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This world is Pete's dream as he is in a coma. The writing on the walls, 'Wake up Pete' represent the loved ones that are around him in reality, hoping for him to wake up from his deep sleep. Characters you meet are the loved ones of Pete, and their personalities are shown through a form of abstract art or physical appearance, like his abusive father that was never close to him during the game, instead just sitting there immobile. The mother is an unknown object in the clouds, which shows that Pete never knew her well, she died(because she is in heaven), and she doesn't want him to ring the dore bell because she knows it means death. The 'Dore Bell' is the light that people say they see when they die. The bird guides Pete to the dore bell (death), by tricking him that his sister was trapped in the basement, when she wasn't. In the end, he rings the dore bell, and he dies from the coma. The bird says he will see him soon, because he is Pete's guiding angel.
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Dore is actually not a mis-spelling.
It's a throwback to alice in wonderland where alice meets the dourmouse.
Which is double-throwbacked to learning french, which was one of the original alice's classes, dour means to sleep, and the mouse was always sleeping. Today's Alice In Wonderlands neglect that though and make the dourmouse all lively.
The dore bell is the sleep bell. I don't know if that means he fell asleep and died, or woke up because he pressed it...
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This game kind of reminds me of the Nevermore series but it's probably because of the art and that they're both platformers. This game is amazing though, really gets you thinking about the kid's mind.
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If big lady is the nurse why did she not want Pete to find his sister? If the ending is waking up from coma, why would she want Pete to play with Goboyssa in the dream, stay in coma forever? Face it, Pete died. Yes he is a little boy, yes the boat is the hospital bed, but he's leaving dead, not well. He unites with his sister who died before him - you can see a boatman's shadow reflecting off the water just before the ending, like Charon that lets you cross the river to afterlife. The fisherman is his abusive father who killed the sister and placed Pete in coma. The big lady is his mother who wants Pete to stay alive despite the coma. The bird is his dead sister, or at least Pete's longing to see her. He opened his eyes in heaven folks.
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You couldn't have just stuck the iPhone version ads on the main menu and left it at that? They totally detract from the immersion into the story whenever I pass by them, they remind me that I'm actually staring at a computer screen and that it's just another meaningless browser game.
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What if the entire game means nothing and the creator simply called it "Coma" so that we would all believe it to be his subconscious. Thus, the entire game is a mind screw while we all try to find meaning in something that has none.
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It's... hauntingly beautiful. Everything from the simplistic graphics with amazing detail, to the gorgeous soundtrack, to the dialogue with all its quirks and twists, makes this an utterly essential game to play.
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Well crafted game. Nice graphics, fitting music, good atmosphere (exept the dialogs). But to be honest: I didn't get the story at all - if there is one at all. (What I understood: Awakening from a coma. Leaving the dreamworld in your head. Dark basement = brain... switches... light. But the rest?). Besides that there are some "stuck out of screen-glitches" and it's pretty short and too much focused on just jumping around. 3/5
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Very good, almost never got lost, not knowing where to go next, which is my prooblem with adventure games. Just the very final switches are a bit tricky (the first one mostly isn't necessary).
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Graphics: dammit, that's fluid.
Music: mmm.
Performance: it is one of the few flash games which do actually run properly at best quality.
Setting/story: duh.
What the hell else would I want!? 5'd.
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I dont usually leave comments but I have to say this game was amazing! I hope you make more with the same artistic style that you put into this one!
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I think it saying "You're eyes are opening" is not a mistake as it then says "th een'd" (or something like that)
Anyway... good game... and... I'm not certain what happens at the end... Maybe his sister is the fly thing, and she's actually dead, so she is encouraging him to give up being in the coma and join her in the afterlife?
OR, a better thought just occured. It's a comment on euthanasia. His sister visits him in the coma and gets the doctors to believe that there is no chance and to turn the life support machine off. The sister is not in the basement because she's... deserted him, or something, and the guide is somebody persuading them to turn the support machines off. The... thing in the clouds is another person the coma patient knows who is persuading the doctors to keep the machines on, but they turn it off in the end.
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alright, this is my take on the story. the story is about an actual coma, and the character you are playing as is a little boy, hence the "dore" bell. the entire world is your imagination, created off of ideas you had, such as a girl named jon. the dad could represents the disease, or, the accident, that is trying to kill you, like when he says check what's clogging the drain or I'll kill you. the bird represents the voice of reason trying to help you, or possibly a mom, or even your sister, who you were trying to save. the sister represents a sister, likely younger than you. I say this, because, like i mentioned before, the reason your in a coma was an accident. maybe you saved your sister from this accident, or maybe she got the disease as well, which would lead to you feeling like you had to protect her. the weird, fleshy level from the end is you leaving the coma, which is why it’s a puzzle, but that's all just a theory. 1+ if you agree with the idea, and post ideas of your own.
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Interested in my upcoming review?
Yeah, telling me to follow you on Facebook or Twitter throughout the game takes away from the experience, especially for an art game. At the beginning and during the credits is to be expected, but during the game, really?
I also ran into more glitches this time around then I remember. Just getting stuck to the walls or ceilings when jumping and having to hope I didn't stay stuck.
Otherwise a nice but short art game.
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If you're stuck in "the organ" room, you need to go to the top end and pick up something that looks like a button or a top hat, then go back and break the bridge and fall down bounce around until you push/pickup the second button/hat and the orifice will open and you fall into the last room.
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So what i'm able to comprehend so far... This guy could be the son of an abusive father. He has linear dreams of quite straightforward symbolism (a huge pink worm and a swallowing puzzle? I don't think so). His sister who may or may not be: missing, imprisoned, dead, or somewhere else out of context. He lives in a place where lots of people hang themselves or get hung. The population is made up of flying whales, hysterical (schizophrenia?) creatures/humans, and self-mutilating guys that LOVE living in sewers. Very nice story, thanks. XD