I really don't understand why this game has such a low average rating. The storyline is pretty good, the music is nice, although a bit repeatative, and the combat system is better than many other flash games I've played. I see a lot of comments about the enemies being overpowering, but I think challenging is more fitting. With the right formation and a bit of patience, you can pretty much beat everything without too much effort, as long as you don't rush. I'll give it a (for me) rare 5/5. With more skills and a bit of polishing, the second game will be awesome, which I'll look forward to. Definitely one of the better flash games I've played.
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This game serves a good reminder that we all need to keep the gift of imagination alive. Even at my current age of 15, I still have my imagination. I use it in imaginary fights, and for drawing. Drawing and other arts are good ways to keep your imagination alive. My imagination is something that gives me small joy.
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This is a game with massive potential. The plot is great, so is the dialogue. The combat system is pretty standard, but decent. The run control on main map is a nice touch. Minor tweaks would take this game to the next level. Mute button for music/sound effects. I never listen to game music, so instead I have silence, rather hear some Born of Osiris. Controls could use some refinement, in battle all the way right could cycle to far left and vice versa. A lot of tapping to get each character to do different things. Or maybe a grid for controls rather than a linear system. There are an awful lot of chance encounters, having a mode to speed up battle animations (perhaps after you've seen them once?) would be good. Overall, fantastic RPG, just needs some finishing touches.
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Just summarizing some of the other comments here: 1) Enemies are too fast/need a way to avoid them 2) New characters should come leveled with the party 3) The moving attack bar is found annoying by some ppl - maybe an option to disable it and replace it with a standardized damage model? 4) Too much leveling involved/enemies have too much health 5) Need a way to see enemy health. Overall, I think the game is well done; a few tweaks in the battle system would eliminate a lot of the annoyance for people without taking away from the game, I think.
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the creators last comment on the possibility of a sequel was back in 2012 from what i found. he also hasn't been on kong since may 2017
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Between the underlying storyline messages and the music in the bluish nightmarey area, I can tell this is an easy 5+♥.
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"It could be dangerous, you should find a weapon"
....
Yes, of course, let's give really sharp objects to little girls.
That's a positively brilliant idea.
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Loved it, found it when it came out, and lost it, then tried it again and had the data corrupted in my computer and finally beat it the third attempt. It may be a simple flash, but I really enjoyed the effort you put into it. The music and the characters and especially the speech heard right before the last boss fight. 5/5 and thank you so much!
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I rather like it so far. A few things id like to see is first a way to see the enemies health and second either a gear or custom states at level up so i can play each character as id like along with what spells i taught each one.
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Once upon a time, I was floating around the internet, when I came across a strange quote. "To anyone who can know the bitter sweet taste of the word 'November,' may we forever bask in the softest shade of the color Tuesday." The sentence confused me, so naturally, I investigated. Finding this wonder of a game, I played for what seemed liked an endless amount of time. It was flawless. The graphics were pleasing, the music beautiful and the storyline just connected with me so well. After a while. the game started slowing down, so I closed the laptop and went to bed. Now, if I hadn't done that, I wouldn't have taken off my headphones, wouldn't have heard my friend fall and cry out, and I wouldn't have been able to help them. This game... While it sounds crazy, I feel like it helped me save a life.
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I really could see myself finishing this if not for the insane amount of random encounters. It just breaks the willingness when you can't move for 5 seconds without hitting an encounter.
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Btw ppl, You should know that Jiggles Worth is a puzzle boss, you were given a clue before on how to defeat him, bluntly attcking him wont work + so ppl can hear this and not lose all their hair fighting him
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Not that far into the game, still beginning area, about the part where the kids are going to leave town on their own for the first time. But I already love the game! It reminds me of the Mother series, which is why I really like this.
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I could help optimize your coding for a faster loading time if you want. Aside from that great game good graphics and a well made plot.
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@rhibread, if you honestly think this is grindy, then you must not have played many RPG's in your day. Seriously, it took me a little under an hour to beat the desert boss from the start of the game. And if the battles take awhile? You need to develop better strategies. I'm currently winning fights in one turn because I am attacking their weaknesses, it really isn't that hard if you think about it. I rated the game 5/5, the dialog is hilarious, and overall game mechanics work. Only thing I will say is that the game is slightly buggy when walking around, as in; if the game lags when you are walking against a wall, you'll teleport inside the wall a decent distance. No getting out of that, which forces you to load your save from who knows how far back. Other than that, keep it up! We need more games like this.
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If you cannot progress after stop sign- Restart the game and let it load an extra minute. EVEN if it says its done wait 1 minute before clicking the start button after its done loading. IT WILL HELP YOU. + if this help so others can see!!!!
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So... huge box stores are run by brain sucking parasites out to take over the world with rampant consumerism? And this is new how?
Seriously though great game, quite original and largely well done. Its refreshing to see something that is set at least nominally in the modern "real" world.